Now I rarely post on forums, the most I probably have ever done had been with my short lived delve into an AAR which ended in me losing what I had written for the second post due to a save error and the game file corrupting. However regardless believe me when I say Lux Invicta is probably my favorite mod for CK2, even when the game was getting updates I would ignore them or quickly revert to play the mod. I want to first say thank you to all the mod team members for their hard work on such a great mod, I however would like to say a few things and just see what people think about, some of this stuff has been rattling around in my head for some time. I first want to start off with things that I personally like or think are good, I think the building system adds a lot to realm management, while I think it can get tedious at times I still think over its great. I like the variety of religions, if you can think of a religion its probably in the mod which is great, it adds a lot to the crazy world that is Lux Invicta. Same thing with the variety of Rulers and countries, you can play as just about anyone and do anything. Now before I just make this a whole thing about just things that are good I do have some things that I think need change or just some tweaking would probably be a better way to put it. Now as before I said the variety of religions was good, and it is, with how many there are it seems sometimes that they feel very similar to the point that some just feel like reskins with slightly different text, I feel like perhaps at least the "main'' religions, like Solar-Imperial as an example, could use some more flavor events and/or societies to go along with them just so there is something going on to make it feel like your not playing the same religion over and over again. I do believe another problem has to do with the lack of societies, it feelings kinda empty sometimes, I feel as though everyone should have access to at least one type of society to add some needed gameplay variety to the current cycle for some religious and cultures where you just sit around waiting for your truces to end or whatever. Next thing I think that this problem has to do with the government types, classical is way too powerful for one, as far as I've played the mod I feel as though in some regards governments need to change, not necessarily about what they are, although I could make that argument. More or less I think that the governments should sometimes be tied to culture instead of religion at least in some cases, I don't know if this is possible as I have a limited albeit growing understanding of Ck2 modding. As an example I find it insane that the SPQR doesn't have a classical government type just because they're Catholic, yet you can have some mud hut barbarian that has the Classical government type because he follows a particular religion. Now onto the map and rulers, it's mostly good honestly, I do however think that in some cases it's maybe a wee bit to shattered but that's just personal preference, but regardless that's not the problem in my opinion, it's a problem with the world as it is. Lux Invicta puts forward this alt history where basically every major or minor bloodline survives to game start, I really like this however the problem comes in the fact that these families that survived basically unbroken for a millennia in some cases suddenly get overthrown by some random nobody peasant because revolts can be insanely powerful. For some, like say the Seleukids, you need to expand a little bit to get some breathing room, however I have literally game over'd as them due to the fact that their population being neither their religion or culture (partially) revolts because you get a revolt risk increase due to being in an offensive war. I find this to be way too punishing and one of the leading causes of realm instability in the mod, I'm fine with it being around but if I remember correctly its like 10% or something insane like that. There are other realm problems I can think of, those being the lack of marriageable people for the AI, and the weird predominance of Seniority succession, among other restrictive rules regarding succession. I have seen many a Great family In Lux Invicta just die out because there's no one to marry, thus maybe some families should be expanded to help prevent this issue. Regarding succession, again pretty much everything being seniority seems very strange and leads to an incredible amount of realm instability, like in my East Roman campaign I am doing right now, The Argeadai of Egypt have inherited the lands of Macedonia because of Seniority. This makes no sense to me, there is no way the nobles of Macedonia would allow some random Platonic Islam guy from Egypt who is only sort of related to there King to inherit the throne when he had multiple sons of age. This leads to realm instability, weird random Enclaves all over the map, and realms that were stable now falling into ruin because now some guy from the other side of the world inherits a throne from people only tangentially related to him. This wouldn't be as big of a problem if you could change your succession laws easily, but you can't in most cases because you need what seems like a million and a half things just to change who your heir is. The requirements would be fine if tags started with an ok succession law, even Gavelkind would be better. If there is a lore reason then that's fine I'll live with it but it just seems to me there'd be more interesting realms if they didn't implode every two seconds because the King's cousin 5 times removed succeeds him with a completely different religion. Now this has sadly been a giant essay bashing the Mod, I really don't like that but I hope it starts a discussion on perhaps some changes or progress for the mod. If there is anything at all I could do to help the mod I would do it, I am a software engineering student and even if its just adding text for localizations, like one thats still missing for the Solar Procession, I'd do it, because I want to see it grow and truly become the Invincible Light. As a little extra bit here's a pic from my most recent go at the Julianoi, I thought it'd be hard until basically every threat collapsed around me.
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