I've never seen it. But I haven't played or watch enough full games to truly know. Has anyone seen it? I want to see it.
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Antigonid kingdom doesn't fall.
It might annoy some people but I think the game would play better if Carthage and Antigonids were weaker over time or maybe Rome more aggressive. And the tribes stay small and divided, maybe diplomatic confederations of tribes.
Because AI doesn't want to fight a peer nation. It will pick a weaker target.
I can't get past bugs to see what happens in my games now. I thought it was one of the virtues of IR that different runs resulted in very different worlds, so, assuming Carthage and the Antigonids are ending up usually dominant in their respective spheres, I think it would be good to take them down a notch. Surprised, really, that the Antigonids aren't having trouble between the ramped-up civil wars and being surrounded by enemies. Carthage I can see as a problem - republics tend to be more stable, and there's just nothing around to challenge it.In I:R, Rome won't roll over anything but petty states around Italia and then north. Those Germanic tribes are weakest and least likely to have a dominant state among them. In the west the Gauls consolidate. Carthage really eats up Iberia fast. And they get stronger instead of weaker.
Antigonid kingdom doesn't fall. The Selukids are always in and out of a civil war. Avernia becomes a major power and usually is a few steps away from controlling most of France
It might annoy some people but I think the game would play better if Carthage and Antigonids were weaker over time or maybe Rome more aggressive. And the tribes stay small and divided, maybe diplomatic confederations of tribes.
I can't get past bugs to see what happens in my games now. I thought it was one of the virtues of IR that different runs resulted in very different worlds, so, assuming Carthage and the Antigonids are ending up usually dominant in their respective spheres, I think it would be good to take them down a notch. Surprised, really, that the Antigonids aren't having trouble between the ramped-up civil wars and being surrounded by enemies. Carthage I can see as a problem - republics tend to be more stable, and there's just nothing around to challenge it.
Also, always Avernia, really? My experience with barbs was that which one hit it big was different every time.
Wait. Has nobody got a single screenshot of AI rome owning Carthage?
In I:R, Rome won't roll over anything but petty states around Italia and then north. Those Germanic tribes are weakest and least likely to have a dominant state among them. In the west the Gauls consolidate. Carthage really eats up Iberia fast. And they get stronger instead of weaker.
Antigonid kingdom doesn't fall. The Selukids are always in and out of a civil war. Avernia becomes a major power and usually is a few steps away from controlling most of France
The Antigonids are still far too stable, even though events should have them crumble and crash. Alas no, feudatories usually stay with them, and I have seldom if ever seen Pergamon be released.
Ok you're not wrong. I mean I figure if it did happen someone would have one by chance though.you're expecting people to go digging for months old screenshots?
it would be prtty hard for AI rome to take carthage rn, since they cant build ships. but im pretty sure ive seen it on 1.3 / 1.4 patches sometimes..
I don't think this game allows for historical alliances or tribes picking their hegemon at all. If they show up it's just random chance based on very basic gameplay mechanics.I like playing tribes on the Iberian Peninsula. Prior to 1.5 and after the reduction of retinues and elimination of tribe to tribe fuedetoires, it became excruciating... expansion very slow with most tribes on equal footing and with very little manpower early. Extremely difficult to get established before Carthage rolls through. Got worse in 1.5 as Carthage & its buddies are much more ground troop focused.
Point is, it’s extremely aggravating that it’s near impossible to get an Alliance with Rome to get some level of protection. IRL tribal affiliations with Rome and Carthage was a big flashpoint between the two powers. In game it might trigger more conflict between Rome & Carthage if Rome AI would be programmed to actively seek & protect some tribal allies to keep Carthage in check.
I don't think this game allows for historical alliances or tribes picking their hegemon at all. If they show up it's just random chance based on very basic gameplay mechanics.
I kind of wish tribes would see the writing on the wall and have to consolidate or pick a hegemon winner to live under.