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You need either pro-German, Habsburg, Polish king or nationalists in power, as well as own Bialystok and Chelm (oddly enough, event suggests other provinces, but ok) and Belarus should be outside Mitteleuropa. Pretty impossible.
 
There's Polish-Ukrainian-Cossack war, veeery rare to happen and usual Mindaugas/Habsburg deal. And CoF can liberate big Poland, if she wishes to do so.

Oh, Austria can give Galicia to Poland during Ausgleich, but it's random.
 
There's Polish-Ukrainian-Cossack war, veeery rare to happen and usual Mindaugas/Habsburg deal. And CoF can liberate big Poland, if she wishes to do so.

Oh, Austria can give Galicia to Poland during Ausgleich, but it's random.
What needs to be done to fight with Cossack or Ukraine and what territories can be obtained?
 
1. Ukraine has to go syndicalist (obviously, Poland shouldn't), no alliance with International, no war with Germany and Russia
2. Russia has to be concentrated on Eastern Europe, yet still "just" start giving new documents to make "Crimea action" 70 years earlier (why is this event needed, I don't know)
3. You need Galicia for this event to fire
4. You can partition Ukraine with Cossacks (so they must exist in the first place), if they agree, you start a war with Ukraine and gain cores on west bank of Dniepr river
This event is so hilarious and virtually impossible to happen, that it should be either reworked or removed.

EDIT: As Russia can't mess in Ukraine before she gains control over Caucasus (and Cossacs), this event definitely should be scrapped or reworked as doesn't work currently.
 
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[QUOTE = "MateuszS, сообщение: 26677009, участник: 987393"]
1. Украина должна стать синдикалистом (очевидно, Польша не должна), никакого союза с Интернационалом, никакой войны с Германией и Россией
2. Россия должна сконцентрироваться на Восточной Европе, но все же «просто» начать выдавать новые документы, чтобы сделать «акцию Крыма» 70 лет назад (зачем это мероприятие, я не знаю)
3. Вы должны Галиции для этого события, чтобы стрелять
4. Вы можете разделить Украину с казаками (поэтому они должны существовать в первую очередь), если они согласны, вы начнете войну с Украиной и получите ядра на западном берегу Днепра.
Это событие настолько забавно и практически невозможно, что его нужно либо переделать, либо удалить.

РЕДАКТИРОВАТЬ: Поскольку Россия не может связываться с Украиной до того, как она получит контроль над Кавказом (и казаками), это событие определенно должно быть пересмотрено или переработано, поскольку в настоящее время не работает.
[/ QUOTE]
Thanks.
 
KRDH China won't be a 1:1 conversion from KR4 and my preference is to prune several of the tiny tags that can't do much on their own.

Giving Bosnia to Croatia at start causes issues with Ausgleich and I'm going to try to split Bosnia back out (Montenegro is maybe).

The unit modifier file broke in 1.8 which lead to light-infantry having far better combat modifiers than intended and most other units having worse offense and/or better defense. The official release for 1.9.2 doesn't have the corrected files but the next release will have the fixed one, and a minister change to allow stacking of combat modifiers.

Updated modifier files here, requires new game: https://forum.paradoxplaza.com/forum/threads/kaiserreich.529944/post-26366132


Seems like it's only for nationalist Poland.
I installed this modifiers and I want to ask: will I no longer see Soviet Russia with one province, as in my previous post?
 
Hello,

Playing this awesome mod - German Intervention in China - missing small & mini flags for Guominjun,
On Battle summary on left (where decisions are) and statistics - Victory screen , losses inflicted, etc, etc.

Other that that, works like a charm and is good fun.

PAW
 
I'm sorry if this has been asked before, but I'm currently having trouble with version 1.9.2. For whatever reason, it freezes just as I'm about to play the game.

I can get into the main menu, pick a country, and just as it's about to load it freezes for no reason. Any help?
 
I'm sorry if this has been asked before, but I'm currently having trouble with version 1.9.2. For whatever reason, it freezes just as I'm about to play the game.

I can get into the main menu, pick a country, and just as it's about to load it freezes for no reason. Any help?
In the base Darkest Hour folder (not KR folder) there is settings.cfg. If it is anything other than "0":
0 # Extra debug logs (savedebug.txt): 0 = disabled, 1 = enabled, 2 = enabled + extra map statistics
then it'll halt at any error (even most minor or insignificant ones).
 
In the base Darkest Hour folder (not KR folder) there is settings.cfg. If it is anything other than "0":

then it'll halt at any error (even most minor or insignificant ones).
Hey, i've been looking into shield folder of kaiserreich, and found there IND_RUS (all variations) and rus_gpu, though i never saw them being used in mod. Are they obsolete or planned to be used?
 
Hey, i've been looking into shield folder of kaiserreich, and found there IND_RUS (all variations) and rus_gpu, though i never saw them being used in mod. Are they obsolete or planned to be used?
Looks like some of the files go back to 2011. I have no idea what they were intended for and the person responsible is probably long gone.
 
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Small bug: events 226010 and 226011 ("Deliver to Socialist Italy is impossible" in Phalanastere) check if there's no war with RSI - should be opposite.

In France Foreign Policy there's this:
### French Claims in Northern Italy
#
# 1150005 : FRA : Pro-Communard activity in Italy
# 1150006 : ITA : Francofoni in Savoy and Corsica call for unification with France!
# 1150007 : FRA : Annexation of Savoie and Nice
# 1150008 : FRA : Annexation of Corsica
No events, however, so I suppose these events were planned but finally were not included. Actually, I have something in mind for this, but I didn't start to work on it.

About these Russian flags: I believe RUS_IND used to pop up if Russia liberated Princely Confederation, but this doesn't show up currently. Rus_gpu looks like something for German puppet, but it isn't used, too.
 
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One problem, one hilarious bug and some stupid ones:
- even if CoF goes blitzkrieg and GER trench warfare, the former doesn't have enough industry and MP to steamroll the latter. It needs huge amount of luck to cripple Germany, even with lots of bonuses such as CNT, united Italy and Netherlands.
- UoB decentralized and immediately got "A new 1066" event. Apparently trigger doesn't care about puppet Scotland/Wales.
- CSA and united Italy (commie one) don't bother to build any decent army. While I may understand that Italy simply doesn't have manpower or maybe IC, but various incarnations of the USA probably inherit building que of each other and clog themselves building IC or planes first instead of army.

Overall suggestion: buff reds, especially if choices should favour them.