in your opinion, what are the best tenets ? the most effective in terms of mechanics ?
Communion as mentioned above but would also say that Consolamentum is pretty powerful. Being able to time when your ruler dies is very convenient.
By the time you reform/create your religion you are usually strong enough without alliances so Syncretism is just useless in my book.I have found the Syncretism tenets to be quite useful if you can successfully guess what religions will become dominant. Being able to create alliances with big muslim/christian realms where you would normally by Evil is very powerful and can make it much easier for the smaller religions to get a foothold.
Communion is very good if you are a temporal ruler, as all the AI will throw money at you constantly and you can excommunicate troublesome vassals to tank their popularity. Esotericism lets you gain the powerful Wise Man trait and its upgrades from going on a pilgrimage.
Some of the tenets that are only available to very few faiths are also very powerful, like Adorcism for the Hausa faith, Sun Worship for Zunists and Bhakti for hinduists.
If you play tall you will convert all your counties sooner or later, if you play wide this makes your conversion harder since you have to convert culture first so it's very situational - might be useful in cultural unification of lands of the same faithCommunal identity hands down. Instant conversion of county in your culture at high fervor? I've seen France turned completely Adamite because of it.
By the time you reform/create your religion you are usually strong enough without alliances so Syncretism is just useless in my book.
Adoricism could be good if you could get that cogenital possessed trait and keep it in family
Having played for some time with Hindu I'd say Bhakti is average, not bad bonuses but not worth a tenet slot.
I don't see anything great in Sun Worship to be honest, at least from description
It really depends on playstyle, I'd wait with turning feudal until I'm empire so noone can mess with me and for that warmonger is great.I usually reform my religion way before I am steamrolling the map. Also, as a tribal having good alliances when turning feudal is key to not instantly being stomped by your neighbors during your period of rebuilding to feudal.
Adorcism gives Strong or Shrewd which are awesome. Possessed stops you from gaining further traits, so while it is useful it is generally not a preferable outcome.
Bhakti is average? What? Those permanent modifiers are some of the best you can get. They are better than nearly all lifestyle traits!
Sun Worship gives you reduced attrition in deserts, which makes combat in those regions much easier, gives a ton of piety from holding feasts and lets you execute people via sun trial for even more piety. It is basically the Ritual Celebrations and Human Sacrifice tenets combined!
Does AI change its behavior because of Divine Blood tenet?All memes aside, Divine Blood can also be useful for reducing border gore inside your realm (if you care about that kind of thing) since rulers will tend to keep it in the family and rarely inherit other lands.
It really depends on playstyle, I'd wait with turning feudal until I'm empire so noone can mess with me and for that warmonger is great.
Are you sure Possessed stops you from getting further traits? There is even genetic version from it which children can get, since it's great virtue giving +20 opinion that would make it pretty good combined with strong or Shrewd
What great do you see in these Bhakti modifiers? There are really much better things.
As for Sun Worship does this trial always end with death and give the same piety as Human Sacrifice? If yes then it's really good
Communal Identity might be ok if you reached your expansion goals and want to keep things stable, does pacifism really help with fervor? I think it's mostly moved by random events, first it goes down to like 30% and then boom 100% fervor...My personal opinion:
-> Pacifism: This turns off holy wars, which helps with the fervor death spiral. Also +10 opinion from other pacifists and +1 domain limit is nice, especially when you play in india, where there are a lot of pacifists besides your own faith.
-> Communal identify: Helps you with reconverting your provinces after heresy outbreaks if you spread your culture. Also +10 same faith opinion is pretty good.
-> Bhakti: Some of the bonuses here are really, *really* powerful. +20 spouse opinion and +10 dynasty opinion and +10 close relative opinion? Or maybe +20% XP-gain and +10 clergy opinion? If you can take this, then it's pretty much a must-pick.
-> Communion: As mentioned, it's pretty strong in combination with being a temporal head of faith.
-> Human Sacrifice: Need a cheap way to earn a lot of piety in a hurry? This is the tenet for you. Bonus points if everything is considered criminal in your faith.
-> Monasticism: A cheap way to disinherit people can be pretty convenient sometimes.
-> Ritual Celebrations: +5 opinion is always good, and the piety bonus is also nice. Not the strongest tenet in the world, but still good.
-> Consolamentum: This is surprisingly more useful than at first glance. Being able to die whenever you want and getting a reduced short reign penalty on top of that is pretty good.
-> Ancestor Worship: Additional Prestige is not the strongest thing in the world, but it can get pretty significant when your renown is high enough.
Honorable mentions: Pursuit of Power and Warmonger *would* be good if you didn't just get conquest CB for free by having clan government. Ecclesiarchy seems good at first glance because fervor is always running low, but the effect is too small to really make a difference.
Where did you see these Bhakti bonuses? I've put all bonuses I saw in the screenshot above (Vaishnavite faith)