I just bought CK3, and it crashes whenever I load the game. Crash logs:
[15:46:38][gfx_dx11_texture.cpp:131]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_texture.cpp:131): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
[15:46:38][gfx_dx11_master_context.cpp:478]: Failed creating texture
[15:46:38][gfx_dx11_swapchain.cpp:197]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_swapchain.cpp:197): DeviceRemoveReason returned: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application.
[15:46:38][gfx_dx11_shaderstate.cpp:57]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_shaderstate.cpp:57): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
[15:46:38][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:38][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[15:46:38][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:38][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:38][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[15:46:38][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:38][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:38][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[15:46:38][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:38][gfx_dx11_base_buffer.cpp:62]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_base_buffer.cpp:62): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
[15:46:38][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
[15:46:38][gfx_dx11_pixelbuffer.cpp:178]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_pixelbuffer.cpp:178): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
[15:46:38][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[15:46:38][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[15:46:39][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:39][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[15:46:39][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:39][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:39][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[15:46:39][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:39][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:39][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[15:46:39][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:39][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:39][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[15:46:39][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:39][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[15:46:53][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[15:46:53][pdx_terrain.cpp:528]: Failed to load textures
[15:46:53][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[15:46:53][gfx_dx11_master_context.cpp:407]: Failed creating index buffer
[15:46:53][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[15:46:53][gfx_dx11_master_context.cpp:407]: Failed creating index buffer
[15:46:53][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
[15:46:53][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
It looks like it could be a graphical bug. Anyone know what to fix?
[15:46:38][gfx_dx11_texture.cpp:131]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_texture.cpp:131): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
[15:46:38][gfx_dx11_master_context.cpp:478]: Failed creating texture
[15:46:38][gfx_dx11_swapchain.cpp:197]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_swapchain.cpp:197): DeviceRemoveReason returned: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application.
[15:46:38][gfx_dx11_shaderstate.cpp:57]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_shaderstate.cpp:57): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
[15:46:38][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:38][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[15:46:38][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:38][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:38][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[15:46:38][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:38][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:38][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VS_surroundmap
[15:46:38][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:38][gfx_dx11_base_buffer.cpp:62]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_base_buffer.cpp:62): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
[15:46:38][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
[15:46:38][gfx_dx11_pixelbuffer.cpp:178]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_pixelbuffer.cpp:178): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
[15:46:38][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[15:46:38][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[15:46:39][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:39][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[15:46:39][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:39][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:39][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[15:46:39][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:39][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:39][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[15:46:39][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:39][gfx_dx11_master_context.cpp:669]: Failed creating shader
[15:46:39][gfx_dx11_shaderstate.cpp:140]: Failed getting shader for VertexShaderFullscreen
[15:46:39][gfx_dx11_master_context.cpp:531]: Failed creating shader state
[15:46:39][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[15:46:53][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[15:46:53][pdx_terrain.cpp:528]: Failed to load textures
[15:46:53][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[15:46:53][gfx_dx11_master_context.cpp:407]: Failed creating index buffer
[15:46:53][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[15:46:53][gfx_dx11_master_context.cpp:407]: Failed creating index buffer
[15:46:53][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
[15:46:53][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
It looks like it could be a graphical bug. Anyone know what to fix?
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