@jiroro At first let me say you did a phenomenal job so far on the UX! Also loving the style and the art
I would like to recommend some suggestions. So without any further ado here they are:
1. The province/territory tab
I guess the picture is self explanatory but I provide a small description.
- I want to switch the food and province loyalty bar, because in my opinion the loyalty is more important and was on top since the beginning of the game. Also the addition of indicators, if food and loyalty increase, decrease or remain constant would be fine to see at first glance.
- Same goes with province investments. There is space, so you can move the icons a bit upwards and add the number of province investments below the icons including, which one is currently getting one (if this is the case at the moment).
- On the far right side I would add the manpower and the research points of the whole province and move the trade route icon a bit to the right.
- With the trade route icon moved, there should be enough space to add two more trade goods without overlapping trade good icons (I guess overlapping icons will be the case, the more trade goods in a province occurs). If the two icons get added, I would expand the "Import" button to match the lenght of all trade good icons for aesthetical reasons^^
- Small suggestion for the future - more detailed pictures/icons for the buildings in the building tab
View attachment 637538
I like that there is now a queue list in the building tab
2. Character tooltip
Already made this suggestion in another thread, but to put it into one post.
- The powerbase and personal wealth icons should be aligned in a straight column with the sex and age icon.
- Below of the personal wealth the traits of the character should be shown. This opens up the option for future updates to implement events, where your choice has to be related on the traits of the event related character. Because related characters are shown in an event message you can hover over him to show the tooltip and then hover over the traits to get the information you need for your choice in the event.
- Increase the size of the character portrait/model. - It appears a bit to small imo - I know there are some "large persian hat" issues, if you increase the size, but don't let hats rule character portraits sizes
View attachment 637539
3. Character screen/UI (not tooltip!)
If you look at the character UI picture of Antigonos Monophthalmos, I would enlarge the "model" of Antigonos I Monophthalmos resp. characters generally. It's the character screen/tab and he appears too small on a window about him. If you look at the picture you also notice, that there is enough space to the top and the right to enlarge the character model (portrait) without hiding anything important in the background (of the throne room). Same goes here: Don't let hats rule the character tab
4. Nation overview
I love the new design
Only suggestion: Please swap the "Provinces" tab and the "Nation Decisions" tab. So if you open the nation overview the provinces are shown by default and are placed first. Because if you think about a nation overview provinces and interactions with them are more on my mind than decisions I make just every few decades. Also this preserves, what is shown currently first if you open the nation overview.
I hope my suggestion can be implemented. Thanks again for your good work on the UI