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FunGaming

Major
7 Badges
Nov 24, 2013
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  • Cities: Skylines
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Short summary of your issue
Hold Grant Blot will not continue

Game Version
1.3.0

What OS are you playing on?
Windows

What platform are you using?
Steam

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
Yes

How much "pain" is this causing you?
9

Please explain the issue you experienced in the most condensed way possible
After you choose who to honor like where you can choose to hold the Blot in honor of Odin and such then after that nothing happens anymore, 9 years have passed and I can start a new one but then also that one doesnt continue.

Please explain how to reproduce the issue
Just start a Grant Blot

Is there anything else you think could help us identify/replicate the issue?
Attached is aa screenshot of the last choice I get.

I have attached a save game
No

Upload Attachment
File(s) attached
 

Attachments

  • Knipsel.JPG
    Knipsel.JPG
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Well met, FunGaming!

We appreciate that you have let us know of the interruption in your Grand Blot. I would like to assure you that our artisans will look into this to ensure that you can participate in each part of this event.

Farewell!
 
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Really hope we get a hotfix for this, Would love to know what happens after that screen and choice. Too bad it's broken right now and not working.
Wow, this exact same thing happened to me and I never even realised that's not where the Grand Blot is meant to end.
I was just slightly underwhelmed.
 
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I have the same problem. After three cancellations (went -1 some days after the start, went to war, dunno the last), i finally managed to start a blot. It took time to get a decent prisoner, peace and cash to start it. After the second choice i went with rubbing shoulders with the common people. And after that my hird went restless for over a year, as the north consolidated against me. I finally just gave up, but have yet to recieve bonuses from the blot, or a message to say it's been cancelled again.
Sadly, between this and raiders either disbanding early og being totally immune to my armies, the DLC is so far almost unplayable up north. There's raiders aplenty, and i just lose so much to them: spouses, children councilors.
 
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I have the same problem. After three cancellations (went -1 some days after the start, went to war, dunno the last), i finally managed to start a blot. It took time to get a decent prisoner, peace and cash to start it. After the second choice i went with rubbing shoulders with the common people. And after that my hird went restless for over a year, as the north consolidated against me. I finally just gave up, but have yet to recieve bonuses from the blot, or a message to say it's been cancelled again.
Sadly, between this and raiders either disbanding early og being totally immune to my armies, the DLC is so far almost unplayable up north. There's raiders aplenty, and i just lose so much to them: spouses, children councilors.
Yeah.

I swear black and blue that I competed some R.P. script that ended in a winnof gold and prestige, but I never got the gold. Next time I'll screenshot.
 
Short summary of your issue
Hold Grant Blot will not continue

Game Version
1.3.0

What OS are you playing on?
Windows

What platform are you using?
Steam

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
Yes

How much "pain" is this causing you?
9

Please explain the issue you experienced in the most condensed way possible
After you choose who to honor like where you can choose to hold the Blot in honor of Odin and such then after that nothing happens anymore, 9 years have passed and I can start a new one but then also that one doesnt continue.

Please explain how to reproduce the issue
Just start a Grant Blot

Is there anything else you think could help us identify/replicate the issue?
Attached is aa screenshot of the last choice I get.

I have attached a save game
No

Upload Attachment
File(s) attached
Wait this isn't intended? I though that this was the end of the event chain
 
Cost me 200 prestige and 100 gold in my Ironman game. Went several months with no event after initial window for the grand blot. Refunded me most of my gold back when I went to war(glad I did because of this bug). Unacceptable when this IS the main focus of the DLC. Very disappointing after I had to cancel 1.2 Han Chinese run because of the Baldpocalypse, decided to start a new fresh Viking campaign with DLC purchase and running into this bug. :mad:
 
The three triggers that are checked at each stage of the blot event to see if it can continue are:

Has the DLC
Code:
has_fp1_dlc_trigger = yes

has_fp1_dlc_trigger = {
    # Does the host have the appropriate DLC?
    has_dlc_feature = the_northern_lords
}

Has counties that are Asatru (a faith that has a tenant that has the gruesome_festivals_active parameter):
Code:
gruesome_sacrifices_grand_blot_in_progress_trigger = yes

scripted_trigger gruesome_sacrifices_grand_blot_in_progress_trigger = {
    # You need at least one county to invite in some capacity.
    OR = {
        # If the blot is small, the selected location shouldn't convert.
        AND = {
            scope:blot_scale = flag:small
            OR = {
                AND = {
                    exists = scope:fallback_location
                    scope:fallback_location.faith = scope:gf_faith
                }
                scope:capital_county.faith = scope:gf_faith
            }
        }
        AND = {
            OR = {
                scope:blot_scale = flag:medium
                scope:blot_scale = flag:large
            }
            any_sub_realm_county = {
                faith = { has_doctrine_parameter = gruesome_festivals_active }
            }
        }
    }
}

Is able to attend feasts and do things, be at peace, not imprisoned, not be incapable, not command an army etc.
Code:
gruesome_sacrifices_grand_blot_can_continue_trigger = yes

gruesome_sacrifices_grand_blot_can_continue_trigger = {
    # Standard checks. Using a more lenient trigger here because we don't want to cancel the blot if you're in events or go on a hunt
    is_available_at_peace_adult_lenient = yes
}

Which is:
Code:
is_available_at_peace_adult_lenient = {
    is_alive = yes
    is_imprisoned = no
    NOT = { has_trait = incapable }
    is_at_war = no
    is_commanding_army = no
}

Are you going to war or commanding an army at any stage when the blot cancels?
 
Damn. When playing a Norse character, I do raids regularly to cancel the negative opinion from being at peace for too long because of the "Warmonger" tenet.
Which, I assume, means that raids are considered to be a sort of war.
So this would be what cancels the blot?
If I have to chose between the two I think I'll always raid instead.
 
The three triggers that are checked at each stage of the blot event to see if it can continue are:

Has the DLC
Code:
has_fp1_dlc_trigger = yes

has_fp1_dlc_trigger = {
    # Does the host have the appropriate DLC?
    has_dlc_feature = the_northern_lords
}

Has counties that are Asatru (a faith that has a tenant that has the gruesome_festivals_active parameter):
Code:
gruesome_sacrifices_grand_blot_in_progress_trigger = yes

scripted_trigger gruesome_sacrifices_grand_blot_in_progress_trigger = {
    # You need at least one county to invite in some capacity.
    OR = {
        # If the blot is small, the selected location shouldn't convert.
        AND = {
            scope:blot_scale = flag:small
            OR = {
                AND = {
                    exists = scope:fallback_location
                    scope:fallback_location.faith = scope:gf_faith
                }
                scope:capital_county.faith = scope:gf_faith
            }
        }
        AND = {
            OR = {
                scope:blot_scale = flag:medium
                scope:blot_scale = flag:large
            }
            any_sub_realm_county = {
                faith = { has_doctrine_parameter = gruesome_festivals_active }
            }
        }
    }
}

Is able to attend feasts and do things, be at peace, not imprisoned, not be incapable, not command an army etc.
Code:
gruesome_sacrifices_grand_blot_can_continue_trigger = yes

gruesome_sacrifices_grand_blot_can_continue_trigger = {
    # Standard checks. Using a more lenient trigger here because we don't want to cancel the blot if you're in events or go on a hunt
    is_available_at_peace_adult_lenient = yes
}

Which is:
Code:
is_available_at_peace_adult_lenient = {
    is_alive = yes
    is_imprisoned = no
    NOT = { has_trait = incapable }
    is_at_war = no
    is_commanding_army = no
}

Are you going to war or commanding an army at any stage when the blot cancels?
Non of that, the entire event is simply bugged. It wont go further then the screen I posted and it also happens for everyone I talked to on steam
 
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3 weeks later still no info about if this gets fixed at some point, come on devs a little info be nice. It's DLC we paid for so we expect it to work not being half broken. Just like to have some info on when we get a fix for this