Hi peeps, just a quick question about early game career. I get the idea that you should try to salvage as many mechs as possible early on, both for the completionist aspect (get 1 of each chassis), but also to pick up better mechs to do harder contracts.
The problem I'm having is I'm coring mechs left, right and centre in error. Tried approaching from the side and blasting their left/right torso, but as my pilots are noobs the called shots are unreliable at best for hitting legs for the 3rd pilot hp. Hitting the head is nearly impossible without mg's.
I've not got the best setup(best I've found so far sadly), running Dragon with standard loadout + extra armour(dropped some LRM ammo), Enforcer with AC/10 + LLaser combo, Laser Firestarter with 6 SLaser, and a Vulcan with CQC Suite + 4 mg's + MLaser. The Enforcer and Dragon are too heavy handed for precise dismantling of mechs, but the Firestarter is a beast for dealing with left/right torsos. Vulcan is useful for mg's to the head but otherwise it's a bit meh.
The issue I'm having is that 2-3 pilot injuries is relatively straightforward, but consistently trying to incap the pilot is really really hard. Is there a knack to doing it that I'm missing out on?
The problem I'm having is I'm coring mechs left, right and centre in error. Tried approaching from the side and blasting their left/right torso, but as my pilots are noobs the called shots are unreliable at best for hitting legs for the 3rd pilot hp. Hitting the head is nearly impossible without mg's.
I've not got the best setup(best I've found so far sadly), running Dragon with standard loadout + extra armour(dropped some LRM ammo), Enforcer with AC/10 + LLaser combo, Laser Firestarter with 6 SLaser, and a Vulcan with CQC Suite + 4 mg's + MLaser. The Enforcer and Dragon are too heavy handed for precise dismantling of mechs, but the Firestarter is a beast for dealing with left/right torsos. Vulcan is useful for mg's to the head but otherwise it's a bit meh.
The issue I'm having is that 2-3 pilot injuries is relatively straightforward, but consistently trying to incap the pilot is really really hard. Is there a knack to doing it that I'm missing out on?