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That file didn't fix it, in fact it seems worse as now Moffett x2 and Chennault x 2.

I'm double-checking and indeed if you start a new game USA leaders are still messed. I dug a little deeper and it seems that the tag U57 is another USA tag, even tech teams are doubled. I only found a "Constitucionalistas" entry in an event chain related to a USA - MEX revolts during the 10s. I'm trying to figure out how to remove all the U57 references in '33 scenario, but I'm not a modder, so no guarantees.

If there's any modder passing by this thread, any help is very welcome :)

EDIT: it seems that replacing the USA tag in the U57.csv file solved the issue. I quickly checked starting a new game and seems fine. Copy this file in you EOD db/leaders folder.
 

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I'm double-checking and indeed if you start a new game USA leaders are still messed. I dug a little deeper and it seems that the tag U57 is another USA tag, even tech teams are doubled. I only found a "Constitucionalistas" entry in an event chain related to a USA - MEX revolts during the 10s. I'm trying to figure out how to remove all the U57 references in '33 scenario, but I'm not a modder, so no guarantees.

If there's any modder passing by this thread, any help is very welcome :)

EDIT: it seems that replacing the USA tag in the U57.csv file solved the issue. I quickly checked starting a new game and seems fine. Copy this file in you EOD db/leaders folder.
Yep - that solved all the duplicate issues. Thx.
PAW
 
Funny thing happened in my latest run with Germany. For some reason, Communist China did far better than usual in their civil war. They managed to annex Guanxi Clique and as such the Long March event did not fire. I kept on expecting to see Nationalist China annexing them outright, but they failed to do so. Finally in early 1937 Communist China annexed Nationalist China. And then for Japan fired the even Enemy at the Gates and they declared war immediately. Japan quickly overran Communist China and annexed it by mid 1937. This also meant no Tripartite joining from Japan and as such, I am quite curious how things will develop for Germany when war comes against USSR.
I am currently in May 1940, about to start Fall Gelb. Norway is conquered, Iceland as well, Greenland is next, Spain is in Axis (but they were a diversion as French and Brits concentrated on it and they will likely not last very long.

I estimate I will be able to invade England by no later than September.


Now on some details on my own fixes and balancing of the mod.

I changed the atrocious system of conversion to carriers, light or escort carriers from almost all ships.

I removed transports from the list of ships that can be converted. Light cruisers can be converted to CVE, Heavy Cruisers to CVL and Battleships/Battlecruisers to CV.

As Germany this means converting Hessen to a CV and maybe Emden to a CVE.

As an added modification I tied carrier aviation tree to the developments from Interceptor and CAS trees. In other words, to get 1934 CAG, you also need 1934 CAS and 1936 Interceptor.

Either way with careful research and wise ship investment it is possible to have around 4 CVs and 6 CVLs by September 1939. And on top of that several fleets of BBs and BCs for Atlantic raiding and interception. Some of the ship investments are real traps. I avoid building CLs, corvettes or CVEs. At some point you can disregard BBs as well, but keep BCs going. Building transports is important as well, I have around 20 by September 1939, in separate fleets with a CVE attached. 10-12 Marines are good to have too (I do not build those, I convert them from infantry).
 
Edge of Darkness is a great modification. Have played it two times as nazi Germany until 1940. I love it. The soundtrack is awesome and the unit icons are more diverse. Thank you so much.

I really like how you have reduced the amount of units most air-force commanders can lead. It changes the game quite a bit, not seeing 8 stack aircraft's on the attack, already in 1939. I also love the fact that you can convert ships. Same with the event building a factory for - oil - in Dresden I think it was? - Plus, the State Loan is a great idea. I have used in in both games.

Second. Suggestions.

If possible, in the next patch, please consider to implement the following.

1. The ability to write your own unit names. In the current version, the space bar is used to pause the game.
2. It might be me, but I think the campaign goals for the Polish campaign,,left out to explain the limit of losses to 50.000. (I had 47 so I just managed to complete).
3. In 1935, when the Wehrmacht is created, the forces should be deployed in a historical manner. Thus not all of them in Berlin. In the best of all scenarios the deployment should be with the accurate divisions. This goes also for the divisions from Austria, who were re designated with new numbers, after the Anschluss. For instance the 4th Austrian Infantry division was re designated to the 45th Wehrmacht division. https://en.wikipedia.org/wiki/45th_Infantry_Division_(Wehrmacht)
4. Implement the Welle System if possible.
5. Implement an option for a historical OOB of the Wehrmacht. Kind of like in Hearts of Iron 3, where you can have the software to build a theater force.
6. Special Forces are a good addon. Perhaps they need their own mann-power pool? Not sure what the ratio was, but it couldent have been that many who were accepted into those units. Maybe the same for Paras and Marines? The game objective should be to use them with greater care.

I am looking forwars to play this mod much more. Cant wait to see what kind of hell the eastern front will be.

Great mod. Thank you!
 
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I never understood the reason why so many people do not invade England in 1940. Way too many try to do that after Soviets fall and Americans enter the war.
I always invade England right after France, maybe a few months after that.
And once I invaded England before attacking France, that was a funny war...

It really should be difficult to cross the channel in a safe manner. The Royal Navy was superior to the Kriegsmarine.
 
Has anyone else noticed that after the first navel event for germany in 1935, there is another notice about a year later about construction of two BC the shoenhorst and gneseiu (spelling wrong but we all know what ships i am talking about), but in the construction que and when deployed they are in fact battleships not battlecruisers is this a wad?

I beliefe they are Battleships. Bismarck Class.
 
1. The ability to write your own unit names. In the current version, the space bar is used to pause the game.

This is an easy one: open with any text editor the config/buttons.txt file and search for shortcut = spacebar. Remove the entire line if you don't want any shortcut for pause or replace spacebar with whichever key you want to pause the game.
 
Suggestion if you get an event giving you a new unit but it is going to remove a unit from the game, before firing the event look up that unit in the game and remove any attached brigades. lost like three brigades when the unit became motorized or mechanized when i fired the event as the brigades did not carry over!
 
Edit: Nvm lol the leader file was just missing from leaders.txt, cant believe I never noticed it
Otherwise, I added a bunch of stuff from the Reichs Expansion Pack to my EoD branch, as well as I still continue my improved AI project. I'll probably put out a mega link at some point if someone's interested
 
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It really should be difficult to cross the channel in a safe manner. The Royal Navy was superior to the Kriegsmarine.
That depends on your strategy for invasion. I never cross the channel. Dover is way too fortified and too much of a bottleneck. I prefer building a fleet of at least 2 CVs and 3 CVLs and attack Scapa Flow. At the same time airborne landings from Amsterdam can reach Hull and Sheffield. Hull is particularly important as it has an undeveloped port which can be used to ferry Panzer or Moto units. Sheffield is usually the place where the AI likes to park its RAF planes. Taking those out is great.
And from there taking Manchester means that you can cut Britain in half in less than a week.

One bug though, always take Britain if Tripoli is in Axis hands. Otherwise there will be a bug showing up where England surrender, but at the same time England remains in Allies with capitol at Tripoli and Collapse of the British Empire fires oddly.
 
That depends on your strategy for invasion. I never cross the channel. Dover is way too fortified and too much of a bottleneck. I

It's not actually that bad.If you simultaneously attack with paratroopers ,marines and air support you can break it pretty qucikly and the AI can't really stop you once you land a single tank army.
 
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It's not actually that bad.If you simultaneously attack with paratroopers ,marines and air support you can break it pretty qucikly and the AI can' really stop you once you land a single tank army.

I have played until the fall of 1940, and I see that the mod has already taken care of boosting the AI. A good mod.
 
I have played until the fall of 1940, and I see that the mod has already taken care of boosting the AI. A good mod.
Yes, unless you use the new AI options for Sealion, the game might be too easy. But if you do, you might run into some bugs. The event was created on the idea that the player might invade Britain after defeating USSR, so it takes into consideration many events for USA.

That event is in dire need of some fixing. Historically, USA was unlikely to declare war on Germany if they invaded Britain. In fact, during the 1940 the isolationism in USA was prevalent and most americans were not even sure that Britain could resist to Hitler.

They do declare war if Canada is invaded, which is quite possible in this mod, as Italy usually sends troop transports to invade the undefended Canadian provinces, unless the English are quick enough to capture Italian East Africa.