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Uhm, Yorimichi don’t show up in the interesting character list for me, is that supposed to be?Wielding power behind the scenes as regent? The closest you'll get is dominating council voting by getting and calling in Favours. Alternatively, create a submod that enables the Permanent Regency mechanics in additional places (it'd not be straightforward) or that adds something else in a similar vein.
Deposing the emperor as a vassal and becoming emperor/empress? Fabricate or inherit a claim and create a faction. Alternatively, create a submod that allows plot-based coups, adding a decision for a regent to coup someone, or the like.
Why we're not doing Permanent Regencies (or something similar) in China/Chinese Imperial realms:
- Both the various Permanent Regency mechanics and various Chinese Imperial mechanics (the MoH, the Grace system, etc.) are rather messy behind the scenes (mostly due to it being unavoidable; there probably are a few bits that could be less messy), and the two categories of mechanics -- and certain other mechanics adjacent to those categories -- were designed under the assumption that they never would interact with each other (or with one of the two categories for some adjacent mechanics). Even discounting adjacent mechanics (e.g. the Treasure Fleet) that might need changes, I'd say it'd be necessary to manually review upwards of 100k lines of script scattered across several files, and with significant adjustments likely being necessary (even if you opt against things like e.g. letting a Permanent Regent in China oversee Tribute/Boon acceptance) it'd be also necessary to do a significant amount of testing to ensure that both the existing functionality is maintained and that the new functionality works as desired.
- While China had some regencies where the regent was powerful (and periods where certain other officials had significant power), it wasn't really comparable to the Tenno having a regent in nearly all start dates (and between early starts/after 1337.1.1) or the Shogun having a regent for most of the Kamakura Shogunate's existence.
- We want the experience of playing as/in China/Chinese Imperial realms to be somewhat different from playing as/in a Japanese Imperial realm (or a non-Chinese Imperial Japanese empire where the Shogun potentially gets a regent). Giving China/Chinese Imperial realms Permanent Regency mechanics would push Japan towards "Budget China" territory.
Why we're not doing coups/takeovers using plots:
- Much like vanilla, we sometimes have to opt against historical accuracy due to other factors, and in this case we're opting for what's (subjectively) more fun. I have little doubt that people would find it fun to overthrow their liege, but I also have little doubt that many people would find it unfun to be overthrown and that some people might consider it unfun enough that they stop playing that campaign. Even if it was game ruled (and "Just game rule it!" is not always appealing or sensible), it'd still require it to be added and tested, and possibly adjustments to other things to account for it potentially being active.
- Vanilla has opted against plot-based coups even where they happened (e.g. the ERE). We're not messing with vanilla outside of a few previously mentioned exceptions, so we'd obviously not be able to add coups in relevant vanilla areas, and it seems like a good idea to remain consistent with vanilla's "No plot-based coups" approach.
- There are other ways to depose a ruler already, and there are ways to depose a dynasty as well, and we're making it slightly easier in (sub-Average MoH) Chinese Imperial realms already. It feels a bit redundant, and the other approaches let you fight back to some extent, which presumably is vastly preferable if you are not the would-be usurper.
In both cases, it's also worth noting that Tianxia -- much like vanilla -- has to simplify things to an extent and it's thus not possible for everything that happened historically to happen in the game, that existing mechanics/flavour not directly related to the special government mechanics likely would need to be reviewed and possibly adjusted to account for government mechanics they're currently not ever interacting with, and that future mechanics/flavour might get messier (and might get scrapped if they're deemed too messy) due to having to interact with more special government mechanics (and this would not just be mechanics/flavour added in Japan or China as certain other cultures and religions are eligible for Chinese Imperial). It's also impossible to accommodate every request and every possible playstyle, so if something doesn't seem like a good idea to us (for whatever reason) we'll probably skip it and instead work on other things -- related or not -- that we think are good ideas unless it's a very easy request to accommodate.
Since it's tangentially relevant: I'm aware of the Goryeo military regime, and it's something that would be interesting to try to model, but I really think that copy-pasting Permanent Regencies for that would be a bad idea. Some other possibilities are being considered, but as of right now it isn't certain that any of them will pan out, and it's possible we'll just go with a very empowered council and the dictator controlling nearly every county in the realm.
Fujiwara no Yorimichi, i.e. the Kampaku in 1066? You could check the English Wikipedia page for him or a translated version of the Japanese Wikipedia page for him (I can't vouch for the translation being accurate, but I doubt it's deliberately inaccurate) for some information, and he was important enough that you likely can find quite a bit of information about him if you go looking.
As for him starting as a Ghost Gatherer, that's not pre-scripted, but since he's scripted to start with one vice (Proud) he's eligible for being randomly picked as a starting member (and he'd need to get rather lucky with the random traits and attributes to be eligible as a starting member in some other society), which means he is reasonably likely to end up in the Ghost Gatherers. It's possible he'll get some more traits when Japan is worked on again, which might push him towards another society, but I rather doubt he'll not start with Proud due to the "Just the First Subject" thing, and thus he'll remain eligible unless we specifically exclude Permanent Regents (which isn't currently planned).
I'll check if that's broken.