Hello, and welcome back to another Dev Diary for Battle for the Bosporus. We are coming up on the home stretch, and this week we are going to talk about the art, music and achievements for Battle for the Bosporus and the free update 1.10 Collie.
Art
In my personal and entirely unbiased opinion, the art department has really outdone themselves in this expansion. See for yourself:
National Spirit Icons:
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Design Companies:
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Focus Icons:
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After some feedback in last week's diary, we also changed some of the focus icons we have shown off for Yugoslavia:
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Portraits:
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Some absolutely spectacular beards on display here.
As part of the free update, Edwin Barclay, President of Liberia, now has his own portrait:
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Game finally literally playable.
The DLC also comes with a set of tech icons for the three new nations, plus some 3d art to go along with it. I quite like the Battlecruiser, the ex-German SMS Moltke, which will be a unique model for Turkey.
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And finally, we have the addition of Camels to our long lineup of tools with which to wage war. While we showed off Camelry as a unit for Turkey, it is also available for a number of other countries that historically operated Camel units during the game’s timeframe, such as the British garrison in Somalia or the French colonial forces.
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Turns out NATO doesn’t seem to have a proper counter for Camelry (an oversight on our part, I’m sure), so we made our own.
Music
The DLC also includes three new music tracks. You can listen to one of them (“Final Frontier”) here:
As a little treat for you, we also have the Loading Screen for Battle for the Bosporus in all its glory to use as a Wallpaper:
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I’m glad we finally have some cat representation in the game.
Achievements
View attachment 637996Finnish him: As Finland, defeat the Soviet Union without joining a faction
View attachment 637997I captured the Bosphorus and all I got was this lousy achievement: As Greece or Bulgaria, own both sides of the Bosporus. As Turkey, subjugate both Greece & Bulgaria.
View attachment 637998Istanbul is Constantinople. Again.: As Greece, capture Istanbul and rename it to Constantinople.
View attachment 637999Peter’s Pride: As Peter II of Yugoslavia, overthrow your uncle and become King.
View attachment 638000This is Madness!: As Greece, fulfill the Megali Idea and then form Greater Greece.
View attachment 638001Nobody’s Business but the Turks: Restore the Ottoman Sultanate.
View attachment 637991House of Kurds: As Kurdistan, hold all of your cores.
View attachment 637995Hellenic Civility: Win the Greek Civil War before 1937.
View attachment 638002Hoofin’ It: Unite Arabia with thirty camelry divisions.
View attachment 637992We’re Putting the Band Back Together: As Turkey, be in a faction with Germany and Austria-Hungary.
View attachment 638003Dracula’s Revenge: As Yugoslavia, establish the autonomous region of Transylvania and have it own all Romanian cores.
View attachment 638004Prussia of the Balkans: As Bulgaria capitulate Turkey while also controlling the rest of the Balkans, including Greece.
View attachment 638005Balkan Problem Solved: As Communist Bulgaria, form the United Balkan Federation and own all Balkan states as cores.
View attachment 638006Bad Romeance: Restore Byzantium and have Italy, Romania, and Russia as subjects.
View attachment 638007Totally Not Cool, Bromania: As Romania, change sides in the war and capitulate a former ally.
View attachment 638008Freedom or Death: As Greece, liberate Albania while being at war with Italy.
View attachment 638009Now This is Getting Childish: As Yugoslavia or Bulgaria, be at war while both countries are ruled by a child.
View attachment 637994Hardly Anything Sèvres: As the Ottoman Empire, hold the capitals of France, the United Kingdom, Italy, and Japan.
View attachment 638010One Nation Under Atatürk, Indivisible: As non-aligned Turkey, have zero negative state modifiers.
View attachment 638011Master Puppeteer: As Bulgaria, complete the focus The Fate of the Balkans while having 5 or more Balkan puppets.
That’s all for today. See you next week with the full changelog and some info on a new experiment we are running to make the game more accessible.