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EU4 - Development Diary - 14th of July 2020

Good morning! Last week I revealed that the focus of the next update is South-East Asia, and gave a brief overview of the map setup for the mainland part of that region. Following on from that, today we’re going to look at Maritime South-East Asia.

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This rework is somewhat more radical than the rework of the mainland, which focussed primarily on adding detail and tactical depth to the existing setup. For the Maritime region I wanted to provide a very different and much more engaging campaign experience that reflected the thriving and diverse Malay world that existed historically.

First thing to note is that all of the surrounding sea zones have been converted to Inland Seas, meaning that galleys get combat bonuses in the region. Naval warfare was very important in the Malay world, and Malay fleets tended to consist of smaller vessels not unlike those used in Mediterranean warfare.

Let’s take a closer look at the map:

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Seen here is the Malay Peninsula and the island of Sumatra. Pattani and Kedah are no longer one-province minors; Pattani receives the inland province of Gerik, which historians believe may have been the origin of the kingdom, whie Kedah receives Penang, which would eventually become a point of conflict between the Sultanate and the British East India Company.

Malacca remains the dominant power on the Peninsula, but no longer controls the eastern half. The Sultanate of Kelantan and the Kingdom of Pahang are now independent. Pahang is the last non-Muslim polity on the Peninsula, and would historically be conquered by Malacca in 1454 and made into a vassal state. Its last Maharaja, Dewa Sura, sits upon a precarious throne. Kelantan is another city-state that would eventually fall to Malacca, and in 1444 shares a dynasty with the Sumatran nation of Jambi. Malacca has gained the province of Singapura, modern Singapore. Singapura is the origin of the Malacca Sultanate, and according to legend also the origin of many other Malay dynasties.

Quite a lot has changed on Sumatra. Besides its many additional nations and provinces, the central inland part of the island is now impassable. This to emphasize the importance of navies in the region and reflect how difficult it was to march armies across this hostile terrain.

There are several accounts of the origins of the Aceh Sultanate, located at the northern tip of Sumatra. It is generally considered to have come into being at the end of the 15th Century, being preceded by a kingdom named Lamuri about which we know little. I have opted to take a slightly ahistorical route and represent Aceh as a Sultanate in 1444. Aceh is one of the historical “winners” of the region; Sultan Iskandar Muda launched a successful campaign in the 17th Century that resulted in the conquests of much of Sumatra and the Malay Peninsula, and prior to that Aceh was already the dominant power in northern and western Sumatra. Aceh is also referred to as the “Porch of Mecca” owing to its importance in the spread of Islam to Maritime South-East Asia.

Western Sumatra is ruled by the Hindu and Buddhist nations of Barus, Pagaruyung, and Indrapura. Eastern Sumatra is far more Islamized, with the Sultanate of Deli, Siak, and Jambi having embraced the Sunni faith and leaving Palembang as the last Hindu state on that side of the island. On the topic of Palembang, it remains under the rule of Chinese elites following the expulsion of the pirates by Zheng He, and players that own Golden Century still have the option to restore the pirates to power. Palembang has received an additional province on the southern tip of the island; the area today known as Lampung produced an immense amount of pepper and as such has been given a significant goods produced modifier.


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Onwards to Java! The familiar kingdoms of Majapahit (Mahajapit, Majahapit, Mapajahit, Mahapajit, Mapajahit, Majahapit?) and Sunda have received a fair few additional provinces - Java is a very populated place both historically and today. Sunda is now the home of the Sundanese people, a new culture in the Malay group made distinct from Javanese. Two new nations appear on the map in 1444: Blambangan and Bali. Both are represented as Tributary States of Majapahit. Majapahit is a nation in its death throes. An empire that once spanned across Maritime South-East Asia is now struggling to hold together its remaining Javanese territory. We’ll talk more about the fall (and potential resurgence) of Majapahit in a later dev diary.


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Here we have Borneo (left), Sulawesi (center) and the Moluccas (right). These more distant nations, with the very notable exception of Brunei, have yet to embrace Islam and follow a mix of Hindu and Animist faiths. The Hindu kingdoms of Borneo are Sambas, Berau, Kutai, and Banjar. The Animist kingdoms of Sulawesi are Makassar, Bone, Luwu, and Buton. Coastal Borneo would become dominated by the Bruneian Empire during our period, which will be reflected in Brunei’s mission tree. The interior of Borneo remains impassable. Even today it is extremely difficult to traverse except by its indigenous tribal people, and no nation in our time period attempted to make incursions into the interior, being fully aware of the impossibility of maintaining rule.

Ternate and Tidore are the only nations in the aptly named Spice Islands. Tidore and Ternate share a small mission tree that allows them to colonize the surrounding islands. In 1444 they have a monopoly on a new trade good: Cloves. Cloves initially exist only on Tidore and Ternate themselves, but have a very high chance of being discovered on colonized provinces in the surrounding islands. With a base price of 8, a province effect of +20% local trade power, and a trading bonus of +5% trade efficiency Cloves are by far the most desirable trade good in the game prior to the availability of Coal. Note that as always, numbers presented in dev diaries are not final.


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The formable nation of Malaya has undergone several changes. Firstly, the requirements have changed to owning at least 40 provinces in the Malaya or Indonesia regions, as well as several specific provinces depending on your religion. When you form Malaya, you’ll immediately get an event giving you the option of what to name your new nation. You can always choose Malaya or Nusantara (a geographical Malay term for the entire region). If you have the Srivijaya dynasty - Malacca begins with it in 1444 - you can choose Srivijaya, while if you form the nation as Majapahit you can choose to name yourself the Majapahit Empire. This uses the same cosmetic name change mechanic that we introduced with the Kingdom of God in 1.30.

That’s all for this week! I haven’t yet decided on the topic of next week’s dev diary - most likely we’ll focus on a major nation in South-East Asia. If there’s any nation either in Mainland or Maritime South-East Asia you want me to talk about in more detail for next week, let me know in the comments and I’ll consider it. Until then, have a great week!

Moderator Note:
Neondt and gigau have - multiple times - said that the subject of the DDs are South East Asia. Given that the developers tasked with bug fixes and balancing issues are not here and not available to answer your questions in any meaningful way, we are not entertaining those topics in Neondt's threads. Posts ignoring this warning and those posted by the demi-moderators will be deleted and the user infracted as all those posts do is serve to create a negative emotion feedback loop.
 
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I know it's not final, and that cloves were valuable and rare, but base price of 8 looks ridiculous and artificially hyping the new update feature to be honest. It's twice as much as the highest base price of other (non coal) trade goods and still much higher than the in between 5-6 that is the price of the current best trade good after modifiers.

It's only present in 2 provinces at the start and won't be widely available (a few colonies in the area and maybe 1-2 provinces in Africa if an event is added), so I don't reallly see it as that big an issue.
 
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It's only present in 2 provinces at the start and won't be widely available (a few colonies in the area and maybe 1-2 provinces in Africa if an event is added), so I don't reallly see it as that big an issue.

It's a design issue.

Besides, did the SEA nations see cloves as more valuable than Gems, to the point it's double their value (4.0 vs 8.0)?
 
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It's a design issue.

Besides, did the SEA nations see cloves as more valuable than Gems, to the point it's double their value (4.0 vs 8.0)?
The SEA nations themselves might have, but that's how important their trade of it must be, like how incense might be not very valuable to locals but the trade is worth alot. I do wonder what this means for the rise and decline of spice trade events tho
 
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What about Burma ?
My friend is from Myanmar and wants to play in the region.
It's so sad that it's impossible to form Burma with one of the burmese countries :(
I think Burma can be an interesting country in SEA
Burma already recieved a map update with Dharma. Neondt has said that Burma will recieve mission trees though. The Shan states in Burma can form Siam, and I believe there was another formable mentioned already.
 
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Unfortunately South America can still not be routed towards Asia. Would also be nice if some more of the north American trade could be routed west. Like Hudson bay->California.



Can Palembang also get the option to name itself Srivijaya? It once was the capital of the empire.

Now that there are many more Hindu nations in sea can they get the Hindu estates if you own dharma?
Vaishyas as Hindu merchant caste are surely present Ind sea as well. The Maratha too.
If there were Jain's or rajiput in sea I don't know.
Jains and Rajputs? No, not at all really. Neither were there Marathis either. Those are ethno-religious groups indigineous to India only.
 
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Glad to see this! Indonesia was always one of my favorite regions to play in. Will Brunei and Malacca still have the generic Malay ideas or will they be getting unique ones?
 
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Hey, what does the content designer think of adding an early New Zealand kingdom that spawns in, maybe some other tag in the Pacific islands like Yap, also an event for Hawaii, just like Funj and Wolof, where they spawn later in the game?
 
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Hi! Can I make a suggestion for the Philippine provinces? Like, maybe developing Manila better from 5/5/2 to maybe at least 6/6/3 or 7/7/4? I see how underdeveloped these provinces are compared to the other Malay nations where for example Kutai province has better development. Also, I see this sort of event for Cebu, but it doesn't actually fire the event in actual gameplay? But since you guys are working on SEA, maybe it's good to take a little look on the Philippines rather than just leaving them behind... Maybe add some colonizing missions for each of them? Or just the most developed one which can be Tondo, maynilla and maguindanau? Reuniting the islands or maybe form the Filipino nation once the islands are secured? If you guys are interested, I can try making some more suggestions here, if not, no hard feelings. :)

I love playing as these nations because I find fighting Brunei hard which makes it a great challenge while I go colonize the Americas, just sharing, hehe!;)
View attachment 599865

Hey so I've seen some of you guys liked my little idea. I hope that there will be a formable Filipino nation, it could be simply named as Filipinas/Pilipinas. I'm just very excited for the SEA update, and here are my ideas for the Filipino ideas, to give the developers an insight.

Trad:
+15% infantry combat ability
+10% production efficiency

A path to Thalassocracy - +1 yearly naval trad

The Moro Pirates - +25% privateer efficiency, +10% embargo efficiency

The riches of the archipelago - +10% goods produced

A nation of Seafaring people - +20% colonial range

Settling the outer islands - +20 global settler increase

Tagalog seafarers - +20% morale of navies

Lessons from Cebu:
+20% galley combat ability

Ambition:
+5% discipline


So here's my explanation for every bonuses I thought of.

+15% inf combat ability - from Maguindanao's +10% inf combat ability but of course improved for being a formed nation.

+10% production efficiency - Luzon idea 7

+1 yearly naval trad - Cebu idea 1

The Moro pirates - Maguindanao idea 7

+10% goods produced - Maguindanao idea 3

+20% colonial range - if we look at history, the Austronesians including the Filipinos were seafaring people settling a lot of islands prior to EU4.

+20 global settler increase - same to the generic malay sultanate ideas and the Moluccan idea

+20% morale of navies - Luzon ambition

+20% galley combat ability - Cebu tradition

+5% discipline - being an isolated nation, whilst maintaining naval superiority, an army with a good quality will be able to protect herself from invaders.

Before forming the Filipino nation, all of the following provinces must be controlled. (All of the provinces of the Filipino kingdoms and Palawan)

For the missions, I think the nation should be focused on colonizing and developing the Philippine archipelago before expanding militarily while it will also have the mission or event to convert to Catholic in the 1500s or 1600s.

Hope you guys liked my idea, I hope there are no hate comments,but I accept constructive criticism,what do you guys think?
 
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Oh boy, we are getting more tags, YAY. Can't wait to improve relations with them all to avoid a coalition. Will there be new sprites though? I really need to see a tiny picture of half-naked indonesian with a spear, for just $15.99.
 
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Can't wait to improve relations with them all to avoid a coalition.
Coalitions have never been a remote threat in this region tbh. It's one of the easiest to snowball in.
and really it always started with conversion of monarchs and governments, then nobles, but not spreading to commoners very quickly.
Province religion is supposed to represent the dominant religious institutions rather than what all the locals believe. Otherwise the rate at which you can convert with some countries + religious ideas is absolutely absurd.
 
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Hey so I've seen some of you guys liked my little idea. I hope that there will be a formable Filipino nation, it could be simply named as Filipinas/Pilipinas. I'm just very excited for the SEA update, and here are my ideas for the Filipino ideas, to give the developers an insight.

Trad:
+15% infantry combat ability
+10% production efficiency

A path to Thalassocracy - +1 yearly naval trad

The Moro Pirates - +25% privateer efficiency, +10% embargo efficiency

The riches of the archipelago - +10% goods produced

A nation of Seafaring people - +20% colonial range

Settling the outer islands - +20 global settler increase

Tagalog seafarers - +20% morale of navies

Lessons from Madyas:
+10% heavy ship combat ability

Ambition:
+5% discipline


So here's my explanation for every bonuses I thought of.

+15% inf combat ability - from Maguindanao's +10% inf combat ability but of course improved for being a formed nation.

+10% production efficiency - Luzon idea 7

+1 yearly naval trad - Cebu idea 1

The Moro pirates - Maguindanao idea 7

+10% goods produced - Maguindanao idea 3

+20% colonial range - if we look at history, the Austronesians including the Filipinos were seafaring people settling a lot of islands prior to EU4.

+20 global settler increase - same to the generic malay sultanate ideas and the Moluccan idea

+20% morale of navies - Luzon ambition

+20% galley combat ability - Cebu tradition

+5% discipline - being an isolated nation, whilst maintaining naval superiority, an army with a good quality will be able to protect itself from invaders.

Before forming the Filipino nation, all of the following provinces must be controlled. (All of the provinces of the Filipino kingdoms and Palawan)

For the missions, I think the nation should be focused on colonizing and developing the Philippine archipelago before expanding militarily while it will also have the mission or event to convert to Catholic in the 1500s or 1600s.

Hope you guys liked my idea, I hope there are no hate comments,but I accept constructive criticism,what do you guys think?
If there's going to be a Filipino nation, it definitely should not be named Filipinas. Filipinas is named for Felipe of Spain. In my opinion, there should be two possible "Filipino" nations. If its Muslim, Bangsamoro; and if not, Haring Bayan(in correspondence to Haring Bayang Katagalugan).
 
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@neondt Sulu, Palawan, Maguindanao, and Lanao should have the Bangsamoro culture instead of Filipino. Davao, Butuan, and Caraga should have Lumad. Everything in the Visayas area should be Bisaya. In the Luzon area, it should be Tagalog. Filipino is not and never was an actual culture. It is a purely artificial and entirely false national identity propagated by colonial masters to make governance easier.
 
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That is because there aren't that many tags in there. With more tags, coalitions are easier to form and with all those new provinces it might not just be a walk in the park anymore.
idk, Indonesia has always been my favorite region, and it's less the number of tags, but more the way you can easily snowball while defending your captured territory from attack that makes it easy. Once you've expanded a bit, no one can ever be a threat to you.
 
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If there's going to be a Filipino nation, it definitely should not be named Filipinas. Filipinas is named for Felipe of Spain. In my opinion, there should be two possible "Filipino" nations. If its Muslim, Bangsamoro; and if not, Haring Bayan(in correspondence to Haring Bayang Katagalugan).

I agree, I didn't really know how to name it, but I really hope there is a formable Filipino nation
 
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Looking forward to the new SEA update (as a person living in SEA myself), especially the fact that we Singaporeans finally get some representation.

That being said, considering the fact that the Kingdom of Singapura fell in 1398 (only 46 years before the game start), could a Singapore releasable tag be added? Singapore should also have a natural harbour modifier (that was partially what attracted the British to colonise in 1819).

Possible Singaporean National Ideas:


Traditions: +10% galley combat ability, +1 merchant


Ideas:

Legacy of Parameswara: +1 legitimacy
(The last prince of Singapore, Parameswara, was also the first Sultan of Malacca)

The Legend of Badang: +10% army morale
(Legendary Singaporean hero, mentioned in the Malay Annals for his superhuman strength)

Port of call: +20% global trade power
(Singapore was a historic entrepôt and still continues to be one to this day)

An Impenetrable Fortress: +25% fort defence
(When Singapore was colonised by the British, one of their aims was to create a 'Gibraltar of the East', or an impenetrable fortress in the heart of SEA. Also the Kingdom of Singapura was notably able to withstand a Siamese and Majapahit naval assault during its lifetime.

Orang Laut: +20% national sailors modifier
(The Orang Laut were a historical seafaring ethnic group that lived around Singapore and the Malay peninsular; they were often, and in Singapore's case, vital in patrolling sea routes to keep them free from pirates, while directing trade towards their employers' ports)

A Chinese minority: +1 accepted cultures
(It is said that Singapore has one of the oldest overseas Chinese communities in the world; in fact, when the British landed on Singapore, they noticed a substantial Chinese minority relative to Singapore's population at that time.)

Interfaith exchanges: +2 tolerance of heathens
(Reference to the interaction of Muslim and Hindu merchants in Singapore)

Control the Straits: +10% trade steering, can hire marines
(Reference to the sheer importance of the Straits of Malacca to control of trade)

Ambition: +25% naval force limit
 
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