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EU4 - Development Diary - 14th of July 2020

Good morning! Last week I revealed that the focus of the next update is South-East Asia, and gave a brief overview of the map setup for the mainland part of that region. Following on from that, today we’re going to look at Maritime South-East Asia.

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This rework is somewhat more radical than the rework of the mainland, which focussed primarily on adding detail and tactical depth to the existing setup. For the Maritime region I wanted to provide a very different and much more engaging campaign experience that reflected the thriving and diverse Malay world that existed historically.

First thing to note is that all of the surrounding sea zones have been converted to Inland Seas, meaning that galleys get combat bonuses in the region. Naval warfare was very important in the Malay world, and Malay fleets tended to consist of smaller vessels not unlike those used in Mediterranean warfare.

Let’s take a closer look at the map:

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Seen here is the Malay Peninsula and the island of Sumatra. Pattani and Kedah are no longer one-province minors; Pattani receives the inland province of Gerik, which historians believe may have been the origin of the kingdom, whie Kedah receives Penang, which would eventually become a point of conflict between the Sultanate and the British East India Company.

Malacca remains the dominant power on the Peninsula, but no longer controls the eastern half. The Sultanate of Kelantan and the Kingdom of Pahang are now independent. Pahang is the last non-Muslim polity on the Peninsula, and would historically be conquered by Malacca in 1454 and made into a vassal state. Its last Maharaja, Dewa Sura, sits upon a precarious throne. Kelantan is another city-state that would eventually fall to Malacca, and in 1444 shares a dynasty with the Sumatran nation of Jambi. Malacca has gained the province of Singapura, modern Singapore. Singapura is the origin of the Malacca Sultanate, and according to legend also the origin of many other Malay dynasties.

Quite a lot has changed on Sumatra. Besides its many additional nations and provinces, the central inland part of the island is now impassable. This to emphasize the importance of navies in the region and reflect how difficult it was to march armies across this hostile terrain.

There are several accounts of the origins of the Aceh Sultanate, located at the northern tip of Sumatra. It is generally considered to have come into being at the end of the 15th Century, being preceded by a kingdom named Lamuri about which we know little. I have opted to take a slightly ahistorical route and represent Aceh as a Sultanate in 1444. Aceh is one of the historical “winners” of the region; Sultan Iskandar Muda launched a successful campaign in the 17th Century that resulted in the conquests of much of Sumatra and the Malay Peninsula, and prior to that Aceh was already the dominant power in northern and western Sumatra. Aceh is also referred to as the “Porch of Mecca” owing to its importance in the spread of Islam to Maritime South-East Asia.

Western Sumatra is ruled by the Hindu and Buddhist nations of Barus, Pagaruyung, and Indrapura. Eastern Sumatra is far more Islamized, with the Sultanate of Deli, Siak, and Jambi having embraced the Sunni faith and leaving Palembang as the last Hindu state on that side of the island. On the topic of Palembang, it remains under the rule of Chinese elites following the expulsion of the pirates by Zheng He, and players that own Golden Century still have the option to restore the pirates to power. Palembang has received an additional province on the southern tip of the island; the area today known as Lampung produced an immense amount of pepper and as such has been given a significant goods produced modifier.


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Onwards to Java! The familiar kingdoms of Majapahit (Mahajapit, Majahapit, Mapajahit, Mahapajit, Mapajahit, Majahapit?) and Sunda have received a fair few additional provinces - Java is a very populated place both historically and today. Sunda is now the home of the Sundanese people, a new culture in the Malay group made distinct from Javanese. Two new nations appear on the map in 1444: Blambangan and Bali. Both are represented as Tributary States of Majapahit. Majapahit is a nation in its death throes. An empire that once spanned across Maritime South-East Asia is now struggling to hold together its remaining Javanese territory. We’ll talk more about the fall (and potential resurgence) of Majapahit in a later dev diary.


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Here we have Borneo (left), Sulawesi (center) and the Moluccas (right). These more distant nations, with the very notable exception of Brunei, have yet to embrace Islam and follow a mix of Hindu and Animist faiths. The Hindu kingdoms of Borneo are Sambas, Berau, Kutai, and Banjar. The Animist kingdoms of Sulawesi are Makassar, Bone, Luwu, and Buton. Coastal Borneo would become dominated by the Bruneian Empire during our period, which will be reflected in Brunei’s mission tree. The interior of Borneo remains impassable. Even today it is extremely difficult to traverse except by its indigenous tribal people, and no nation in our time period attempted to make incursions into the interior, being fully aware of the impossibility of maintaining rule.

Ternate and Tidore are the only nations in the aptly named Spice Islands. Tidore and Ternate share a small mission tree that allows them to colonize the surrounding islands. In 1444 they have a monopoly on a new trade good: Cloves. Cloves initially exist only on Tidore and Ternate themselves, but have a very high chance of being discovered on colonized provinces in the surrounding islands. With a base price of 8, a province effect of +20% local trade power, and a trading bonus of +5% trade efficiency Cloves are by far the most desirable trade good in the game prior to the availability of Coal. Note that as always, numbers presented in dev diaries are not final.


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The formable nation of Malaya has undergone several changes. Firstly, the requirements have changed to owning at least 40 provinces in the Malaya or Indonesia regions, as well as several specific provinces depending on your religion. When you form Malaya, you’ll immediately get an event giving you the option of what to name your new nation. You can always choose Malaya or Nusantara (a geographical Malay term for the entire region). If you have the Srivijaya dynasty - Malacca begins with it in 1444 - you can choose Srivijaya, while if you form the nation as Majapahit you can choose to name yourself the Majapahit Empire. This uses the same cosmetic name change mechanic that we introduced with the Kingdom of God in 1.30.

That’s all for this week! I haven’t yet decided on the topic of next week’s dev diary - most likely we’ll focus on a major nation in South-East Asia. If there’s any nation either in Mainland or Maritime South-East Asia you want me to talk about in more detail for next week, let me know in the comments and I’ll consider it. Until then, have a great week!

Moderator Note:
Neondt and gigau have - multiple times - said that the subject of the DDs are South East Asia. Given that the developers tasked with bug fixes and balancing issues are not here and not available to answer your questions in any meaningful way, we are not entertaining those topics in Neondt's threads. Posts ignoring this warning and those posted by the demi-moderators will be deleted and the user infracted as all those posts do is serve to create a negative emotion feedback loop.
 
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If you are doing cloves can you also do nutmeg and add the Banda islands as a very tiny province?

Europeans fought tooth and nail over the Banda islands and particularly Run island for control of the nutmeg trade which was worth exorbitant amounts of money on the European market, the Banda islands were the only places it grew until later capture by the British in 1810 when it was transplanted to other colonies.
 
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I'm going to implement this in one specific case but in general no.

Are you thinking about a Dai Viet that would become Emperor of China? :cool:

About cloves, I have no problem with their announced value. The more a good is rare, the more it's expensive. We talk about few island provinces that will lead to an hard competition for their control by the colonizers. The numbers announced about trade power bonus are strong, but aren't killers compared to centers of trade. Now these two pieces of land really deserves their name and will leads to aggressive strategies. I love that, this is exactly what the area needed. Stakes!
 
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@neondt Sulu, Palawan, Maguindanao, and Lanao should have the Bangsamoro culture instead of Filipino. Davao, Butuan, and Caraga should have Lumad. Everything in the Visayas area should be Bisaya. In the Luzon area, it should be Tagalog. Filipino is not and never was an actual culture. It is a purely artificial and entirely false national identity propagated by colonial masters to make governance easier.
Dude chill, this is like the 5th time this thread you've demanded a remake of culture.
If there's going to be a Filipino nation, it definitely should not be named Filipinas. Filipinas is named for Felipe of Spain. In my opinion, there should be two possible "Filipino" nations. If its Muslim, Bangsamoro; and if not, Haring Bayan(in correspondence to Haring Bayang Katagalugan).
It should have multiple names, using the model with originally kingdom of God and now Malaysia, which I'm pretty sure comes from IR having various localisations depending on dynasties (Persian empire being seleucid or achamenid for example)
Oh boy, we are getting more tags, YAY. Can't wait to improve relations with them all to avoid a coalition. Will there be new sprites though? I really need to see a tiny picture of half-naked indonesian with a spear, for just $15.99.
More tags means more people to charter trade companies off, and not just first come first serve colonisation
Hey so I've seen some of you guys liked my little idea. I hope that there will be a formable Filipino nation, it could be simply named as Filipinas/Pilipinas. I'm just very excited for the SEA update, and here are my ideas for the Filipino ideas, to give the developers an insight.

Trad:
+15% infantry combat ability
+10% production efficiency

A path to Thalassocracy - +1 yearly naval trad

The Moro Pirates - +25% privateer efficiency, +10% embargo efficiency

The riches of the archipelago - +10% goods produced

A nation of Seafaring people - +20% colonial range

Settling the outer islands - +20 global settler increase

Tagalog seafarers - +20% morale of navies

Lessons from Cebu:
+20% galley combat ability

Ambition:
+5% discipline


So here's my explanation for every bonuses I thought of.

+15% inf combat ability - from Maguindanao's +10% inf combat ability but of course improved for being a formed nation.

+10% production efficiency - Luzon idea 7

+1 yearly naval trad - Cebu idea 1

The Moro pirates - Maguindanao idea 7

+10% goods produced - Maguindanao idea 3

+20% colonial range - if we look at history, the Austronesians including the Filipinos were seafaring people settling a lot of islands prior to EU4.

+20 global settler increase - same to the generic malay sultanate ideas and the Moluccan idea

+20% morale of navies - Luzon ambition

+20% galley combat ability - Cebu tradition

+5% discipline - being an isolated nation, whilst maintaining naval superiority, an army with a good quality will be able to protect herself from invaders.

Before forming the Filipino nation, all of the following provinces must be controlled. (All of the provinces of the Filipino kingdoms and Palawan)

For the missions, I think the nation should be focused on colonizing and developing the Philippine archipelago before expanding militarily while it will also have the mission or event to convert to Catholic in the 1500s or 1600s.

Hope you guys liked my idea, I hope there are no hate comments,but I accept constructive criticism,what do you guys think?
That's way too OP, even if recently they've made OP post colonial nation ideas to diversify MP games. Look at other regions for how they take various ideas from the tags that could form them but rarely as powerfully, 20% galley ability definetly
 
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Dude chill, this is like the 5th time this thread you've demanded a remake of culture.

It should have multiple names, using the model with originally kingdom of God and now Malaysia, which I'm pretty sure comes from IR having various localisations depending on dynasties (Persian empire being seleucid or achamenid for example)

More tags means more people to charter trade companies off, and not just first come first serve colonisation

That's way too OP, even if recently they've made OP post colonial nation ideas to diversify MP games. Look at other regions for how they take various ideas from the tags that could form them but rarely as powerfully, 20% galley ability definetly


Hmmm, the ideas are just mixed from certain ideas of the Filipino kingdoms. The +20% galley combat ability is from Cebuan traditions.


I guess maybe making the morale of navies to +15% or +10% is already good if it's OP. The +5% discipline isn't really that much because it's just like playing a Buddhist nation or Hindu nation with Shakti as deity. With the combat ability and discipline, this makes them pretty similar to the Knights Hospitaller.
 
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Discipline is such a boring combat modifier. They should introduce something new like morale damage done/taken or, fitting for some island nations in sea, a combat bonus for maritime landings.
 
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Discipline is such a boring combat modifier. They should introduce something new like morale damage done/taken or, fitting for some island nations in sea, a combat bonus for maritime landings.
Oh yeh, marines in national ideas, 5% disc is put in ideas as semi filler and semi to keep up with power creep, shock or fire would be cool. Were the phillipine kingdoms known for cavalry or artillery? Cuz then they could get the Spanish +1 fire idea for cannons
 
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We just had a dlc patch, ergo this a free patch, how do you people not know how the dev cycle works
It almost feels like some common issues have just become memes at this point.

If they care about too much DLC as a fan they should be aware of the dev cycle.

If they're aware of the dev cycle they should know patches after DLC patches are always free. At least since Denmark. Maybe before.

Honestly sometimes I WISH the patches would get a DLC patch's level of attention though. I hope the generic east asian units that permeate the archipelago are going to get dumped for unique models, but I'm doubtful since there's not as much opportunity to profit from doing so.
 
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@neondt Sulu, Palawan, Maguindanao, and Lanao should have the Bangsamoro culture instead of Filipino. Davao, Butuan, and Caraga should have Lumad. Everything in the Visayas area should be Bisaya. In the Luzon area, it should be Tagalog. Filipino is not and never was an actual culture. It is a purely artificial and entirely false national identity propagated by colonial masters to make governance easier.

I feel Bangsamoro is oddly specific/would be politically touchy to Filipino players considering the ongoing armed struggles surrounding it, and like Filipino, was not a term that existed until well after 1444. Personally, I am against bringing regional political issues/connotations like this into EU4, which Bangsamoro to me carries.

In its pure context of representing a Muslim culture group in Mindanao, Palawan, and Sulu, I get the reasoning behind it, but the devs have stated their hesitance to add that many cultures to a single subregion.
 
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Yes, yes, no, and I'm not sure what you're refferring to - the Brunei Civil War maybe?
Does this mean Brunei will get unique national ideas? Any chance for Brunei to get the 5th Sultan of Brunei as a starting ruler? His reign starts around 1485 and was the Sultan when Brunei's Maritime was at its peak. Maybe also additional missions to further their influence in the Philippines? Looking forward to this update.
 
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Oh yeh, marines in national ideas, 5% disc is put in ideas as semi filler and semi to keep up with power creep, shock or fire would be cool. Were the phillipine kingdoms known for cavalry or artillery? Cuz then they could get the Spanish +1 fire idea for cannons

I've been reading history for the Filipino kingdoms, and all I can say is that they were purely infantry based hence my idea for the +15% infantry combat ability. I think there weren't much of cavalry in pre-colonial Philippines, but they did make the Lantakas which were artilleries that repelled the Ming from fully invading the archipelago. Here, have a look. "Ming fleet repulsed at Luzon"

 
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Does this mean Brunei will get unique national ideas? Any chance for Brunei to get the 5th Sultan of Brunei as a starting ruler? His reign starts around 1485 and was the Sultan when Brunei's Maritime was at its peak. Maybe also additional missions to further their influence in the Philippines? Looking forward to this update.
His reign is 39 years long, and begins 41 years after game start, unless he lived to 80 he's clearly not even the heir at game start
 
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I've been reading history for the Filipino kingdoms, and all I can say is that they were purely infantry based hence my idea for the +15% infantry combat ability. I think there weren't much of cavalry in pre-colonial Philippines, but they did make the Lantakas which were artilleries that repelled the Ming from fully invading the archipelago. Here, have a look. "Ming fleet repulsed at Luzon"


According to the wiki artillery fire is used for naval combat calculation too, so an artillery fire modifier would benefit them on land and seas battles.
 
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...Co do in my opinion technology groups are an arbitrary relic of the past.
I'm aware it's thematically completely out of scope for this dev diary, even the whole summer series, but the "Eastern" tech group has an attached modifier giving the nobility estate +5% influence. Currently it's permanent with no way to clear it, as the Westernisation mechanic has been deleted. Is there any chance to separate the two (the modifier and the tech group), so the player has some ways of getting rid of the modifier, perhaps based on crown lands percentage, high absolutism or the successful (i.e. absolutist) completion of the "Court and Country" national disaster? For PLC in particular an absolutist ending the "Struggle for the Royal Power" event chain (i.e. getting out of the Elective Monarchy) would fit well here.
 
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Check this yt account, Lazardi Wong Jogja. He made several videos abt history timeline of the kingdoms in Nusantara (sumatera, borneo, java, malay peninsula, Sulawesi).
 
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I don't see a need to make a new technology group for SEA. Would be a lot of work for no real gain. The Chinese group serves its purpose in SEA, though in my opinion technology groups are an arbitrary relic of the past.
But surely SEA nations could use a different sets of regiment types? Don't you think that Samurai cavalry and Steppe Cavalry look a bit out of place in the middle of islands and dence jungles?
 
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