It's been a while since I last played with Xenoplague, so I gave it a go the other day.
The rework for how plague units evolve is horrible. It absolutely sucks; not only do you have to go wiki-hunting to even understand how the mechanic works, it is ridiculously underpowered. Xeno now now only lacks any T4 unit, making it scale poorly against other tech options, but they can't get access to their T3 unit until the game is pretty much over due to the way the hidden plague evolution mechanic works. You're stuck with pustules and destroyers for all of the game time that actually matters; Promethean players can have armies stuffed full of Phoenix Walkers by the time you get even one single Plague Lord.
The old mechanics were vastly superior and didn't require a wiki dive. Why on Earth were they changed?
The rework for how plague units evolve is horrible. It absolutely sucks; not only do you have to go wiki-hunting to even understand how the mechanic works, it is ridiculously underpowered. Xeno now now only lacks any T4 unit, making it scale poorly against other tech options, but they can't get access to their T3 unit until the game is pretty much over due to the way the hidden plague evolution mechanic works. You're stuck with pustules and destroyers for all of the game time that actually matters; Promethean players can have armies stuffed full of Phoenix Walkers by the time you get even one single Plague Lord.
The old mechanics were vastly superior and didn't require a wiki dive. Why on Earth were they changed?