With a certain degree of sarcasm, one could claim that the AI is acting historically, but in my current game I have noticed a problem that undermines any reasonable defence of the AI.
To make it understandable and reproducible for everyone, I would like to describe the problem with the smallest possible example:
In the current game, as DR, I attacked the US via Mexico from the south, with troops facing each other along the border. Due to the significantly worse infrastructure and the resulting lack of supplies, my troops were significantly outnumbered (about 1:3) and I started to build up defence positions to wait for the infra to build up.
For no apparent reason, the AI suddenly withdraws all units on the east coast (Texas) in two border regions, although some of my armoured divisions were located there. Guderian could hardly believe his luck and advanced north without hesitation.
What happened next was almost more unbelievable: the USA moved about 90% of its divisions by rail, the well-fortified front in the direction of Mexico collapsed completely within days, and from then on only divisions with minimal ORG wandered pointlessly across the map.
After the inevitable surrender that followed, I then tried to protect the US coasts via the new garrisons/defence orders. In order not to overtax the AI, I placed identical w20-INF divisions in each port, grouped them under a general and then marked all coastal regions only with the order to defend the ports - what happened?
...suddenly two identical divisions start swapping places. Why? This question could already be asked in the example with the PARAs. To make matters worse, the divisions were not in two adjacent regions but one on the east coast and the other on the west coast. Somehow this movement triggered a chain reaction and suddenly almost all the divisions assigned to the port defence were on the move - on foot, by rail and sometimes even by ship. After each division had taken its personal favourite place, I actually thought everyone was happy now - or so I thought!
To solve the supply problem, I had started to expand a Mexican port on L10 before the US troops self-dissolved. Of course, this takes time, but by expanding the port, it suddenly became so important for the AI that it would be better to guard it with 2 units (but there was just one Unit for each piort available).
Not surprisingly, this now triggers the next chain reaction, almost all divisions are on the move and in the end the only port that really needed some defence was unguarded.
Even though I didn't realise the connection at this point, during the subsequent attack on the SU, something similar happened after my tanks broke through.
Only suddenly a large part of the Russian divisions were marked with a small shield! Exactly this small shield, which also indicated with my divisions that these units were assigned to a garrison/defence command. Why I could see this as an opponent - I don't know, but if the AI uses this completely bugged command for defence, it simply cannot work!
The result of Barbarossa in terms of losses was then logical: 60k (DR) vs. 10.87m (SU) and this does not even include the 200+ encircled divisions that vanished into thin air at the surrender!
It may be historically true that every army has struggled against aggressive and highly mobile attacks in WWII, but if the defenders can no longer get out of the status of "scareed chickens heap" and do not manage to build up a new defensive line even after a breakthrough, then it becomes highly pointless.
The 1st step should be to analyse why the AI orders the PARAs to swap places for no reason!
To make it understandable and reproducible for everyone, I would like to describe the problem with the smallest possible example:
- take 4 identical units of Paras and drop them in 2 adjacent regions (A and B) so that 2 land in each region.
- since this phase is controlled by the Battleplan AI, the subsequent behaviour is extremely telling.
- one unit stops in each region, but one unit runs from A to B, while the other unit runs from B to A.
- these movement commands make absolutely no sense, but explain the subsequent problem very well.
In the current game, as DR, I attacked the US via Mexico from the south, with troops facing each other along the border. Due to the significantly worse infrastructure and the resulting lack of supplies, my troops were significantly outnumbered (about 1:3) and I started to build up defence positions to wait for the infra to build up.
For no apparent reason, the AI suddenly withdraws all units on the east coast (Texas) in two border regions, although some of my armoured divisions were located there. Guderian could hardly believe his luck and advanced north without hesitation.
What happened next was almost more unbelievable: the USA moved about 90% of its divisions by rail, the well-fortified front in the direction of Mexico collapsed completely within days, and from then on only divisions with minimal ORG wandered pointlessly across the map.
After the inevitable surrender that followed, I then tried to protect the US coasts via the new garrisons/defence orders. In order not to overtax the AI, I placed identical w20-INF divisions in each port, grouped them under a general and then marked all coastal regions only with the order to defend the ports - what happened?
...suddenly two identical divisions start swapping places. Why? This question could already be asked in the example with the PARAs. To make matters worse, the divisions were not in two adjacent regions but one on the east coast and the other on the west coast. Somehow this movement triggered a chain reaction and suddenly almost all the divisions assigned to the port defence were on the move - on foot, by rail and sometimes even by ship. After each division had taken its personal favourite place, I actually thought everyone was happy now - or so I thought!
To solve the supply problem, I had started to expand a Mexican port on L10 before the US troops self-dissolved. Of course, this takes time, but by expanding the port, it suddenly became so important for the AI that it would be better to guard it with 2 units (but there was just one Unit for each piort available).
Not surprisingly, this now triggers the next chain reaction, almost all divisions are on the move and in the end the only port that really needed some defence was unguarded.
Even though I didn't realise the connection at this point, during the subsequent attack on the SU, something similar happened after my tanks broke through.
Only suddenly a large part of the Russian divisions were marked with a small shield! Exactly this small shield, which also indicated with my divisions that these units were assigned to a garrison/defence command. Why I could see this as an opponent - I don't know, but if the AI uses this completely bugged command for defence, it simply cannot work!
The result of Barbarossa in terms of losses was then logical: 60k (DR) vs. 10.87m (SU) and this does not even include the 200+ encircled divisions that vanished into thin air at the surrender!
It may be historically true that every army has struggled against aggressive and highly mobile attacks in WWII, but if the defenders can no longer get out of the status of "scareed chickens heap" and do not manage to build up a new defensive line even after a breakthrough, then it becomes highly pointless.
The 1st step should be to analyse why the AI orders the PARAs to swap places for no reason!
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