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Greetings!

It’s a new year, and we thought it would be interesting to give all of you an update on the status of the team! There’s quite a few of us, and we hope you’ll enjoy this brief insight into who’s working on updates, fixes and exciting new content for your enjoyment!

My name is Carmille and I work as a Producer on CK3; I’ve been with the team for about one and a half years now. CK2 was one of my favorite games and the reason that I joined Paradox to begin with, so naturally I am feeling quite blessed to work on the project :)

Firstly, an announcement! It has been decided that Alexander Oltner (aka @rageair) will be stepping up as the new Game Director for the project! Alexander is the (now former) Design Lead for CK3, and has spent many years designing features for both CK2 and CK3. He started at the company in 2015 and, if you’ve tuned in to any of the pre-release streams or interviews, you surely know who he is already. Long-term fans might even recognize him as the lead designer behind Holy Fury for CK2, or perhaps you’ve seen him in one of the many past Dev Clashes. We have full confidence that Alex will be able to take up the reins and steer the project towards a bright future! The former Game Director, Henrik Fåhraeus (known on the forums as Doomdark), is ascending the ranks and will instead act as the Creative Director for many titles, CK3 included.

With that said, let's move on to the team itself!
You might think that with the release of the base game, the amount of people working on the project would be reduced. We’re actually doing the exact opposite, and are in the process of expanding the team instead! This will give us a lot more flexibility and freedom and should allow us to work on several different things at the same time.
Naturally, we need to train and onboard our new team members so it is not something we can start with straight away, but our hope is that you will see the effects within a not so distant future.

Now, how many are actually working on CK3 and what are they doing?

The team is made up of many different disciplines, working together to create amazing experiences! We’ll go into more details on each of them below.

Producer

We have four people working in Production (myself included). Our job is to help the team bring the design to life and into your hands. We do this by setting up (and iterating upon) processes and workflows, identifying deadlines and milestones, making plans to hit those dates while staying in good shape and ensuring that everybody knows what to do. We can often be seen grooming CK3s task and bug database and making sure everything is according to plan, up to date and representative of the current situation as well as spending a lot of time looking at numbers in spreadsheets.

Game Design

Our Game Designer is working very closely together with the Game Director. Their focus is split between what is currently being developed and nailing down the design for future expansions. They can very frequently be seen playing the game as it is being developed and make tweaks or highlight areas of concern so that the feature feels as great in the game as it looks on paper.

UX Design

Just like Game Design, our two UX Designers have their focus split between what is happening in the game right now and what is being designed for future expansions. UX Design and Game Design work closely together and make sure that new features are both fun and user friendly. They focus on interactions and user interface, although they can often be seen giving feedback on when something just doesn’t feel intuitive.

Content Design

Although the two previously mentioned design disciplines can sometimes be seen creating content for features as they are being developed, it's the Content Designers that create the vast majority of it. We have eight Content Designers working on CK3, and unlike the other two Design disciplines, they are almost entirely focused on working with what’s being developed in the game here and now. They pride themselves on creating historically plausible content, and will spend a lot of their time researching something before it is being put into the game. They are skilled scripters and writers and very passionate about ensuring that all features have a soul made out of supportive events, decisions, interactions, etc.

Code

There are seven Programmers and two Tech Leads working on CK3. The Tech Leads are responsible for the overall technical health and spend a lot of their time setting up (and iterating upon) processes and best practices for the project. They play a major part during all development stages and are constantly aware of the big picture and the challenges that could come with it.

Our Programmers are responsible for building the functionality and foundation of the features themselves. They work very closely together with the other disciplines on their features and can often be seen providing Code Support or in other ways using their skillset to make life easier for the non-coders. They will also keep an eye on performance and the overall stability of the game and jump upon an issue as soon as it appears.

Art Director

There is one Art Director working on CK3, and their responsibility is the overall artistic vision. They work closely together with the Game Director and Production, but also with all of the Artists in the team.

2D UI Art

We have three 2D Artists on the team and they can often be seen collaborating with Code and UX Design to bring the interfaces of new CK3 features to life after Code has provided their framework. They will also create icons and illustrations as well as investigate artistic improvements to the UIs that is not part of the UX design.

2D Concept Art

Our two Concept Artists help the game team by visualizing assets before they are to be created by a 3D Artist.

3D Character Art

Just as the name indicates, our three Character Artists work on anything related to our characters. This not only includes the characters itself, but also the clothing, headgears and hairstyles. In addition to that they are also responsible for creating the Units that are walking around the map. They can often be seen working closely together with Animation.

3D Environment Art

These Artists work mostly on the map itself. We have four of them and they can often be seen creating holdings, ships, siege weapons and other map assets. They are also painting the map as well as making sure that all the units, holdings and other buildings are located where it makes sense, both from a historical perspective and an artistic one.

Animation

There is one Animator working on the project and their main focus is on bringing our characters and units to life. They can be seen working on brand new poses and adding more variety to existing ones to make sure the characters show a wide range of different emotions and visually support different situations.

VFX

CK3 is not a very VFX heavy game, and because of this we do not have a VFX artist working with us full time, but only on demand.

QA

Our QA is the glue that keeps everything together. We have a core team of seven QA, but expand to a lot more once we are starting to wrap up and getting ready for a release. They can often be seen playing the game and testing the new features as they become ready, but it is important to note that this is not the only thing they do. They have a holistic view of quality and work closely together with all disciplines to make sure that the end product is as great as possible. Sometimes this is achieved through testing alone, but other times they can identify a need to redesign / introduce more content to a feature that feels a bit weak or perhaps a need to tweak a process or workflow within the Project itself.

Audio

The Audio team works on all PDS games, so we can’t really claim them for ourselves.
When they do work on CK3, they are often around two to three people and can be seen working on sound effects for our new features as well as composing music that fit the theme of the expansion.

Naturally, we don’t all work on the same features or fixes at the same time, that’d be very confusing! We’re divided into smaller groups, each focusing on their own set of features or content. Once a week we have a couple of hours set aside to make sure that everybody on the CK3 team has time to sit down and play the game and see for themselves how everything is being tied together.

The team is currently busy working on two things: one is big and the other is smaller. The smaller of these you'll be hearing more of in the coming weeks...
 
Oh, he is here and working diligently.

This year will see some super interesting things and changes to the way we handle news and Community. This downtime was definitely to help the teams sort out how to launch and handle this new project.

While I am a bit more silent on here for posting, I read through almost every thread daily and we compile weekly Feedback/Suggestions/Bug Reports/Feature Requests from the Forums and other social sources.
Okay that's cool I guess, but it's still a bunch of promises for tomorrow. Can you guys just admit that this was a really poor Dev diary for what we had all expected after a half a year of no information? As many others have pointed out, this is the sort of filler that could have been posted at any time instead of building it up and not giving us any information about actual content
 
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3) Whats up with the "Steamworks Common Redistributables" update yesterday?
This is something from Steam's end. These libraries get updates from Microsoft from time to time, and then from time to time Valve updates them. It's nothing we do on our end, except that we have a checkbox for letting Steam install these - so we don't have to take care of that ourselves.
You'll often see that many games get a tiny update with this installer whenever one does, because they are shared by many games.

1) Could you please commment on wherever the public will get access to the monarchs journey items and at what price if any? In this recent thread it was discussed with quotes from a Paradox Community manager but we couldnt come to a conclusion.
2) Same question for the "Garments of the Holy Roman Empire" pre-order bonus.
Concerning your two other questions, I can only tell you that we have some plans but they are not set in stone enough yet to talk about.
It is not forgotten, but it is also a bit lower on the priority list.
Stay tuned!
 
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Alright then since there are quite a few of you that don't know how to behave I'm making this very clear:

If you don't have anything relevant to add to the thread don't reply.

This DD wasn't for everyone, we get that, but that doesn't mean it's fine to post trollish comments, make completely irrelevant posts and being a general nuisance. This thread will be pruned and warnings will be handed out. More will be handed out if this continues.

I really shouldn't have to explain this but clearly even more veteran members have lost touch with acceptable behavior.
 
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I think the reaction would have been better if you just gave away the theme of the expansion without any detail or hype. Just something like "next flavour pack will include some content for Byzantine." A sentence like that at the end of this diary would have done wonders for community perception ;)

Obviously, it'll follow a similar cycle to CK2 - Maces of Islam, History of Rome, Dawn Attack and so on.
 
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It seems Godot is still on his way :)

P.S. Congrats for people promoted and for the new hired :)
 
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A small info in which direction the first DLC is moving, a teaser picture...
The Playerbase could have speculated a lot with that for a while.
Oh... but we did tease it... o_O
We are still teasing it, but these bread crumbs can only be found by the ones with the sharpest eyes at the moment.

As ScarecrowKrone mentioned, this Dev Diary is a firestarter.
We are here & our team is getting bigger so we can provide full scale to the dreams we have for CK3.
It is ok to be disappointed about this one. If you are, it is because like us you want to see Crusader Kings III becoming better and better. And on this, I hope we won't disappoint you as we have many things to come.

Again, you are listened to and we know that you have been vocal about the need for news. We are reading the forums, Discord and other social Media very regularly, every day. I am seeing the development behind the curtains and as a very active CK3 player I can tell you I'm delighted with what is to come. As a player, yes, it can feel a bit long. Take this Dev Diary #48 as the beginning of the year. We are sorry we couldn't communicate with you sooner but these times are more difficult than usual. Hang tight, we will get there!
Also, note that we have the Paradox Insider on March 13th, 8p.m. CET.
 
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This year will see some super interesting things and changes to the way we handle news and Community. This downtime was definitely to help the teams sort out how to launch and handle this new project.

Has the success of CK3 triggered all these changes like promotions and increase in team size, or was it something that was decided beforehand and just took a little bit longer than expected?

Because one would think, that Paradox has by now enough experience to quickly sort out how handle post release development of a game ;)
 
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Oh... but we did tease it... o_O
We are still teasing it, but these bread crumbs can only be found by the ones with the sharpest eyes.

As ScarecrowKrone mentioned, this Dev Diary is a firestarter.
We are here & our team is getting bigger so we can provide full scale to the dreams we have for CK3.
It is ok to be disappointed about this one. If you are, it is because like us you want to see Crusader Kings III becoming better and better. And on this, I hope we won't disappoint you as we have many things to come.

Again, you are listened to and we know that you have been vocal about the need for news. We are reading the forums, Discord and other social Media very regularly, every day. I am seeing the development behind the curtains and as a very active CK3 player I can tell you I'm delighted with what is to come. As a player, yes, it can feel a bit long. Take this Dev Diary #48 as the beginning of the year. We are sorry we couldn't communicate with you sooner but these times are more difficult than usual. Hang tight, we will get there!
Also, note that we have the Paradox Insider on March 13th, 8p.m. CET.
Does this mean that we will have to wait another month (March 13th) for more news about CK3 content? Is this what was meant by "weeks" in a previous post?
 
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Alright then since there are quite a few of you that don't know how to behave I'm making this very clear:

If you don't have anything relevant to add to the thread don't reply.

This DD wasn't for everyone, we get that, but that doesn't mean it's fine to post trollish comments, make completely irrelevant posts and being a general nuisance. This thread will be pruned and warnings will be handed out. More will be handed out if this continues.

I really shouldn't have to explain this but clearly even more veteran members have lost touch with acceptable behavior.
>and being a general nuisance
Shouldn't you warn himself them, according to reactions under your post, ofcouse?
 
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Oh... but we did tease it... o_O
We are still teasing it, but these bread crumbs can only be found by the ones with the sharpest eyes at the moment.

As ScarecrowKrone mentioned, this Dev Diary is a firestarter.
We are here & our team is getting bigger so we can provide full scale to the dreams we have for CK3.
It is ok to be disappointed about this one. If you are, it is because like us you want to see Crusader Kings III becoming better and better. And on this, I hope we won't disappoint you as we have many things to come.

Again, you are listened to and we know that you have been vocal about the need for news. We are reading the forums, Discord and other social Media very regularly, every day. I am seeing the development behind the curtains and as a very active CK3 player I can tell you I'm delighted with what is to come. As a player, yes, it can feel a bit long. Take this Dev Diary #48 as the beginning of the year. We are sorry we couldn't communicate with you sooner but these times are more difficult than usual. Hang tight, we will get there!
Also, note that we have the Paradox Insider on March 13th, 8p.m. CET.
Firestarter eh? So...Greek Fire? Byzantine / Naval DLC confirmed?
 
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I know this must be disappointing for many people who just wanted to see some shiny new things.
But even if I'm sad to see Doomdark go, I love the work of rageair, and I'm happy to see that they are strengthening the team.

I think that people on these forums are too used to the "bad" Paradox games, that require a lot of fixing, and kinda owe that to the consumers. CK3 doesn't owe us anything - it could just use more content. I think it's really bad to behave like frustrated spoiled kids just because the devs are treating you like adults and don't try to manipulate you with empty promises...
 
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There will be other Dev Diaries before that, more teasers and details about future CK3 content.
Thank you kindly for the clear answer! I look forward to it!!
 
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Has the success of CK3 triggered all these changes like promotions and increase in team size, or was it something that was decided beforehand and just took a little bit longer than expected?

Because one would think, that Paradox has by now enough experience to quickly sort out how handle post release development of a game ;)
CK3 was always intended to have an increasing team size once the initial release was completed and we started work on future releases for the game.

This plan has been moving quite smoothly for us! :)
 
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There will be other Dev Diaries before that, more teasers and details about future CK3 content.
Now's clear, thank you for your answer :)
 
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Congratulations to both rageair and Doomdark and good luck to all the new members of the team! Looking forward to seeing the excellent stuff you have in store.

Disappointment is fine considering the weekly cycle everyone's used to; and it's a measure of how much people are excited about the game, but the realities of the situation should be considered. Everyone is still working through a pandemic with no end in sight yet, and the team has shipped an excellent product in a very challenging time. They've earned (at least from me but doubtless from thousands others) a level of trust and leeway with them getting their post-launch content plans into fruition.
 
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Oh... but we did tease it... o_O
We are still teasing it, but these bread crumbs can only be found by the ones with the sharpest eyes at the moment.

As ScarecrowKrone mentioned, this Dev Diary is a firestarter.

Second time @PDX-Nicou has used the term "Firestarter" in an update - and he used "Lit" here too.

So something to do with fire? Maybe we're getting an Inquisition/Heretic-burning expansion?
 
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