The regen doesn't give tactical hp heal, it just gives partial resurgence. As of now, without trying the oathbound myself, i'd rather pick other skills
I just checked again the stats of the vehicle available at the start, it appears the warlord has t3 unit stats, at least in terms of survival capability. The regen maybe quite a good skill if you take that warlord, maybe it's actually great skill if we build the hero as melee champion, like taking a bit bonus hit point and melee damage maybe. Then again, this is just speculation
I would rather take a skill that I know what it does, than say "This one looks good" just based on the name. We know what the FRD does, so for now, it is the best option. Maybe the others would be better, but until they reveal what the other skills do, they are pointless. Would it be worth taking that skill over a colony lord skill? Maybe not, but I find that the Colony Lord skills are not worth it until the throne is online, so you can get the second benefit without the hero being in the colony's domain.
Not to mention, the OathBound are clearly meant to be melee oriented, by design, so obviously it would make sense that a skill that would benefit a melee build you are likely to go for would be a good skill to get.
We also do not know what levels the skills are locked to. Perhaps FRD requires level 4, which would alleviate my issues with it.
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