• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Crusader Kings 3 Dev Diary #50 - Poetry to my Ears

Crusader Kings 3 Dev Diary #50 - Poetry to my Ears​

Welcome, comrades, to the latest dev diary, and let’s all give an especially warm welcome to the poet trait! This venerable little piece of content is making a triumphant return from the annals of CK2 as part of the 1.3 free patch.

This ain’t just your CK2 poet trait, though, this is the all new poet trait: reworked stats, a character interaction, and (for which I am so very, very sorry) randomised poetry generation.

ag0OSLonNk6WsHbkYpRUfnj5pENtksF3VCe1gKqj0ufCj3K9r8Hd3Socvs0Ixjc0OKgJVMpD6JA9GDm1moMix4NG6y5MTs2Smh0J0jks1g-PdzUOBdnivh3jf5Iwk5wExPYhBaMn


Oh yeah, we’re doing this.

Writing a Poem​

First, a little detour into how poetry works. Every poem has a theme, and, at present, we have five themes to choose from:
  1. Romance - in which the poet expresses affection and desire for the subject.
  2. Legacy - in which the poet muses on the nature of death and power, and the subject’s impact on the world.
  3. Mourning - in which the poet discusses the death and lingering emotions left behind after the subject, or a relative of theirs, passes away.
  4. Strife - where the poet expounds on the necessity of seizing power, life, and opportunity when it appears, and on glories yet to be won.
  5. Incompetence - wherein the poet slams the subject for their weakness, incompetence, and method of eating asparagus.

v16SFREuLVjvYnq0rMrI4sMxbYpcJdh7F0-Cebt0HveUu91V6mlsMImgLsGpXKqG2aOQmhtl865uK5if1C7teqV3wyfsdYmfyLPkdKaTo9NWNooGKpl6PdRiuoM8W1QpByvu7DmM


Once we know the theme and subject (if any), we can feed that into custom localisation functions that randomise a couplet. At present, we have both intro and outro functions for each theme, as well as title generation, allowing us to generate ditties between two and four lines in length plus title, though I hope to expand on these in future.

Since these are just ordinary custom locs, they can be dropped into any event or event chain fairly easily, meaning we can auto-generate bad poetry anywhere in future.

Let’s have some examples. Here’s a love poem to the woman that Lord Elisedd ap Tewdwr never quite met:
Kocl7xWoncPloG33_qfFvhH4PnF9hnzY0SUIvmatCDvPopnszEqgLXqcMQbYnsa9gipCKWt_FxXEadCZ2YyU2shPDLAV3dlc5Ub0k034OFC0dMlgBtsMDno5gQRi6757MDD_qfWM


And another, as he ruminates on the problems of succession:
0eBBV5BM_cMKqLyCqQRFowOTlqz_W7ColX09Q1CRQVEQagzvRsKLzq-7JKuW7ZpIusw055ToQbssdi4oC-5ikTN6laNnuTtCC6Yf_J393vdrCz0FjJLQ_ynBt0Jf3J9m3OTlAiyw


And a third, where the lord laments the success of Prince Rhodri ap Merfyn in northern Wales:
swutZdgi9XHijMQqywuSIuXTIq4Qf0tJFe9VLX-wyAfkXLA6oqUcgO1Cl7Fk8le7GEaquLFU8RbQlXmcOkQt0f6FrQ3r6yqSt85wjd3DFiDKiq741BmjCCxOo3Qnpd1Y-DXlK-JJ


Use​

So, that’s all well and good (or, y’know, utterly horrible if you have any command of basic rhyming), but how do we actually use poems in-game? A few ways!

Firstly, we have the triumphant return of the V-completelyoriginal tortuous poetry interaction variant:
eUv8Mr79GthgJb_VAEbGMk9ABw0cWnIlPNnuxcaqBQa46NaTzXOBTqtNOGz53PYeeqFZ6MFn6uylHRzcjoxtW13UZBX12dorCbCnxwxkaJLu9LfpRHGbutiUHFcV6Cs6JS-g3kXI


Characters who are poets and elect to torture their prisoners will, frequently, spend hours declaiming their very worst poetry to them. As with any use of the torture interaction, this can cause a hideous amount of stress.

More than this, though, poets can also send poems to most characters within diplomatic range. In all instances, sending a poem costs a little prestige, but the effects available depend on the theme selected, and the themes available depend on who you’re writing to.

A romantic poem makes the subject like you, a poem about their legacy makes them like you and gives them a little piety, a poem about strife makes them like you and gives them a little prestige, and a poem about mourning makes them like you and gives them a little stress loss. Unless, of course, they dislike the poem and publicly mock you for it...

8d1P1mNWcKTqwz-3THzVX37KHmlz3TMqUUV0MWH0ggMhboji2o3hbcx83va4W4oZwolSQtOvBTPOWMDVWCFE3Z-pSpQoLMDNLNtxUGiXwyt99DIjfNq-kcsJDhoFHJ43SNsHxyfv


Some poems are quite flattering to receive, and may well be accepted without question:
wLEWk1UlrkHGFtic_G3qOdoGNUs57NwsKlOd3Kd-Fq7tGT0yV-mmgzQA90cROWPV5mWdrCljgMXQ7ab7rYcVE2dy5dK2kj2t5LtAip7gGXLLONtaAKo9qixUDldsC2V75P4a0G7f


Whilst others are… less polite.

qwlLx6xK_frI9Wlbxh2RjdWlk_XeVmyadTBtJ6DmBYFEfO7tZIxo35a1iRQsgrdjxLap8zcxUMzgUYKM3EwV-4Xc13O9V2gl428SY65O5lVebdFdt2XChgVe0QLqdYvrxFYhTPS7


And yes, these are all useable in MP.

Just for fun, let’s have a few out-of-context poems.

7Gl3NKTXOHmYSXg0sp9ouEUF2D-Gv2VJGxGCB9j9Y2XswJAJom2ruVm6qp9MDdwK6VLrmufmgDbpHLG3c6IyY3MkNoN2FpV8MbK5La6L1K1GAsDhOLgN02UiAOcb1OTcEaE1k25W

YSlOzkqxFYl9PpotmjNc_YTBssvyRRvN1YgxhJtJkzH3FGge6yJw-yBkf_5ib0zYlVOs3nxclEL58rr8bjCEG0T2oik6g65XcNfKmLH9JYo791XSC8A2THCBwvyhVNiWBidoqcO0

Yuuvl-h3gL8XxJ3mcnmZLNLrHKMC5SPNQ1wwcSgI7-yvGklYL5rFo6WuYFQ5g6GbWmEVbp9LEcozcI-x2XnPNb2i5e7qtZaUaOjt4FMsY1MEgfL41EVRBjWDCTrlyGa_9eYQsKwg

Bbdl2e3ccG1Lq9hvV0NqWUR_oa8Y52I4AvI_tK6VO_80YxUFXn2-FkBy1W2ghSGLInO3I51lI-nVoWA8uhnsidA5UMB_7wULfVqu3vDSGpvr4QxzUvjFncLT--FFPM0ySl-o7w2Z

4_wkmVxd545rh6M1hP7V1M0mCk24lS1Ip3IZwpSCe94uSPMhlAjtgzP2_r6VGQREhXR2IRVfIKQ1YlCuu-wUOfiVR6JNYel8Hlmt1t_8VJucuteKSSlyb4_r7KVPbm3YUYNGedM_

xbtg7UMcO7UH4qkUY18OuSp1uXagRw5uMex7TiP2AQuhom_VaGbZO9V6zra0PDMm4WuvUKsghcOi0F6x3nZHvhYvsabKzvZh1Q4Ztg87GwBpP7iFwXt0h4xh6IO-0Gai-2jmZdgS


To round off this DD, we'd like to give you a sneak peek at some of the upcoming fixes & changes in the 1.3 patch. These aren't the full patch notes! More will come in upcoming DDs.
###################
# Balance
###################
- Men-at-Arms, Special Troops and Mercenaries now have travel time and, like Levies, have a penalty to disband/re-raise during wars. Travel time is based on the distance to the realm capital. This should effectively stop being able to ‘teleport’ MaA across the map
- The renown cost of acquiring Dynasty Legacies has been overhauled. Instead a linear progression (1000, 2000, 3000… etc.) the cost is now dynamic. It should be much easier to unlock your first few Legacy perks, but significantly harder to unlock all Legacies in the game.
- All Dynasty Legacy perks have been rebalanced. Their effects should now be much more tangible and interesting.
- The Yearly Event pools have been restructured, and a lot of triggers loosened or removed outright. In practice this means that you’ll see more events when playing (roughly one random event from this pool every 4 years rather than every 5-6 years). This also means that some extremely rare events will now appear more frequently.
- The Infirm trait events have been moved from the Yearly pulse to the Health pulse. What this means is that all characters can now become infirm, not only rulers. It is also much more likely for elderly characters to actually get the trait.
- Grandchildren and Great-Grandchildren should no longer wander off, following the same rules as Children
- Married characters will no longer wander off if they are in a realm where they are subservient to the other part of the marriage, and their spouse is in the same court
- You can now Disinherit people outside your diplomatic range
- AI rulers who form an alliance in the middle of a war now wait 1 month before calling their new ally to arms.
- Feudalizing as a Tribe no longer requires all Tribal-Era innovations, now you only need 70% (9) of all Civic & Military Innovations
- You will no longer get stress from Parents or Siblings dying of old age when they're 65 or older (if they're friends or lovers you might still get stress, though)
... and many more [will be posted in future DDs]

###################
# Interface
###################
- Hovering over the unit plate of a friendly unit now shows its full path. Great for seeing where your allies are going
- Players now receive a warning when their enemy in a war forms a new alliance
- Updated the Current Situation widget with a fresh new coat of paint. It’s now darker with more muted colors, and some flavorful decor.
- Current Situation entries now only show ‘X’ to close when hovered
- Added a Current Situation item for hooks about to expire; it'll tell you when a hook expires in less than 3 months
- Added a message that lets the employer know if their councilors leave because of marriage or title inheritance
- Building a new holding will now in the Domain view say you're building the holding type (E.G., "Castle") rather than the name of the main building (E.G., "Motte")
- Ensured scheme success and secrecy modifiers show up as percentages in all cases
... and many more [will be posted in future DDs]

###################
# Game Content
###################
- All formerly inaccessible Religious Clothes/Headgear are now accessible in the Barbershop. You want to wear the Pope’s hat and Steppe Pagan robes? Go right ahead!
- Added a small interaction to pardon a subject’s crimes in exchange for opinion.
- A guardian might now get a hook on their ward, should they be of a greedy/deceitful persuasion
- You can now offer concubines and consorts to other characters!
- When Offering Vassalization to a feudal ruler, you may now offer a more lenient Contract to improve their chance of accepting.
- Added a narrative event for converting to a new Faith, as well as a notification for when your liege converts to a new Faith.
... and many more [will be posted in future DDs]

Well, that’s all from me for this week, but stay tuned for next week’s diary, where we’ll be getting into something a little less passive aggressive.
 
  • 210Like
  • 57Love
  • 15
  • 14Haha
  • 9
  • 8
Reactions:
- The Yearly Event pools have been restructured, and a lot of triggers loosened or removed outright. In practice this means that you’ll see more events when playing (roughly one random event from this pool every 4 years rather than every 5-6 years). This also means that some extremely rare events will now appear more frequently.

This is most exciting for me. One of my few complaints about CK3 compared to CK2 was that events seemed to fire less often which meant there were less chances to roleplay or do things between wars. This should help liven things up!
 
  • 13Like
  • 3
Reactions:
I would be interested in how I can become a poet? Is this a decision? Or a diplomacy lifestyle thing? Can I teach the art of poetry to my children and wards?

Anyway, I really like this addition, and the patch seems really, *really* good as well. :)
 
  • 5Like
  • 2
Reactions:
Nice addition to the game.
 
  • 6
  • 1Like
Reactions:
- Grandchildren and Great-Grandchildren should no longer wander off, following the same rules as Children
- Married characters will no longer wander off if they are in a realm where they are subservient to the other part of the marriage, and their spouse is in the same court
At last the wanderlust is curbed.


- Hovering over the unit plate of a friendly unit now shows its full path. Great for seeing where your allies are going
This is still a bandaid we need actual control or at least influence over their armies and movement.

- You can now offer concubines and consorts to other characters!
Stealth best change.
 
  • 4
  • 3
Reactions:
Hi, thanks for the diary, poem sounds good and the patchnotes look promising. Men-at-arms spawn delay and travel time based on realm capital will be an improvement. Now i have to do the achievements that will get a lot harder because of that :)
I really hope that you changed how the marriage and alliance system works and just hold it back for the future. Make marriage just give you a non-agression pact please :)

1) How many years of expansions are allready planned? Doomdark said that they planned for 2-3 years of ck2 expansions, guess it is more for CK3? :D

2) Whats up with the "Early access to upcoming release"? :) And since pwd is 1, how can i get a password? :D

steamdb.PNG
 
  • 3
  • 2
  • 1Like
Reactions:
Oh my god that patch note portion is glorious. Can't wait for new and i proved dynasty perks yo! The change to feudalizing tribal is actually very nice. I've been so annoyed of it. Can we also make our Marshal work on Military Innovations and our Court Chaplain (or maybe Chancellor, idk, is civic more aligned with diplomacy or divine right?) on Civic innovations? That will speed things up more too with some penalty that I'd take to go straight to feudalism since being tribal didn't give me a bigger army anymore.
 
  • 3
Reactions:
good to see more flavor added as free content, for a game like CK3 this seems like exactly how it should be done

also good to see we'll be getting a hefty QOL patch, which I think is what I'm most excited for
Yeah, I'm looking forward to QOL changes too, one of my most pressing issues was MaA teleport which was now adressed, and the other is notification settings ala ck2. Really crossing my fingers for that
 
  • 1
Reactions:
Oh Paradox,
You make me stare at my clocks,
With the eyes of hawks,
Waiting for the dev diary,
Just to see,
A frivolous word sea,
of poetry...

That being said, this looks quite funny. Can't wait to make my rivals go mad under my rhapsodic skill (or lack thereof).
 
  • 8Like
  • 6Love
  • 5Haha
  • 1
Reactions:
This looks really good. Out of the patch notes, I'm really happy to see the pardoning of crimes and the offering of concubines, both something I've hoped for.

Also, I feel like this should probably be pinned in the forum. I thought it hadn't been posted since they usually are.
 
  • 6Like
Reactions:
How do you even DOOO that? The team's programing skills amaze me.

Also, those patch notes so slyly added at the end were a real thrill!

It makes me think 1.3 isnt accompanied by a DLC and that it's actually quite near
 
  • 4
Reactions:
how do you get the poet trait
:) Via ruler designer, or else there's an acquisition event. It's also more likely when REDACTED.

Don't feel bad about your procedural poetry.

View attachment 687852
Ah, I'm afraid this isn't quite procedural poetry, just randomly generated poetry. We use procedural poetry for the flyting event, but wanted something a little more controlled

This is still a bandaid we need actual control or at least influence over their armies and movement.
Not really my area, so not really my call, but I suspect we're unlikely to ever give direct control over an ally's movement to the player. If nothing else, the AI should be a bit selfish with how they direct their armies, rather than just acting as extra armies for the player, since that's mostly how a player would play, I think. Influence, maybe, but I'm afraid that's outside my purview.

1) How many years of expansions are allready planned? Doomdark said that they planned for 2-3 years of ck2 expansions, guess it is more for CK3? :D

2) Whats up with the "Early access to upcoming release"? :) And since pwd is 1, how can i get a password? :D
Part the first: couldn't comment, but I don't think I've met a team member who doesn't have at least a top three for DLC they'd like to make, and very few of us have the same top threes.

Part the second: :cool: a spooky mystery.

Very nice poems, nice job devs, but you made one fatal error.
Champagne wasn't invented until 1696.
My immersion...o_O
:eek: I'm on it!
 
  • 39Like
  • 10
  • 5
  • 1Haha
  • 1
Reactions:
this is something that has been missing from CK really, troubadours as well as people like Minnesingers in German lands. would be cool if you could get wandering artists who you could sponsor or something, patronizing their work and then if it creates something great you get prestige maybe. these people couldn't feed themselves!
Yes, would be great. Yet another thing that would be interesting were the many poetry and music competitions akin to tournaments that some major patrons held for the creative that pulled musicians and poets from across the continent in some cases. One being famous minnessänger Margrave Heinrich of Meissen.
 
  • 4
  • 1Like
Reactions:
How do you even DOOO that? The team's programing skills amaze me.
Ahh, nothing too clever here, I'm afraid. Just randomisation and a lot of thesaurus-work, though we actually do have procedural poetry in the base title that I personally find quite impressive. :) We'd definitely like to expand on our existing poem variation in future (you can probably see a few repeat lines here), and certainly on the amount of poet content we have, but the base system set up here is made to be extended with a minimum of fuss and maximum flexiblity..
 
  • 17
  • 6Love
Reactions: