On the contrary, there is a way for Bloodlines to "not being developed" anymore ...
And that chance is incerasing every single day. :-/
You are right that they spend a lot of money to make it happened ... but it all depend on current state of development, of wich we have litteraly no idea ... if the game will actualy be done and released in 2021, there is small reason for them to even think about ending it ... but if not, wich is also possible, it all depends on how many more time (read as: money) will development need. :-/
Think about it:
As far as we know, Brian confessed in his goodbye letter in mid 2019, that he was working on this game for last five years ...
It was suppose by the plan release in early 2020 ... that makes whole development plan somewhere between 5 and 6 years.
The game was allready delayed, and the most optimistic people expect it in Q4 2021 ... that would make almost 2 years delay ... and that is allready 1/3 more time than expected ... i dont think that there will be 1:1 ratio between time and money, but lets petend there is, for clarity ... and if that game will be delayed do 2022, it would mean for them incerase amount of needed resources by 50% abowe original plan.
That is situation where every manager starts to ask question: Is this really worth futher investment?
Yes, you allways want some money back ... but you also want to keep your eye for the price, or you may end up investing more than you get in the end.
Of course there are three possible outcomes if this will be the case:
- The game could either be cancelled ... wich would make a lot of people angry and will make very bad reputation to both HSL and Paradox.
- The game could be released in rushed state ... kinda common practice, since today main profit in game industry is from pre-orders and therefore most people are paying blindly. But again, lot of bad reputation for both studios, not so much as in previous situation, since patches are still posibility, but still.
- And final option, in my opinion the most unlikely ... studio decide to risk a little and keep investing in the development to deliver the best product they can ... that would mean try to skimp as much money as they can, or redirect them from all other departments, just to this project ... it would lead to satisfied customers, but for company it would mean to work with less profit (or maybe even tiny loss) and hope for futher gain if the game will be sucessfull.
Think about World of Warcraft ... sure they hoped it would be sucess, but who could imagine it will be so HUGE sucess?
Many other studios tryed to do the same, and many of them misserably failed.