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As a general note - if an issue is posted in the bug forums and it's gotten a reply, it's in our database. If it's a severe issue, chances are that we're looking into it for the next big patch. :) Issues such as corrupted saves or sudden game-overs are definitely classed as severe, as is much else.
Does this mean that if it has not gotten a reply, the issue has been missed? In other words, does every issue that gets added to the database also receive a reply?

I'm happy to submit bug reports, but I'm pretty sure none of the ones I've submitted have ever received a reply. That's fine, as long as they're being seen - I don't care about the reply as long my report is actually reaching someone. But if no reply means "not seen", then I feel like I'm wasting my time.
 
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Just logged into my game which I was playing this morning. Domain holdings (which was 10/10 this morning) is showing as 10/1 and my vassals hating me as a result of the nine extra holdings.

Anyone else come across this as a result of todays patch?
 
Does this mean that if it has not gotten a reply, the issue has been missed? In other words, does every issue that gets added to the database also receive a reply?
I answered this earlier, but I'll do it again for visibility: no, not getting a reply does not mean it has been missed. Things can get added to the database without receiving a reply.
 
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Gonna point out that you guys hardcoded the female fertility limit and didn't account for fecund or dynasty perks (or changed values in the defines for futureproofing/compatibility).

Code:
marriage_ai_accept_modifier = {
...
                    age >= marriage_female_fertility_cutoff_age_value
                }
            }
        }
        desc = MARRY_LOW_FERTILITY_REASON
    }
    modifier = { # A Recipient is VERY unlikely to agree to a marriage where the Secondary_recipient is fertile and the Secondary_actor isn't if Secondary_recipient doesn't have children
        add = -200
        
        scope:secondary_recipient = {
            OR = {
                fertility > 0.1
                is_adult = no
            }
            OR = {
                AND = {
                    exists = scope:secondary_recipient.dynasty
                    scope:secondary_recipient.dynasty = {
                        OR = {
                            any_dynasty_member = {
                                count >= 2
                            }
                            dynasty_prestige_level > 1
                        }
                    }
                }
                is_ruler = yes
                is_close_or_extended_family_of = scope:recipient
                this = scope:recipient.player_heir
            }
            OR = {
                is_female = no
                age < 45
            }
            any_child = {
                count < 1
            }
        }
        scope:secondary_actor = {
            is_adult = yes
            OR = {
                fertility < 0.1
                AND = {
                    is_female = yes
                    age >= marriage_female_fertility_cutoff_age_value
                }
            }
        }
        desc = MARRY_LOW_FERTILITY_REASON
    }
    modifier = { # A Recipient is VERY unlikely to agree to a marriage where the Secondary_recipient is a fertile woman and the Secondary_actor is an underage boy who won't become an adult before the woman is infertile
        add = -200
        
        scope:secondary_recipient = {
            is_female = yes
            is_adult = yes
            age < 45
            OR = {
                AND = {
                    exists = scope:secondary_recipient.dynasty
                    scope:secondary_recipient.dynasty = {
                        OR = {
                            any_dynasty_member = {
                                count >= 2
                            }
                            dynasty_prestige_level > 1
                        }
                    }
                }
                is_ruler = yes
                is_close_or_extended_family_of = scope:recipient
                this = scope:recipient.player_heir
            }
        }
        scope:secondary_actor = {
            is_adult = no
        }
        marriage_fertile_age_reverse_value >= 43
        
        desc = MARRY_LOW_FERTILITY_REASON
    }
    modifier = { # A Recipient is VERY unlikely to agree to a marriage where the Secondary_actor is a woman and the Secondary_recipient is an underage boy who won't become an adult before the woman is infertile
        add = -200
        
        scope:secondary_actor = {
            is_female = yes
            is_adult = yes
        }
        scope:secondary_recipient = {
            is_adult = no
            OR = {
                AND = {
                    exists = scope:secondary_recipient.dynasty
                    scope:secondary_recipient.dynasty = {
                        OR = {
                            any_dynasty_member = {
                                count >= 2
                            }
                            dynasty_prestige_level > 1
                        }
                    }
                }
                is_ruler = yes
                is_close_or_extended_family_of = scope:recipient
                this = scope:recipient.player_heir
            }
        }
        marriage_fertile_age_value >= 43

Those hard-coded 'age < 45' entries would be better as 'age < marriage_female_fertility_cutoff_age_value'. I mean, in the game's current state it won't break anything too bad but the game should probably account for fecund and the level 5 dynasty perk in the blood line as it did before.
 
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Well, it still persists for me if we talking about thick yellow ones after conquest a land by me or my vassals.

Indeed, the issue with the borders is still present. Not only the yellow ones, but also white ones as well:

2020_10_16_2.png


These white borders just stay like this forever until I restart the game.
 
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Hello guys, have a problem after patch 1.1.3, I can't choose outfits from the DLC, the outfits of the Abbasids and the Holy Roman Empire.
1.jpg
 
Last edited:
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Indeed, the issue with the borders is still present. Not only the yellow ones, but also white ones as well:


These white borders just stay like this forever until I restart the game.

I was just about to post this, I am still getting this issue. It sucks having to restart the game every once in a while. not game breaking but it's just annoying.
 
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- Fixed a startup crash for CPUs with less than 4 logical cores that was introduced in the 1.1 patch
This is huge! People with dual cores can now actually play the game again since 1.0.3 and get the achievements that were made possible in 1.1.1. Thanks a bunch!