My tiny city of 16500 just had a serious death spike, due to the bad demographic system of the game of everyone dying at the same time.
They never die at the same time unless you have a disaster of some sort. If they are slow at collecting, then it will seem like all at once, but it takes a very long time for them to die. It is almost always lack of collection from misunderstandings of how the GAME works.
But seriously, it is a small city, mostly low density residential and my 5 cemetaries are completely unable to service it.
Yes, that is very low coverage. 5 cemeteries are inadequate. iirc, the AI shifts gears arounf 15k and can cause sudden shortages from services sending out only 2-3 vehicles at a time, unless it is a disaster.
How many do you want me to plug down? 70 deaths per week, not too bad a situation, but those hearses do not want to do it.
70 deaths per week is roughly 70 deaths per minute at x1 speed, 70 deaths, per 20 seconds at x3 speed. It can take a while to collect, if not an optimal layout nor clear traffic.
Now i did hit 17k with a new neighbourhood (that will make the next wave even worse) and thought, at least i wil now get crematoriums. That might fix things. Crematoriums have even less hearses? Are you kidding me?
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Yes, crematoriums have no maintenance. Are any of your cemeteries full, or being emptied? This will stop collection or interfere with other cemeteries/crematoriums and slow collection down.
The "upgrade" has the same service radius as the cemtary, just with 2/3rds of the throughput? Putting down 6 of em and the game tells me, yes you are certainly good, completely green, no problems can arise whatsoever.
The meter may say green, but in no way accurate. Especially as the city grows. There are too many factors to determine, but even at optimal layouts, I doubt it is adequate. I end up up with 4 times the coverage with all services. The game loves over provisioning. If you shoot for minimal coverage, you will fail epically in this game. The more services, the more the game loves you for it.
Next time a few residential zones die, my city will look like the plague just hit it. Can the game at least tell me how many of those i need to realistically have? It feels like currently i would need around 20. And yes, i am aware that there are mods that will flatten the curve of the death spikes, but that should not have been necessary.
Some major things to remember, never clump services together, spread them out around your city, so when you get a call for a service, it will be within reach immediately in all directions. Everything is on a timer and bad things happen when they're late.
Realize, when you finish with one district and start making a new one, that the old one is still growing and maturing and making more demands on your services, which may become inadequate over time.
Also, realize high density residential (HDR) has up to four times the cims as low density residential (LDR). So when your residential keep leveling up to level 5, they can double or more your demand again. That's up to 8x the demand after you leave to a new district!