@Dnote
Would you be able to highlight the main reasons that made you (as PDX) decide to halt development on Imperator and instead support other projects?
I can't go into the specifics, but at the high level it comes down to the people we have and what they can do.
PDS has grown year on year for the last decade or more, our team size today is triple the size it was ten years ago when EU4 and CK2 launched. As the games get more complex and as we/you demand higher quality (yes, we miss this bar quite a bit), we need to keep growing those teams and recruitment can't always keep up, especially in this last year where the pandemic has had a real impact on recruitment (a large percentage of our hires are from overseas and need to relocate to Stockholm).
We needed to make a decision that considered the health of all PDS projects, across the three new studios. And that meant putting a hold on Imperator and moving those talented people to other projects.
Sure, its a fairly cold hearted decision at the end of the day, and no one here at Paradox, either in the studios or publishing, was happy about it, but it was necessary at this time.
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