This. Remember when suggesting alternatives that the game has hundreds of cities for us to manage by the middle game. Having ratios, or tying it to trade goods or similar mechanics to keep pops happy will be a micromanagement hell which we are trying to eliminate. I already wonder if governors with money should be able to invest in their provinces. Really interesting mechanic tho, and I wonder if a similar but less micromanaging mechanic can be implementedNot sure about this. This might sound in theory better than it is in practice. Thinking of how many buildings and cities exist, stone could be way too valuable and important than other trade goods. Also this might be too restrictive and tedious, even if you can build more than one aqueduct per stone. Also other buildings would then require stone, making building even more painful or it's strange, if only aqueducts would need stone. I think Great Wonders requiring trade goods is already a good solution of tying trade goods to buildings.
I completely agree that having 3000 pops in a city or having like 80 aqueducts is unrealistic, and there should be mechanics to discourage such behaviour. However, as some people do like to play tall, the option should be there for them too.
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