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HOI4 Dev Diary - Yugoslavia and Romania

Hello and welcome to another developer diary for the 1.10 Collie patch!

Today we’re going to be focusing on some content coming with the patch that will add new content for owners of the Death or Dishonor expansion. Everything that follows will be accessible to DoD owners and will not be unlocked by purchasing Battle for the Bosporus. Some of you may already know this from the leaked screenshot on the Steam store, but Yugoslavia will be getting a light rework coming free with the patch for any owners of Death or Dishonor.
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When I originally joined full-time on the project, I was given a list of common complaints from the community regarding the content in Death or Dishonor. Most of these issues were trivial, but none had a longer list of complaints than Yugoslavia so it seemed right that instead of attempting to stitch together a series of minimal low-visibility fixes, it would be best to do a partial rework of the Yugoslavia tree.

This is not quite to the scale of previous major reworks, however. The first draft of changes began as something I worked on out of my free time, so I wanted to keep scope low and avoid creating too much extra work on top of the existing BftB content while improving the overall quality of the Yugoslavia tree to give players more options to explore both history and alt-history.

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Let’s begin with the communist focuses, which have seen a little change. For a long time, Yugoslavia was able to branch off and make its own faction with itself, Bulgaria, and Albania but the chances of getting those nations to become Communist in a regular playthrough was pretty dang low. So, Yugoslavia now gains access to a series of decisions to steadily support a peasant’s uprising in both Bulgaria and Albania, creating a viable way to bring them into the Pan-Slavic Worker’s Congress.

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Once done, Yugoslavia will gain access to a whole slew of new focuses with their faction reorganizing into the Pan-Balkan Worker’s Congress. Romania, Turkey, Greece, and Hungary are all valid targets for peasant uprisings, so if you ever wanted to see the Balkans start wearing purple, Tito now has all the tools to do it.

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Next, we’ll take a look at the old monarchist focuses and how overall the decisions you made were pretty objectively one good decision and one bad. What I really liked about Yugoslavia was the fact that you were constantly making decisions with every focus you pick, following this kind of ladder-design, but with the new tree, I wanted to take that a step further and create some more meaningful and involved choices.
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At the very start of their focus tree, Yugoslavia has a choice to either pursue Evolution or Limited Self-Government. Evolution is basically the old Yugoslavia design, where you attempt to stomp out nationalism in your country by whatever means you see fit.
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First, establishing the Banate of Croatia no longer makes Croatia a puppet and instead gives Yugoslavia a temporary softer version of Croatian Opposition, but choosing to Crush the Ustase is now a much more involved process and can result in Croatian Nationalism being removed entirely. Crushing the Ustase is a series of decisions tied to two missions. One mission will make the Ustase rise up in an independence war, and the other will peacefully stamp them out. Players have access to a number of decisions to either delay the uprising or speed up the peaceful removal of the Ustase and it’ll take a lot of close attention to keep Yugoslavia in one piece while stamping out nationalism.
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For the next two focuses, Yugoslavia has the option to both play appeasement to Italy and Bulgaria while also permanently removing some of their problems. The old focuses do what they always have, but now the negative spirit gained only lasts for a few years, but giving up the territories to these powers will now grant a significant increase in opinion while removing the spirits completely.
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Now is as good a time as any to bring up the reworked Yugoslavian states! The goal of this state rework was to facilitate for both modern Balkan borders for the sake of releasables and historical occupation zones.
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But instead of doing all that work to maintain the union, Yugoslavia can choose instead to grant self-government to its constituent parts, permanently removing the negative spirits at the cost of losing all of its territory besides Serbia proper. Throughout this path, Yugoslavia will get to choose exactly how it wants to devolve itself; should the two Banovinas of Croatia be individually independent or should they be merged into one? Should the contested territory of Vojvodina be fortified against the Hungarians, given up to them as an act of appeasement, or granted self-government? The ladder design here is more of a choice of how chaotic you want the Balkans to be than a strategic decision. Personally, I enjoy achieving peak-Balkans and granting autonomy to everyone.
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Once done tearing itself apart, Yugoslavia can attempt to reintegrate its constituent parts, or grant full independence to the Balkans, replacing Yugoslavia with a military alliance backed up by a hefty number of free units shared between each of the Balkan nations. Going down the route of independence, the Balkans will have more than double the number of troops Yugoslavia begins the game with, so breaking yourself apart may not be such a bad decision with the Axis breathing down your neck.
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Prince Paul is no longer the blank slate he was in the old Yugoslavia design and trying to keep him in power means attempting to align yourself with the Axis. Just like before though, both Britain and the Yugoslavian military are deeply opposed to an Axis alliance, and attempting to do so may lead to a coup.
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However, should the coup fail and Paul remains in power, the regency will hardly be a regency after they rejected the right of the legitimate heir to take the throne, so perhaps a new King will be needed to guide Yugoslavia in its dark future…
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Joining the Allies brings its own set of difficulties, besides the distance of your friends in the West. King Peter is a mere 12 years old in 1936 and if you attempt to end the regency too early, you will be saddled with a monarch woefully unprepared for rulership.
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Given a few years however, King Peter matures into the legitimate heir of the Yugoslav throne and may marry himself into a little more than just the Allies.
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The Royal Wedding focus allows King Peter to marry himself to many of the major Princesses in Europe and who is available adapts dynamically based on the current state of the world. If the Kaiser returns, Yugoslavia will be able to marry a German princess, similarly they may marry a Spanish princess should the Carlists win the Spanish Civil War. Their choice will then inform the outcome of the focus “The Royal Alliance”, which can bring Yugoslavia into a faction with whomever they chose to marry, with Princess Alexandra of Greece resulting in a historic Yugoslav entry to the Allies.
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Yugoslavia is not the only Death or Dishonor country getting new content, however. Romania will now have the ability to change sides midway through the war via a decision following a government coup.
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On top of that, the Divide Yugoslavia focus is now a game of bidding and demanding from the powers Romania chooses to invite to the dogpile. Similar to the SCW garrison system, each nation can make up to three bids on a Yugoslav state before being locked in as the controller. When each state is claimed, Romania may push the button and issue their demands to Yugoslavia. This can lead to some… interesting looking Balkans.
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There are more changes coming to Romania, but for that I will hand you over to our Producer.

Hi everyone, Vash here with some of the changes I’ve made for Romania. Back in February, one of our forum members, Zeprion, made some suggestions for Romania that we unfortunately couldn’t get to in time for La Resistance. While I still didn’t have the chance to get through the full list, I was able to make a few changes that I’m happy to talk about!

Previously, you may have noticed that the political parties and leaders in 1936 were swapped. Historically, the ruling party in 1936 was Democratic PNL, with Gheorghe Tătărescu as the leader. Armand Calimanescu was also the leader of Non-Aligned FRN. This has now been fixed, and they both have the correct party affiliations. This also means that Romania now starts off in 1936 as Democratic instead of Non-Aligned. We’ve also done some balancing on the back end to account for this change.
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Next up, we also switched the starting fascist leader to Octavian Goga, who was the leader of the National Christian Party (Partidul Național Creștin). That means we’ve also switched the starting fascism party to the PNC.

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What this means for the player is that upon taking the Iron Guard focus, Ion Antonescu will become the figure head for the fascist party and the party will be renamed from the PNC to Garda de Fier.

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Another important historical fact that Zeprion brought up was that King Michael’s Coup was not against his father, but against the fascist Iron Guard. We’ve now relocated this focus to the bottom of the fascist tree.

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This now gives the player three options to choose from. You can either stage the coup and appoint King Michael as the leader of the Democratic Party under a constitutional monarchy, force King Carol’s abdication and replace him with the leader of the most popular party, or Handle the King and allow King Carol to stay in power since he has changed his ways for the better.

We’ve also updated the state priorities for some of our building focuses to ensure they don’t give infrastructure bonuses to states you may have given up prior to the start of the war such as Bukovina, Bessarabia, and Northern Transylvania.

And last but not least, we’ve given Constantin Sanatescu a bit of an upgrade! Previously he was only available as an Army Chief with a defensive bonus, but he is now available as a General as well.

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That’s it for all the Romania changes for now. Thanks again to Zeprion for all the feedback, and I hope everyone enjoyed this week’s Dev Diary!
 
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I think the way it should work is - Goga is the starting fascist leader. If you take the Iron Guard focuses before 1938 then Codreneau can take power, otherwise in 1938 you can decide to execute him. If you take Iron guard after Codreneau dies, then Horia Sima will be leader of the Iron Guard.

Ion Antonescu becomes leader of the Iron Guard government through event chain - if the Hungarians successfully demand Transylvania, the Soviets demand Bessarabia, and/or the Bulgarians snatch Dobruja, there should be a crisis in the government that allows the conservatives and Iron Guard to band together in a loose alliance with Ion Antonescu as head. Ion should have the ability to purge King Carol and the Iron Guard, or if he fails to deal with the Iron Guard, a true iron guard leader like Sima should be able to take over.

Antonescu surviving should then be a prerequisite for either King Michael's coup or the military consolidating power
 
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I think the way it should work is - Goga is the starting fascist leader. If you take the Iron Guard focuses before 1938 then Codreneau can take power, otherwise in 1938 you can decide to execute him. If you take Iron guard after Codreneau dies, then Horia Sima will be leader of the Iron Guard.

Goga was in charge of a different party that was created after Codreanu's TpT and was less popular, he only became PM for a bit because King Carol II appointed him as PM as a way to force the government to collapse and ensure he could pass the new constitution and rule absolutely. It should be Codreanu as leader of the fascist group, you have the choice to kill him or not, historical would be yes, then Sima takes over. Antonescu should also be a Non-Aligned dictator, he was a brutal and nationalist one but not a fascist one. Especially with how he used them then purged them after they rebelled against him after he slowly began cutting down on their privileges.
 
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King Michael's coup was not against the Iron Guard, but against Antonescu.

In 1940, King Carol II, Michael's father, abdicated for the second time in favour of a joint leadership Antonescu-Horia Sima (the leader of the Iron Guard), while Michael remained the nominal King.

In 1941 there was an Iron Guard rebellion against Antonescu/a staged coup of Antonescu against the Iron Guard (depending through what lenses you look). Iron Guard was defeated, Horia Sima and all the leadership banished and Antonescu became also in title the Head of State.

To complicate things even more, Romania became a fascist state already under Carol II, with his own unique political party and corporatist governance.

But this is just to clear some concepts, at first look the concept of the game is that King Michael's coup was an antifascist one, and this is a correct reading, nomatter the exact names/parties rulling.
 
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I should add, that if we want to represent Goga term as part of the historical route to enable Carol II to revise the constituiton, then it should still start with Codreanu as leader of the fascist party called Everything For the Country Party, if using English, or Partidul Totul pentru Țară, if using Romanian (since certain countries use domestic language for the political parties, such as Germany, Italy, Spain and more). Something should happen, be it a focus or event, about the 1937 election and the historical route, since I'm not going to speculate for alternate paths in this, should be Goga becomes leader of the fascist party and it's renamed to National Christian Party, or Partidul Național Creștin if using Romanian, and Romania becomes a fascist state for some time, like 1-2 focuses, until Carol II revises the constitution and the party is banned and it's once again renamed to its previous version under Codreanu.

Side note, the fascist party should never be called the Iron Legion or Garda de Fier, they were only the paramilitary wing of Codreanu's party, it's like calling the National Socialist German Worker's Party the Protection Squadron or Schutzstaffel or the National Fascist Party (Italy's) the Voluntary Militia for National Security or Milizia Volontaria per la Sicurezza Nazionale. Or even Greenshirts similar to Germany's Brownshirts and Italy's Blackshirts
 
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Goga was in charge of a different party that was created after Codreanu's TpT and was less popular, he only became PM for a bit because King Carol II appointed him as PM as a way to force the government to collapse and ensure he could pass the new constitution and rule absolutely. It should be Codreanu as leader of the fascist group, you have the choice to kill him or not, historical would be yes, then Sima takes over. Antonescu should also be a Non-Aligned dictator, he was a brutal and nationalist one but not a fascist one. Especially with how he used them then purged them after they rebelled against him after he slowly began cutting down on their privileges.
You are right that Ion Antonescu was not a fascist, but gameplay flavor he works as a fascist, being an ally of Nazi Germany
I should add, that if we want to represent Goga term as part of the historical route to enable Carol II to revise the constituiton, then it should still start with Codreanu as leader of the fascist party called Everything For the Country Party, if using English, or Partidul Totul pentru Țară, if using Romanian (since certain countries use domestic language for the political parties, such as Germany, Italy, Spain and more). Something should happen, be it a focus or event, about the 1937 election and the historical route, since I'm not going to speculate for alternate paths in this, should be Goga becomes leader of the fascist party and it's renamed to National Christian Party, or Partidul Național Creștin if using Romanian, and Romania becomes a fascist state for some time, like 1-2 focuses, until Carol II revises the constitution and the party is banned and it's once again renamed to its previous version under Codreanu.

Side note, the fascist party should never be called the Iron Legion or Garda de Fier, they were only the paramilitary wing of Codreanu's party, it's like calling the National Socialist German Worker's Party the Protection Squadron or Schutzstaffel or the National Fascist Party (Italy's) the Voluntary Militia for National Security or Milizia Volontaria per la Sicurezza Nazionale. Or even Greenshirts similar to Germany's Brownshirts and Italy's Blackshirts
If we do that, it's basically pointless to play Goga. Nobody is going to stop doing Revise the Constitution just because they want to play Goga. FRN was basically a coalition of PNT (democrats, centrists) and PNC (softer fascists), what I mean by softer fascists was that their policies were far-right, but they were not nearly as extreme as the Iron Guard or its German and Italian counterparts. PNC was in favor of an alliance with UK and France, supported King Carol II and condemned the Iron Guard.

It makes a lot more sense, both gameplay-wise and historical-wise to start with Goga as the leader of fascist PNC (if they win the popularity and then the elections they become the leaders in a legit way), after you complete "Appoint Pro-Axis Government" to switch the fascists' name to Iron Guard and have Codreanu as the leader of the Iron Guard. And if Romania didn't become fascists or joined the Axis before November 1938, have Codreanu assassinated and replaced with Ion Antonescu.

If you have no DLC, just start with Iron Guard led by Codreanu right away and still have the November 1938 assassination event fire if you don't fulfill at least 1 of the 2 conditions.

This way you can play as all 3 fascist leaders. This approach is of course failing to mention that Ion Antonescu wasn't a fascist and it's missing the Iron Guard - Antonescu great game between 1940 - 1941 leading to an attempted Iron Guard coup after Ion Antonescu sent the army because the Iron Guard was attacking certain individuals that we are forbidden to speak here. But I would argue this is more than enough. If we really want to make Ion Antonescu non-aligned and Codreanu's successor's Horia Sima fascist, it's more historically accurate but I don't think it bothers a lot of people.

I don't think there's anyone eager to play with Horia Sima, if Codreanu was fanatical like Hitler, Horia Sima was incompetent like Mussolini. And it would help the game a lot more gameplay-wise if Romania would also be fascist while part of the Axis, even if technically that wasn't true.

Concerning the name, the official name was "Everything for the Country" but informally they were known as the Iron Guard, exactly to avoid this association with the paramilitary group for legal reasons. But it wasn't a secret who the "Everything for the Country" party was and the legionaries weren't shy about it.
 
Now I can balkanize myself and then unite myself for a reason!
 
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Now I can balkanize myself and then unite myself for a reason!
I didn't understood that part either, maybe it has something to do with the history of Yugoslavia.
The problem with that is that it can easily be abused.
With the right exploit, you can make Yugoslavia stronger than non-aligned England conquering USA and coring USA + its former subjects.
You can form the Autonomus Region of Transylvania in West Banat, despite being only West Banat, conquer the rest of Transylvania, and when you unite yourself back all of Transylvania will be your core.
But why stop with Transylvania? This reunification affects every Serbian puppet at the time the focus is completed. You can puppet anyone you want before you get to the "Reunite the Kingdoms" focus, and you will integrate them, gaining cores on all their core lands and also inheriting all their divisions + navies.
Meaning, as Yugoslavia, you can core all of Europe, Africa, Asia and America. You can make a one world government full of Yugoslavian cores.
 
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I didn't understood that part either, maybe it has something to do with the history of Yugoslavia.
The problem with that is that it can easily be abused.
With the right exploit, you can make Yugoslavia stronger than non-aligned England conquering USA and coring USA + its former subjects.
You can form the Autonomus Region of Transylvania in West Banat, despite being only West Banat, conquer the rest of Transylvania, and when you unite yourself back all of Transylvania will be your core.
But why stop with Transylvania? This reunification affects every Serbian puppet at the time the focus is completed. You can puppet anyone you want before you get to the "Reunite the Kingdoms" focus, and you will integrate them, gaining cores on all their core lands and also inheriting all their divisions + navies.
Meaning, as Yugoslavia, you can core all of Europe, Africa, Asia and America. You can make a one world government full of Yugoslavian cores.

You don't have to even, if a puppet has a core on someone else when you integrate the puppet you get their foreign cores too, I integrated Transylvania (which why is that the releaseble for Banat and not the Banat Republic......, and I got cores on all Transylvanian cores in Romania, so you don't even have to rush to take them. At max it should just be East Banat, not the whole Greater Transylvania region from Romanian, since the Hungarian state still haven't been fixed....
 
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I didn't understood that part either, maybe it has something to do with the history of Yugoslavia.
The problem with that is that it can easily be abused.
With the right exploit, you can make Yugoslavia stronger than non-aligned England conquering USA and coring USA + its former subjects.
You can form the Autonomus Region of Transylvania in West Banat, despite being only West Banat, conquer the rest of Transylvania, and when you unite yourself back all of Transylvania will be your core.
But why stop with Transylvania? This reunification affects every Serbian puppet at the time the focus is completed. You can puppet anyone you want before you get to the "Reunite the Kingdoms" focus, and you will integrate them, gaining cores on all their core lands and also inheriting all their divisions + navies.
Meaning, as Yugoslavia, you can core all of Europe, Africa, Asia and America. You can make a one world government full of Yugoslavian cores.
You don't have to even, if a puppet has a core on someone else when you integrate the puppet you get their foreign cores too, I integrated Transylvania (which why is that the releaseble for Banat and not the Banat Republic......, and I got cores on all Transylvanian cores in Romania, so you don't even have to rush to take them. At max it should just be East Banat, not the whole Greater Transylvania region from Romanian, since the Hungarian state still haven't been fixed....
Dear devs (@podcat @Meka66 ) can you please explain if this is an oversight or an intended feature? If so, you gave Yugoslavia a superpower similar to the Spanish anarchists, and it should have been explicitely mentioned in the DD.
 
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I know why did they make it that way
If you do greater Yugoslavia you should be able to have cores on Bulgaria and they said it on stream. So I think it is only a bit of oversight, but at the same time I like it, since I like Yugo :)
 
Dear devs (@podcat @Meka66 ) can you please explain if this is an oversight or an intended feature? If so, you gave Yugoslavia a superpower similar to the Spanish anarchists, and it should have been explicitely mentioned in the DD.
It's a bug. I am working on a fix for the upcoming patch.

Devs are continuing their silence on Yugoslav tree.. not even sure if they are reading this anymore :/
I haven't had the time to scan through dev diary comments in a while. I have been reading through bug reports and working on fixes for issues with Yugoslavia for the upcoming patch, so rest assured, issues with the tree are being worked on!
 
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What about fixing Romania's Divide Yugoslavia. The way it has been changed to the decision tab, with no explanation in the focus itself, It currently makes no sense if you decide not to invite anyone. You just have to sit there constantly clicking states before you can send the event, clicking each state 3 times, with a 14 day cooldown, for each of the 13 states, for a grand total of 546 days, not counting the 70 days for the focus itself. It should be handled via event, like it was before the update. On top of that it is even missing some localisation.
 
What about fixing Romania's Divide Yugoslavia. The way it has been changed to the decision tab, with no explanation in the focus itself, It currently makes no sense if you decide not to invite anyone. You just have to sit there constantly clicking states before you can send the event, clicking each state 3 times, with a 14 day cooldown, for each of the 13 states, for a grand total of 546 days, not counting the 70 days for the focus itself. It should be handled via event, like it was before the update. On top of that it is even missing some localisation.
I'm working on a number of changes to how that decision works. In the patch, the missing loc will be fixed, and Yugoslavia will be very unlikely to accept your demands if nobody else has been invited. You also do not need three claims on a state, three is just where it becomes locked-in and nobody else can contest it. Part of the benefit of inviting more people is they can claim more of the states faster, meaning that it won't take as long to issue the demand.
 
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It's a bug. I am working on a fix for the upcoming patch.


I haven't had the time to scan through dev diary comments in a while. I have been reading through bug reports and working on fixes for issues with Yugoslavia for the upcoming patch, so rest assured, issues with the tree are being worked on!


I know that I often sound grumpy but this is because I really want this game to be good. So, thank you for replying Mekka66

Hopefully, more for Tito part of the branch would come if not with a patch, with the Soviet DLC.. something like occupied Netherlands focus branch could be implemented, and with addition of resistance mechanics, it would make wonders
 
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I'm working on a number of changes to how that decision works. In the patch, the missing loc will be fixed, and Yugoslavia will be very unlikely to accept your demands if nobody else has been invited. You also do not need three claims on a state, three is just where it becomes locked-in and nobody else can contest it. Part of the benefit of inviting more people is they can claim more of the states faster, meaning that it won't take as long to issue the demand.
It is fine if Yugo doesn't accept, because then you get a wargoal, so the first stage should be the old event. If they refuse and you decide not to go to war, you should get the new decisions. If you invite a nation they should probably get one stateclaim locked in from the start, ie: Slovenia for Germany, Dalmatia for Italy, Vojvodina for Hungary. If we can invite our puppet Hungary, why can't we invite Bulgaria? Following the landclaim decisions/second event and Yugo accept, there needs to be an option about what to do, simply occupy or balkanize. Addtionally, there probably needs to be an option to core West-Banat.
 
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