1) Ammo requirements. Shymer believes mechs in career/campaigns need 20+ turns of ammo per weapon. I have 722 hours in, and in all that time I have had a mech run out of ammo only 6 times, each when carrying 8-10 turns per weapon (twice in the same mission, which was pretty scary). I have never run out of ammo when carrying 12-16 turns. I'm thinking of making 12 turns my standard loadout. What do any of you guys use?
2) Number of salvage parts to make a mech. For the campaign I used the default 3 parts gets you a mech with weapons. For my first career I went with three parts gets you a mech without weapons. That seemed too easy, so I'm thinking of going with four parts to get a weaponless mech next time. I don't even know if you get an option to choose that in campaign, but if so I'd think 5 or more would be more likely. What do you guys use?
3) Experience modifiers. I did the campaign on the default full experience and it was too easy. I did my first career on 20% and it was quite a challenge, but not getting anybody to level 10 seemed like a drag. (After 1578 days I did get two pilots to levels 7/10/8/9 and 6/10/8/9 — both of them starting characters.) Technically both career and campaign have unlimited time, but practically the career mode has only 1200 days. I'm thinking of going with 40% experience in career mode (if that's an option) and 20% for the campaign. (The first time I did the campaign it ran over 2000 days.) What do you guys use?
Not an opinion, but looking for an actual answer: How much heat do walking and sprinting generate?
2) Number of salvage parts to make a mech. For the campaign I used the default 3 parts gets you a mech with weapons. For my first career I went with three parts gets you a mech without weapons. That seemed too easy, so I'm thinking of going with four parts to get a weaponless mech next time. I don't even know if you get an option to choose that in campaign, but if so I'd think 5 or more would be more likely. What do you guys use?
3) Experience modifiers. I did the campaign on the default full experience and it was too easy. I did my first career on 20% and it was quite a challenge, but not getting anybody to level 10 seemed like a drag. (After 1578 days I did get two pilots to levels 7/10/8/9 and 6/10/8/9 — both of them starting characters.) Technically both career and campaign have unlimited time, but practically the career mode has only 1200 days. I'm thinking of going with 40% experience in career mode (if that's an option) and 20% for the campaign. (The first time I did the campaign it ran over 2000 days.) What do you guys use?
Not an opinion, but looking for an actual answer: How much heat do walking and sprinting generate?