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EU4 - Development Diary - 14th of July 2020

Good morning! Last week I revealed that the focus of the next update is South-East Asia, and gave a brief overview of the map setup for the mainland part of that region. Following on from that, today we’re going to look at Maritime South-East Asia.

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This rework is somewhat more radical than the rework of the mainland, which focussed primarily on adding detail and tactical depth to the existing setup. For the Maritime region I wanted to provide a very different and much more engaging campaign experience that reflected the thriving and diverse Malay world that existed historically.

First thing to note is that all of the surrounding sea zones have been converted to Inland Seas, meaning that galleys get combat bonuses in the region. Naval warfare was very important in the Malay world, and Malay fleets tended to consist of smaller vessels not unlike those used in Mediterranean warfare.

Let’s take a closer look at the map:

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Seen here is the Malay Peninsula and the island of Sumatra. Pattani and Kedah are no longer one-province minors; Pattani receives the inland province of Gerik, which historians believe may have been the origin of the kingdom, whie Kedah receives Penang, which would eventually become a point of conflict between the Sultanate and the British East India Company.

Malacca remains the dominant power on the Peninsula, but no longer controls the eastern half. The Sultanate of Kelantan and the Kingdom of Pahang are now independent. Pahang is the last non-Muslim polity on the Peninsula, and would historically be conquered by Malacca in 1454 and made into a vassal state. Its last Maharaja, Dewa Sura, sits upon a precarious throne. Kelantan is another city-state that would eventually fall to Malacca, and in 1444 shares a dynasty with the Sumatran nation of Jambi. Malacca has gained the province of Singapura, modern Singapore. Singapura is the origin of the Malacca Sultanate, and according to legend also the origin of many other Malay dynasties.

Quite a lot has changed on Sumatra. Besides its many additional nations and provinces, the central inland part of the island is now impassable. This to emphasize the importance of navies in the region and reflect how difficult it was to march armies across this hostile terrain.

There are several accounts of the origins of the Aceh Sultanate, located at the northern tip of Sumatra. It is generally considered to have come into being at the end of the 15th Century, being preceded by a kingdom named Lamuri about which we know little. I have opted to take a slightly ahistorical route and represent Aceh as a Sultanate in 1444. Aceh is one of the historical “winners” of the region; Sultan Iskandar Muda launched a successful campaign in the 17th Century that resulted in the conquests of much of Sumatra and the Malay Peninsula, and prior to that Aceh was already the dominant power in northern and western Sumatra. Aceh is also referred to as the “Porch of Mecca” owing to its importance in the spread of Islam to Maritime South-East Asia.

Western Sumatra is ruled by the Hindu and Buddhist nations of Barus, Pagaruyung, and Indrapura. Eastern Sumatra is far more Islamized, with the Sultanate of Deli, Siak, and Jambi having embraced the Sunni faith and leaving Palembang as the last Hindu state on that side of the island. On the topic of Palembang, it remains under the rule of Chinese elites following the expulsion of the pirates by Zheng He, and players that own Golden Century still have the option to restore the pirates to power. Palembang has received an additional province on the southern tip of the island; the area today known as Lampung produced an immense amount of pepper and as such has been given a significant goods produced modifier.


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Onwards to Java! The familiar kingdoms of Majapahit (Mahajapit, Majahapit, Mapajahit, Mahapajit, Mapajahit, Majahapit?) and Sunda have received a fair few additional provinces - Java is a very populated place both historically and today. Sunda is now the home of the Sundanese people, a new culture in the Malay group made distinct from Javanese. Two new nations appear on the map in 1444: Blambangan and Bali. Both are represented as Tributary States of Majapahit. Majapahit is a nation in its death throes. An empire that once spanned across Maritime South-East Asia is now struggling to hold together its remaining Javanese territory. We’ll talk more about the fall (and potential resurgence) of Majapahit in a later dev diary.


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Here we have Borneo (left), Sulawesi (center) and the Moluccas (right). These more distant nations, with the very notable exception of Brunei, have yet to embrace Islam and follow a mix of Hindu and Animist faiths. The Hindu kingdoms of Borneo are Sambas, Berau, Kutai, and Banjar. The Animist kingdoms of Sulawesi are Makassar, Bone, Luwu, and Buton. Coastal Borneo would become dominated by the Bruneian Empire during our period, which will be reflected in Brunei’s mission tree. The interior of Borneo remains impassable. Even today it is extremely difficult to traverse except by its indigenous tribal people, and no nation in our time period attempted to make incursions into the interior, being fully aware of the impossibility of maintaining rule.

Ternate and Tidore are the only nations in the aptly named Spice Islands. Tidore and Ternate share a small mission tree that allows them to colonize the surrounding islands. In 1444 they have a monopoly on a new trade good: Cloves. Cloves initially exist only on Tidore and Ternate themselves, but have a very high chance of being discovered on colonized provinces in the surrounding islands. With a base price of 8, a province effect of +20% local trade power, and a trading bonus of +5% trade efficiency Cloves are by far the most desirable trade good in the game prior to the availability of Coal. Note that as always, numbers presented in dev diaries are not final.


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The formable nation of Malaya has undergone several changes. Firstly, the requirements have changed to owning at least 40 provinces in the Malaya or Indonesia regions, as well as several specific provinces depending on your religion. When you form Malaya, you’ll immediately get an event giving you the option of what to name your new nation. You can always choose Malaya or Nusantara (a geographical Malay term for the entire region). If you have the Srivijaya dynasty - Malacca begins with it in 1444 - you can choose Srivijaya, while if you form the nation as Majapahit you can choose to name yourself the Majapahit Empire. This uses the same cosmetic name change mechanic that we introduced with the Kingdom of God in 1.30.

That’s all for this week! I haven’t yet decided on the topic of next week’s dev diary - most likely we’ll focus on a major nation in South-East Asia. If there’s any nation either in Mainland or Maritime South-East Asia you want me to talk about in more detail for next week, let me know in the comments and I’ll consider it. Until then, have a great week!

Moderator Note:
Neondt and gigau have - multiple times - said that the subject of the DDs are South East Asia. Given that the developers tasked with bug fixes and balancing issues are not here and not available to answer your questions in any meaningful way, we are not entertaining those topics in Neondt's threads. Posts ignoring this warning and those posted by the demi-moderators will be deleted and the user infracted as all those posts do is serve to create a negative emotion feedback loop.
 
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Hope Philippines is focused too. I'm actually pretty happy with the current map but some tweaks would be a welcome addition.

For example giving it the same colonial bonuses similar to Tidore and Ternate since the existing polities there were pretty similar in that they were sea-based and colonized new islands as a way to spread thier people.

It was Europe's primary gateway to Southeast Asia, Ming and Japan via Castillian Spain. Castillian and Spaniards are still used interchangeably to refer to people from Spain in the Philippines even today.

It was the main cultural and trade exchange route between the Far East and the New World via the Acapulco-Manila Galleons. Manila was used as a drop off point for new world goods such as chili peppers, chocolate, and European manufactured goods and weapons (via New Spain) in exchange for Ming's silver, porcelain and Spice islands spices. If trade nodes are reworked then it is essential that this two-way exchange is reflected. It also opens up colonial play for Far-eastern countries via the Pacific instead of the current one way flow or the inefficient California flow towards East Asia.

The Philippines was also ruled by Spain via New Spain (Mexico) instead of directly from Madrid until Mexico attained independence so there are some interesting events that can be implemented related to the new world, specifically the New Spain and Mexico tags.

Spain also made it their mission to intensively conver the whole Philippine archipelago to Catholicism. This in stark contrast to the Portuguese, British, Dutch and the French that largely left the local culture and religions intact and just saw their SEA colonies as profit machines. The Catholics that tried to convert Japan were mostly based in the Philippine missions so an event that triggers the conversion should be included if Japan has an event that can convert it to Christianity. The Philippines is the only Christian nation/territory/colony in the entire region starting in the 1600s til today. It would be interesting to see the Philippine area participate in the HRE papal politics if they can keep their independence.

The name Philippines should only be reserved if any nations that occupy the archipelago comes in contact with any of the Europeans since that is a European related name. Otherwise just keep the local tags since the concept of the Philippines as a unified entity and/or territory wasn't really a thing until it became Spain's colony.

The British tried to wrestle the Philippines from Spain as well so this could be an event to introduce the Anglicans as well. This would also be a great new achievement for the British isle tags.

As you can see, the Philippine area and it's interactions with Europeans is pretty important and I actually expected to have more of this highlighted when I first picked up the game. And especially when colonialism was reworked.

If resources are limited, just changes to national ideas would be good, I think. Make it so that every nation in the Phillipines area gets the following national ideas and/or bonuses.


-10% idea cost (to reflect the extensive contact between the New World, Ming and Europeans)
-10% dev cost (so they can develop for institutions that reflects the European contact - Name it 'the Acapulco Galleons' for historical accuracy. )
Keep the various naval national ideas as well.

+20 settler bonus (to reflect that they have to colonize the islands around them) as the ambition bonus or one of the national ideas.
 
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This seems like a very useful update. Since we are apparently getting more trade goods, perhaps we can get more spice types, for this region and other places. Nutmeg comes to mind, and of course pepper should be introduced, along with others, so we can get rid of the generic "spice" trade good.

While looking into trade goods, a revision of the metals is also needed. Currently we have gold mines, but no silver mines, despite silver being the major metal used when minting coins and affecting trade (introduce a trade modifier to represent the effect of silver mines on the local economy, and retain the inflation effect for gold only, not for silver and especially not for loans.

We have copper mines, but some of them (Cornwall) are really tin mines, while others represent a mixture of silver and copper.
We have the excelletn feature of the Austrian Schwaz silver mine, but strangely, there is no silver mine in Saxony, despite major silver mining taking place there, enabling this rich duchy to pull above its weight and fend off larger enemies. The Schneeberg silver mine (1471?) should be treated like Schwaz, and added to the game, along with the Saxon ore mountains, in the province of Meissen, which is lacking, even after the 1.30 patch

The bullion famine of the 15th century and the recovery from it could be better represented in-game. And special events should be added, representing the invention of better drainage systems allowing water to be pumped out of existing mines, so production could be restarted, and the invention of liquation, first documented in Nuremberg in 1453, (the process of separating silver and copper), which was more important for the renaissance economy in Europe than the Printing Press, according to several experts.

These inventions led to the reopening of many old silver mines, one example is Goslar (Rammelsberg), which should convert to producing copper/silver during this period.

Perhaps the content design staff could take a look at new trade goods?

Mercury, sulphur, lead (hint, hint, nudge, nudge)
 
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The only map change to the Phillipines that I could see is the addition of Ma-i in Mindoro. This was included in my original suggestion for the Phillipines, which was the basis for the current setup of the region.

 
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I’ve been waiting for the inland sea change since I bought this game! Heavy ships are way too expensive and don’t reflect the maritime traditions of this region.
 
The SEA nations themselves might have, but that's how important their trade of it must be, like how incense might be not very valuable to locals but the trade is worth alot. I do wonder what this means for the rise and decline of spice trade events tho
The SEA nations themselves might have, but that's how important their trade of it must be, like how incense might be not very valuable to locals but the trade is worth alot. I do wonder what this means for the rise and decline of spice trade events tho
I meant valuable not inside their own country, but in the region. Was the regional trade of cloves valuable enough to warrant a 8 base price? Or should it be something like 4 (or just Spices but that's another issue) and then get a +100% event once Europeans get a foothold in the region?
 
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Don't know how I feel about the native language being used for Malaya in the English copy of the game, while I get the idea it just seems odd considering literally every other tag in the game. I mean if we saw Deutschland, Eire, Italia, Rossiya, Nippon, Espana, Srbija, Hrvatska and so many other native language names for countries, it just seems odd to single it out for Malaya. I hope if the AI forms the tag they keep Malaya, the option is nice for those who want it though.

I can't comment much on the map changes but it does look good, new cultures is always interesting, looking forward to this, presumably, smaller update.
 
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Don't know how I feel about the native language being used for Malaya in the English copy of the game, while I get the idea it just seems odd considering literally every other tag in the game. I mean if we saw Deutschland, Eire, Italia, Rossiya, Nippon, Espana, Srbija, Hrvatska and so many other native language names for countries, it just seems odd to single it out for Malaya. I hope if the AI forms the tag they keep Malaya, the option is nice for those who want it though.

I can't comment much on the map changes but it does look good, new cultures is always interesting, looking forward to this, presumably, smaller update.
It prevents them having to form several new tags, as well as the mission tree being shared between them, as once you've unified the region you expand out, like how bharat and hindustan go to indochina and persia once done
 
Speaking of naval doctrines…

 
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Giving the filipine cultures a naval doctrine that let's them "raid coasts" would be nice. (Otherwise include it in national ideas/traditions or government.)

My dream was always to be a Filipino viking closest I'll get.
 
I find it out of place to add cloves but not nutmeg too, since nutmeg is the primary reason europeans came to Banda islands, which are also missing from the game's map.
 
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Don't know how I feel about the native language being used for Malaya in the English copy of the game, while I get the idea it just seems odd considering literally every other tag in the game. I mean if we saw Deutschland, Eire, Italia, Rossiya, Nippon, Espana, Srbija, Hrvatska and so many other native language names for countries, it just seems odd to single it out for Malaya. I hope if the AI forms the tag they keep Malaya, the option is nice for those who want it though.

I can't comment much on the map changes but it does look good, new cultures is always interesting, looking forward to this, presumably, smaller update.
You mean about the option of naming Malaya as Nusantara ? You are very wrong then. Malaya is a name for British colony in the region, it's not the name of the region. Europeans only named the region as East Indies. That is completely out of place for local nations to unite the region and just call themselves East Indies, a name coined by europeans. The name Malaya is completely out of place too because that's the name Britain used for their colony in today's Malaysia, Singapore, and Brunei. Once again, it doesn't make sense to name a country that is a cultural union of the Malay culture group as Malaya, a name of British colony limited to only those 3 country, when you need much more than that in order to form it. They really should just get rid of the name Malaya because it's completely out of place.
 
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I mean if we saw Deutschland, Eire, Italia, Rossiya, Nippon, Espana, Srbija, Hrvatska and so many other native language names for countries, it just seems odd to single it out for Malaya.
Catalonia used to be called "Catalunya", in the patch where that tag was added.
There are several endonyms in central america and kongo region. In europe we have tags such as "Alençon".
I guess if a country or region just doesn't have english name, it's ok to use authentic one. But as already pointed out, "Malaya" is not the name of the region.
Same with "Bharat" also, using your line of reasoning, it should be called "India".
 
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So, no chance that Riau island (in the new setup a part of Sambas) will become its own province (possibly uncolonized)???

I know I'm repeating myself, but heck, this is a SEA update and there aren't any island provinces added...?!!
 
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