Because right now it's this thing that I don't really like to engage with. It's boring, it's rote, it takes time away from what I really want to be doing. Mostly though it's just boring and uninteresting. Wait a time, move your pieces. Wait a time, move your pieces. There's nothing there I want to really be doing.
I would honestly not care if it was gone. It feels like an idea from a totally different game. I never feel like my colony's survival depends on it, but I'm also not able to really meaningfully engage with it. It doesn't solidify my colony's place in the world. The only thing I absolutely need is research and as I don't have to yoink my specialists back to obtain it, it's the easiest resource to get other than it's not common.
I don't know, it just feels like you could send specialists out and have them look for specific things with chances attached and then have them come back. The fact that it just pulls me out of the city building map bores me. It strikes me that the overworld seems to be a relic from like Sid Meier's Post Apocalyptia than Surviving the Aftermath. It's like it's out of a 4X and not a good one at that.
I think this may be one of the cases where the developers are not following the fun.
Because I mean you might like the overworld, you might find some things interesting, but I keep asking myself, "Am I enjoying dealing with the overworld?" And the answer is always not really.
I would honestly not care if it was gone. It feels like an idea from a totally different game. I never feel like my colony's survival depends on it, but I'm also not able to really meaningfully engage with it. It doesn't solidify my colony's place in the world. The only thing I absolutely need is research and as I don't have to yoink my specialists back to obtain it, it's the easiest resource to get other than it's not common.
I don't know, it just feels like you could send specialists out and have them look for specific things with chances attached and then have them come back. The fact that it just pulls me out of the city building map bores me. It strikes me that the overworld seems to be a relic from like Sid Meier's Post Apocalyptia than Surviving the Aftermath. It's like it's out of a 4X and not a good one at that.
I think this may be one of the cases where the developers are not following the fun.
Because I mean you might like the overworld, you might find some things interesting, but I keep asking myself, "Am I enjoying dealing with the overworld?" And the answer is always not really.
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