Besides engine and graphics improvements that would come with EU5 , EU4 kinda became too gamey for me so if EU5 could add mechanics that hit a sweet spot between simulation and a gameplay I'd be all for it.
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Yes, I would buy EU5 at release if attractive incentives/discounts were offered.Just another question: Would you buy EU5 in the next upcoming 2 years?
Thats when it will get out of early alpha like Imperator so why not.Just another question: Would you buy EU5 in the next upcoming 2 years?
Yeah, you basically become Civ.If you go too wide in scope, you inevitably spread yourself too thin in mechanics.
There is a great idea of "lower" tech groups being a percentage of Western (can't remember anymore how or where it's defined) that applies very nicely to later start dates. The Institutions penalty just doesn't live up to such standard.Also, I see a lot of people talking about reworks for trade, colonization and pops, but to me right up there with these is tech, and how homogeneous it tends to be around the world.
I'd describe Victoria as a deep game, and Stellaris clearly tries to be one, although it doesn't quite deliver. But I don't view EU4 as being particularly more complex than Civs.Yeah, you basically become Civ.
When it comes to exploring history, Civ is an ocean with the depth of a puddle, while PDX games are a lake as deep as the Marianas trench.
Having come to PDX games from Civ myself, I could never even imagine going back.
There are a number of ways to make it work, some more static, others more dynamic.There is a great idea of "lower" tech groups being a percentage of Western (can't remember anymore how or where it's defined) that applies very nicely to later start dates. The Institutions penalty just doesn't live up to such standard.
E.g. In 1718 start Austria and Russia are tech 23, while Ottomans and Qing are 21 and 19 respectively.
It's not a huge difference, but it would be nice if it could at least be matched in-game.
That's why I said "when it comes to exploring history".I'd describe Victoria as a deep game, and Stellaris clearly tries to be one, although it doesn't quite deliver. But I don't view EU4 as being particularly more complex than Civs.