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Crusader Kings 3 Dev Diary #50 - Poetry to my Ears

Crusader Kings 3 Dev Diary #50 - Poetry to my Ears​

Welcome, comrades, to the latest dev diary, and let’s all give an especially warm welcome to the poet trait! This venerable little piece of content is making a triumphant return from the annals of CK2 as part of the 1.3 free patch.

This ain’t just your CK2 poet trait, though, this is the all new poet trait: reworked stats, a character interaction, and (for which I am so very, very sorry) randomised poetry generation.

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Oh yeah, we’re doing this.

Writing a Poem​

First, a little detour into how poetry works. Every poem has a theme, and, at present, we have five themes to choose from:
  1. Romance - in which the poet expresses affection and desire for the subject.
  2. Legacy - in which the poet muses on the nature of death and power, and the subject’s impact on the world.
  3. Mourning - in which the poet discusses the death and lingering emotions left behind after the subject, or a relative of theirs, passes away.
  4. Strife - where the poet expounds on the necessity of seizing power, life, and opportunity when it appears, and on glories yet to be won.
  5. Incompetence - wherein the poet slams the subject for their weakness, incompetence, and method of eating asparagus.

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Once we know the theme and subject (if any), we can feed that into custom localisation functions that randomise a couplet. At present, we have both intro and outro functions for each theme, as well as title generation, allowing us to generate ditties between two and four lines in length plus title, though I hope to expand on these in future.

Since these are just ordinary custom locs, they can be dropped into any event or event chain fairly easily, meaning we can auto-generate bad poetry anywhere in future.

Let’s have some examples. Here’s a love poem to the woman that Lord Elisedd ap Tewdwr never quite met:
Kocl7xWoncPloG33_qfFvhH4PnF9hnzY0SUIvmatCDvPopnszEqgLXqcMQbYnsa9gipCKWt_FxXEadCZ2YyU2shPDLAV3dlc5Ub0k034OFC0dMlgBtsMDno5gQRi6757MDD_qfWM


And another, as he ruminates on the problems of succession:
0eBBV5BM_cMKqLyCqQRFowOTlqz_W7ColX09Q1CRQVEQagzvRsKLzq-7JKuW7ZpIusw055ToQbssdi4oC-5ikTN6laNnuTtCC6Yf_J393vdrCz0FjJLQ_ynBt0Jf3J9m3OTlAiyw


And a third, where the lord laments the success of Prince Rhodri ap Merfyn in northern Wales:
swutZdgi9XHijMQqywuSIuXTIq4Qf0tJFe9VLX-wyAfkXLA6oqUcgO1Cl7Fk8le7GEaquLFU8RbQlXmcOkQt0f6FrQ3r6yqSt85wjd3DFiDKiq741BmjCCxOo3Qnpd1Y-DXlK-JJ


Use​

So, that’s all well and good (or, y’know, utterly horrible if you have any command of basic rhyming), but how do we actually use poems in-game? A few ways!

Firstly, we have the triumphant return of the V-completelyoriginal tortuous poetry interaction variant:
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Characters who are poets and elect to torture their prisoners will, frequently, spend hours declaiming their very worst poetry to them. As with any use of the torture interaction, this can cause a hideous amount of stress.

More than this, though, poets can also send poems to most characters within diplomatic range. In all instances, sending a poem costs a little prestige, but the effects available depend on the theme selected, and the themes available depend on who you’re writing to.

A romantic poem makes the subject like you, a poem about their legacy makes them like you and gives them a little piety, a poem about strife makes them like you and gives them a little prestige, and a poem about mourning makes them like you and gives them a little stress loss. Unless, of course, they dislike the poem and publicly mock you for it...

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Some poems are quite flattering to receive, and may well be accepted without question:
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Whilst others are… less polite.

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And yes, these are all useable in MP.

Just for fun, let’s have a few out-of-context poems.

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YSlOzkqxFYl9PpotmjNc_YTBssvyRRvN1YgxhJtJkzH3FGge6yJw-yBkf_5ib0zYlVOs3nxclEL58rr8bjCEG0T2oik6g65XcNfKmLH9JYo791XSC8A2THCBwvyhVNiWBidoqcO0

Yuuvl-h3gL8XxJ3mcnmZLNLrHKMC5SPNQ1wwcSgI7-yvGklYL5rFo6WuYFQ5g6GbWmEVbp9LEcozcI-x2XnPNb2i5e7qtZaUaOjt4FMsY1MEgfL41EVRBjWDCTrlyGa_9eYQsKwg

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To round off this DD, we'd like to give you a sneak peek at some of the upcoming fixes & changes in the 1.3 patch. These aren't the full patch notes! More will come in upcoming DDs.
###################
# Balance
###################
- Men-at-Arms, Special Troops and Mercenaries now have travel time and, like Levies, have a penalty to disband/re-raise during wars. Travel time is based on the distance to the realm capital. This should effectively stop being able to ‘teleport’ MaA across the map
- The renown cost of acquiring Dynasty Legacies has been overhauled. Instead a linear progression (1000, 2000, 3000… etc.) the cost is now dynamic. It should be much easier to unlock your first few Legacy perks, but significantly harder to unlock all Legacies in the game.
- All Dynasty Legacy perks have been rebalanced. Their effects should now be much more tangible and interesting.
- The Yearly Event pools have been restructured, and a lot of triggers loosened or removed outright. In practice this means that you’ll see more events when playing (roughly one random event from this pool every 4 years rather than every 5-6 years). This also means that some extremely rare events will now appear more frequently.
- The Infirm trait events have been moved from the Yearly pulse to the Health pulse. What this means is that all characters can now become infirm, not only rulers. It is also much more likely for elderly characters to actually get the trait.
- Grandchildren and Great-Grandchildren should no longer wander off, following the same rules as Children
- Married characters will no longer wander off if they are in a realm where they are subservient to the other part of the marriage, and their spouse is in the same court
- You can now Disinherit people outside your diplomatic range
- AI rulers who form an alliance in the middle of a war now wait 1 month before calling their new ally to arms.
- Feudalizing as a Tribe no longer requires all Tribal-Era innovations, now you only need 70% (9) of all Civic & Military Innovations
- You will no longer get stress from Parents or Siblings dying of old age when they're 65 or older (if they're friends or lovers you might still get stress, though)
... and many more [will be posted in future DDs]

###################
# Interface
###################
- Hovering over the unit plate of a friendly unit now shows its full path. Great for seeing where your allies are going
- Players now receive a warning when their enemy in a war forms a new alliance
- Updated the Current Situation widget with a fresh new coat of paint. It’s now darker with more muted colors, and some flavorful decor.
- Current Situation entries now only show ‘X’ to close when hovered
- Added a Current Situation item for hooks about to expire; it'll tell you when a hook expires in less than 3 months
- Added a message that lets the employer know if their councilors leave because of marriage or title inheritance
- Building a new holding will now in the Domain view say you're building the holding type (E.G., "Castle") rather than the name of the main building (E.G., "Motte")
- Ensured scheme success and secrecy modifiers show up as percentages in all cases
... and many more [will be posted in future DDs]

###################
# Game Content
###################
- All formerly inaccessible Religious Clothes/Headgear are now accessible in the Barbershop. You want to wear the Pope’s hat and Steppe Pagan robes? Go right ahead!
- Added a small interaction to pardon a subject’s crimes in exchange for opinion.
- A guardian might now get a hook on their ward, should they be of a greedy/deceitful persuasion
- You can now offer concubines and consorts to other characters!
- When Offering Vassalization to a feudal ruler, you may now offer a more lenient Contract to improve their chance of accepting.
- Added a narrative event for converting to a new Faith, as well as a notification for when your liege converts to a new Faith.
... and many more [will be posted in future DDs]

Well, that’s all from me for this week, but stay tuned for next week’s diary, where we’ll be getting into something a little less passive aggressive.
 
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This definitely seems like something that will increase the roleplay possibilities quite a lot. I'm looking forward to seeing what sort of terrible poetry the game throws at me.

Being able to modify the contract when offering vassalization is always a welcome change, and not something that had occurred to me as an idea. Really looking forward to everything we know about 1.3 so far.
 
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Fantastic!
Is it possible to allow cultural poems appear in specific regions on the map? For example, a ruler in China would be more likely commited to writing a poem of Chinese style and format, rather than an European one.
Also, would there be real-world reference for poems? Wouldn’t it be great for in-game characters to write poems that actually existed in history?
Thanks for the dd!
 
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One - rather general - question though: is the trigger for random events completely unrelated to the player's in-game-situation? What I mean is that I truly enjoy every kind of random event happening whilst I'm not at war, but find random events sometimes annoying or immersion-breaking during war time (especially when I'm leading an army in far-off lands and a random event is about something happening to me personally at court). It would be kind of great to have (at least slightly) more random events in peace time and less random events when at war.
:) We generally try not to show the player lots of events when at war for exactly this reason.
Proof that devs are reading the threads right here. There was a big thread about this in the last few weeks.
Though we certainly do read the forums, I'd also rush to say that these are curated excerpts for change logs from everything we've done since 1.2, so just because something has flared up recently doesn't mean it's been fixed recently. ^^' I think QA would have me roasted alive if I didn't say that we've got fairly robust processes for testing behind the scenes, and the log for everything we've fixed or adjusted is long.
Will the poet trait give some social advantages according to your culture ? For example, in western Europe, the Occitan culture was found of poetry with troubadour/trobaritz, or persian/arabian petry in middle east ?
Not currently, though I'd love to hear about any ideas you have!
Torturing people with bad poetry? I don’t think that’s what was missing...
;) Stay tuned for next week's dev diary, friend, and maybe we'll have something more your speed then.
 
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Can confirm, images don't work.
For me, they work fine on the computer, but not on the mobile.

@Wokeg Thx for the answer and good to know that this is already taken into account. So I guess I'm just in favor of this general tendency (more random events in peace time vs. war time) being applied even stronger :)
 
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- Added a small interaction to pardon a subject’s crimes in exchange for opinion.
- A guardian might now get a hook on their ward, should they be of a greedy/deceitful persuasion
- You can now offer concubines and consorts to other characters!
- When Offering Vassalization to a feudal ruler, you may now offer a more lenient Contract to improve their chance of accepting.

... and many more [will be posted in future DDs]

Wellll for me those are definitely the juiciest part of the DD!
 
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So glad the Dev Diaries are back! All of this was ... music to my ears! But seriously, great work, everything in the new patch sounds great. Despite my 800 some hours in CK2 and well over 100 hours in CK3, I had never before played from start to finish of a campaign. Finished my first one a few nights ago and getting ready to dive into another one.

After having gone through hundreds of years of playing various characters, more of the random events will be nice, as I know I still haven’t experienced them all. And lots of other really nice balancing features. Makes me excited for the DLC!
 
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In the first event it's written '' I sip at my mug of expensive champagne'' but champagne (at least the luxury wine we know today) didn't exist until much later! Hippocras, a spiced wine, was all the rage back then and would be more realistic. Plz fix paradox ;)
 
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Fantastic!
Is it possible to allow cultural poems appear in specific regions on the map? For example, a ruler in China would be more likely commited to writing a poem of Chinese style and format, rather than an European one.
Also, would there be real-world reference for poems? Wouldn’t it be great for in-game characters to write poems that actually existed in history?
Thanks for the dd!
:( Sorry to say that the system isn't really set up for either of these at the moment. For the former, hypothetically, but we'd then likely need a CD with a strong grip of medieval Chinese poetry to set things up, and I'm afraid I'm wholly lacking in that area. For the latter, we do draw on existing medieval poetry for the existing procedural poetry system, and I could see us including example of famous historical poems in specific contexts in future, buuuuuuut both of these would be adjacent to the randomised poetry generation rather than within it, if that makes sense.
Will there be a dynasty chronicle for us to immortalize our poetry in?
Sadly not at the moment, but that's not a bad shout!
You have at least 200 years left to hone your craft and outdo the lovecraftian transtemporal black hole worm code thing
:D 200 years! Right, I can do that. We won't let you down!
 
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Nice DD! :D lmao reading about poetry feature, can't wait to see that in action :D but I'm mostly very happy to see such good and interesting changes in patch notes teaser! That is great! :) can't wait to check these also :D