As is well-known, authoritarian slaver empires can be pretty overpowered due to the amount of production bonus you can get on all your slaves, compared to the easily mitigated downsides of oppression (due to how political power works).
The exact numbers can of course be tweaked, but at a more basic design level, it seems like a bad idea to me to let all slaves benefit not only from slave bonuses and job/resource-specific bonuses, but also generic "worker" bonuses, regardless of the stratum of the job the slave is currently doing. (They don't benefit from specialist bonuses, but let's be honest, as an authoritarian slaver empire, you're not going to have many specialist bonuses compared to worker bonuses.) The effect is particularly drastic for jobs like Metallurgist and Artisan that don't get that many bonuses otherwise, and it also leads to absurdities like a Very Strong slave researcher or culture worker using their muscles to produce extra science/unity. It might make more sense to treat slaves (at least for productivity purposes) as their own stratum, below Workers and above Undesirables.
If this is all working as designed and the devs don't plan to change it, are there at least mods that allow specialist slaves but don't let them get so overbuffed?
The exact numbers can of course be tweaked, but at a more basic design level, it seems like a bad idea to me to let all slaves benefit not only from slave bonuses and job/resource-specific bonuses, but also generic "worker" bonuses, regardless of the stratum of the job the slave is currently doing. (They don't benefit from specialist bonuses, but let's be honest, as an authoritarian slaver empire, you're not going to have many specialist bonuses compared to worker bonuses.) The effect is particularly drastic for jobs like Metallurgist and Artisan that don't get that many bonuses otherwise, and it also leads to absurdities like a Very Strong slave researcher or culture worker using their muscles to produce extra science/unity. It might make more sense to treat slaves (at least for productivity purposes) as their own stratum, below Workers and above Undesirables.
If this is all working as designed and the devs don't plan to change it, are there at least mods that allow specialist slaves but don't let them get so overbuffed?
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