Thank you very much.It's impossible to do this in species_rights,so you can do this in decisions,like this.
Previously I've just added the same quantity of pops through console (by build_pops x) while real pops were purging.
Thank you very much.It's impossible to do this in species_rights,so you can do this in decisions,like this.
And timed modifiers don't count down when applied to uninhabitable planet types.
Other than being able to create a new fleet and affect a new ship to it? Or do you mean sorting a single ship out of an existing, non single-ship fleet, and affect it to a new fleet?It would be awesome if we could split a ship into a new fleet.
Other than being able to create a new fleet and affect a new ship to it? Or do you mean sorting a single ship out of an existing, non single-ship fleet, and affect it to a new fleet?
you can do all that
yeah, user guide is patchy.The latter. Moving an existing ship into a newly-created fleet.
I don't see any such functionality on the wiki or in the game files.
yeah, user guide is patchy.
just click on the specific ship, or ship type, in the fleet's popup window on the galaxy map (not fleet manager). If you click the ship type, it will popup a new fleet window and you will notice it's only that ship type, which is now its own fleet. If you click on a SPECIFIC SHIP instead of a ship type, it pops up a menu to move it to a new fleet, and the new popup has options for taking other ships with it. And last but not least, all ships and ship type icons are drag and droppable from the fleet's pop up directly. into other fleets (which will popup that menu to decide to send more if you want) or to the galaxy map if you want to create a new fleet I think (this I'll have to fiddle with to be sure).
This was relatively new discovered and mentioned on wiki too: https://stellaris.paradoxwikis.com/Fleet_modding#Code_examplesI meant via a modded event, but thanks.
This was relatively new discovered and mentioned on wiki too: https://stellaris.paradoxwikis.com/Fleet_modding#Code_examples
You mean the skyboxes? IIRC there are several extant mods that change those.Does anyone know which file controls the "background" stars? I'd like to black it out but I can't seem to make it work.
Not the ones on the system view. The background on the galactic map. I'm trying to black all of that out to make unexplored systems easier to see for colorblind people. The underlay makes it harder to see, especially with the new "fog of war".You mean the skyboxes? IIRC there are several extant mods that change those.
I don't have the game at hand to compare with existing event scripts. Did you try a loop to select a ship of a given class in the fleet, then save it as an event target, and try to create a new fleet and affect this saved ship to it?I see "merge_fleet_order", but what I want is to move a ship out of a fleet. I don't see an order for that.