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CK3 Dev Diary #31 - A Stressful Situation

Dev Diary #31 - A Stressful Situation
Hello everyone! I come to you today with the long-awaited Dev Diary on how Stress works in Crusader Kings III! While the system is relatively straightforward, it does have some rather far-reaching ramifications for how characters choose to behave, so let us dive right in!

Stress
Stress is a representation of a character’s mental well-being. As characters accumulate Stress, they will increase up their Stress Level, with each level causing increasing penalties to their health and fertility values. The penalties at Stress Level 1 are fairly minor, but the penalties at Stress Level 3 can lead your character to an early grave!

image7.jpg

[A screenshot showing the player character with nearly-maxed out Stress]

The primary way that characters gain Stress is when the demands of the realm force them to take actions which go against their nature. For example, a Compassionate character will gain Stress for executing prisoners in the dungeon, even if those prisoners were traitorous rebels or, ahem… inconveniently positioned in the line of succession.

image4.jpg

[A screenshot showing a Compassionate character gaining 42 Stress for executing a prisoner]

There are other sources of Stress too, though. Being locked up in the dungeon of another character will gradually increase Stress over time, as the isolation and neglect take their toll on your psyche. Other causes include overwork or the death of a loved one. Regardless of the source, once a character accumulates enough Stress to pass a certain threshold and gain a Stress Level, they will suffer from a Mental Break.

Mental Breaks

Mental Breaks are a special kind of event which occurs when Stress overwhelms a character and compels them to do something — anything — to gain relief. Exactly what type of Mental Break a character has depends heavily on their personality traits, and each one gives the character several options for dealing with the situation they have found themselves in.

image3.jpg

[A screenshot showing the player character suffering from overwhelming guilt and shame as part of a Mental Break]

Not all Mental Breaks are equal, and the severity of the Mental Break will depend on your Stress Level when the event occurs. A Level 1 Mental Break may cause a Wrathful character to yell at one of their vassals in front of the whole court, insulting them and wounding their pride… but a Tier 3 Mental Break may instead drive that same character to murder their chosen heir in a fit of rage!

In addition to differing by Stress Level, some Mental Breaks are influenced by the situation you find yourself in. As an example, characters who are locked up in a dungeon cell will suffering from completely different Mental Breaks (often of greater severity), some of which can radically change their personality.

image6.jpg

[A screenshot showing the player character swearing vengeance on their enemies from prison]

Regardless of what kind of Mental Break they suffer from, all Mental Breaks give the afflicted character the opportunity to lose a large amount of Stress. Many of these options will also grant the afflicted character a Coping Mechanism trait, which will help them relieve stress in the future and thus reduce the likelihood of having additional Mental Breaks.

Coping Mechanisms
Coping Mechanisms are traits that represent the long-term methods characters have developed to deal with the Stress of their life. Most of them impose some form of minor penalty on a character’s skills, but in exchange they will enhance the potency of all forms of stress loss.

image2.jpg

[A screenshot showing a selection of 4 Coping Mechanism traits: Rakish, Drunkard, Flagellant, and Comfort Eater]

In addition to the passive effects of each trait, each one also enables a unique Decision characters can take to indulge in their vice and relieve a portion of their accumulated stress.

image1.jpg

[A screenshot showing the Decision to visit a brothel and lose stress]

Regardless of the form it takes, all Coping Mechanisms are useful in one form or another. Having the ability to make Stressful decisions at-will is often more useful than a few extra points of Diplomacy or Stewardship, and each Coping Mechanism a character acquires makes it progressively easier for them to manage their Stress. It is expected that most rulers will acquire 1 or 2 Coping Mechanisms during their lifetime, though in some rare circumstances a character may end up with more.

Strategic Considerations
As developers, our goal with the Stress system is not to prohibit or punish players for taking certain actions, but rather to make them think twice about otherwise no-brainer decisions. Is it really worth it to execute that foreign claimant when doing so will give you 42 Stress? Maybe, but maybe not! That is a decision you will need to make when the time comes.

In this way, Stress also gives us another tool we can use to balance the various personality traits against each other. Some traits like Ambitious and Compassionate may have higher numerical bonuses, but they cause you to acquire Stress more frequently or in larger amounts. Others like Sadistic may make your vassals loathe you, but your character won’t be bothered by pesky concerns like morality when they have to do what needs to be done. Who knows... they might even enjoy it!

image8.jpg

[A screenshot showing showing the Skill and Stress differences between the Lazy and Diligent Personality Traits]

Regardless of what personality traits your character has, the optimal strategy with Stress is often not to avoid acquiring Stress at all costs, but rather to strategically acquire certain Coping Mechanisms and leverage them intelligently to keep your character’s Stress at ideal levels. Managing your character’s Stress well will ensure you are always able to take advantage of any opportunities that come your way, while behaving recklessly may leave you Stressed to the point of insanity during a crucial moment of your reign…

image5.jpg

[A screenshot showing a stressed ruler having their very own Nero moment]

Anyway, that is all I have for you this week. I hope this has given you some insight into how the Stress system works in Crusader Kings III, and that this has inspired everyone to think of new and creative ways to leverage the system to its full potential! Feel free to ask any questions you have in the comments, as I will be sticking around for a few hours to explain and elaborate on the Stress system.
 
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I really like this system. It could lead to a lot more interesting decisions, and I would actually have to consider which character I am playing as when making decisions, instead of always making the same ones because they are the best.

Regarding the idea of hiding the exact numbers for stress: From a certain perspective, this makes a lot of sense, for a similar reason that hiding the exact value for health makes sense. It prevents you from going "Ok, I currently have 78 Stress, so I can still take this decision for +18 Stress without hitting 100", which is a pretty gamey way of thinking. On the other hand, it might be really frustrating for a player to suddenly hit a new stress-level seemingly at random. By making all this information transparent, there are never any unwelcome surprises for the player, which might lead to a better experience for a lot of people, even when it comes at the cost of making it seem a bit less immersive.
 
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I don't mean to say something particularly offensive or sound horrible (and I am no doctor)...but why would it also reduce female fertility if stress is this. (god I almost vomited writing that, can bearly bring my self to post it...going to need some eyebleach)
Um... well, since we're already in the awkward territory, while in theory it's entirely possible to "lie back and think of England" for the purpose of checking off one's queenly to-do list, stress can (allegedly) have a tangible effect on ovulation. And also, if an upset hormonal balance throws one's menstrual schedule out of whack, there's a chance said queen's fertility calendar may no longer be reliable and she might simply miss her chance.
Then there are also recent studies that point to some kind of enzymes produced by stress can impact fertility directly but I haven't read up on that.

One way or another, I don't exactly have any personal experience with pregnancy since I'm not planning on having babies anytime this century, but I do know that there's a million things that can affect one's menstruation, and with how much chronic stress can affect the body in other ways, I think it's safe to assume it can mess it up too.

Aside from that, well... simply not feeling like it usually leads people to not doing it. The consort can stuff it somewhere else if he doesn't like that.
 
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Are people seriously thinking male prostitution didn't exist in Catholic lands? Of course it existed, just as of course it is much less documented when homosexuality was considered a major sin and male ascendency was the main justification for legitimacy.

And in more general term even today male prostitution is much less known (it is generally given the better term of "escort") because of the general view on women.

Of course male prostitution existed, and nobody has a problem with introducing that kind of way to alleviate stress to the game...but a male BROTHEL? I would really like to hear if there was an example of ONE such institution in medieval Europe...
 
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It's actually quite dynamic, and based on attraction.

If Mathilda was homosexual, she would indeed be spending her time with other women.
If she were bisexual, she could spend her time with either women or men. However, due to practical concerns, if her religion shunned homosexuality she would more often spend time with men instead of women.
Hmmm that reminds me of lesbocracy, somehow there exist in RL secret homosexual societies of females. So i ask myself if for example the character is gay and homosexual is criminal, if the character will gain stress and breakdowns how society might react to different acts. So there might be some ways that if some acts of sex are criminal or evil, the characters which are targeted by that need to build up some networks so they try to spend time with for example their gay lovers but try everything to keep it a secret with a support network. So others won't get a hook on the character.
 
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It's actually quite dynamic, and based on attraction.

If Mathilda was homosexual, she would indeed be spending her time with other women.
If she were bisexual, she could spend her time with either women or men. However, due to practical concerns, if her religion shunned homosexuality she would more often spend time with men instead of women.

This is what I am concerned with. If I am playing as a homosexual character, of which I do not have a choice in the matter as the game is currently designed, will I be punished for not doing homosexual things in certain events by gaining stress?
 
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Executing someone causes stress if you're compassionate? Well, then, just hand them over to your most loyal and least-pleasant advisor and tell him to "do whatever you want"...
 
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Dev Diary #31 - A Stressful Situation
Hello everyone! I come to you today with the long-awaited Dev Diary on how Stress works in Crusader Kings III! While the system is relatively straightforward, it does have some rather far-reaching ramifications for how characters choose to behave, so let us dive right in!

Stress
Stress is a representation of a character’s mental well-being. As characters accumulate Stress, they will increase up their Stress Level, with each level causing increasing penalties to their health and fertility values. The penalties at Stress Level 1 are fairly minor, but the penalties at Stress Level 3 can lead your character to an early grave!

View attachment 590543
[A screenshot showing the player character with nearly-maxed out Stress]

The primary way that characters gain Stress is when the demands of the realm force them to take actions which go against their nature. For example, a Compassionate character will gain Stress for executing prisoners in the dungeon, even if those prisoners were traitorous rebels or, ahem… inconveniently positioned in the line of succession.

View attachment 590544
[A screenshot showing a Compassionate character gaining 42 Stress for executing a prisoner]

There are other sources of Stress too, though. Being locked up in the dungeon of another character will gradually increase Stress over time, as the isolation and neglect take their toll on your psyche. Other causes include overwork or the death of a loved one. Regardless of the source, once a character accumulates enough Stress to pass a certain threshold and gain a Stress Level, they will suffer from a Mental Break.

Mental Breaks

Mental Breaks are a special kind of event which occurs when Stress overwhelms a character and compels them to do something — anything — to gain relief. Exactly what type of Mental Break a character has depends heavily on their personality traits, and each one gives the character several options for dealing with the situation they have found themselves in.

View attachment 590545
[A screenshot showing the player character suffering from overwhelming guilt and shame as part of a Mental Break]

Not all Mental Breaks are equal, and the severity of the Mental Break will depend on your Stress Level when the event occurs. A Level 1 Mental Break may cause a Wrathful character to yell at one of their vassals in front of the whole court, insulting them and wounding their pride… but a Tier 3 Mental Break may instead drive that same character to murder their chosen heir in a fit of rage!

In addition to differing by Stress Level, some Mental Breaks are influenced by the situation you find yourself in. As an example, characters who are locked up in a dungeon cell will suffering from completely different Mental Breaks (often of greater severity), some of which can radically change their personality.

View attachment 590546
[A screenshot showing the player character swearing vengeance on their enemies from prison]

Regardless of what kind of Mental Break they suffer from, all Mental Breaks give the afflicted character the opportunity to lose a large amount of Stress. Many of these options will also grant the afflicted character a Coping Mechanism trait, which will help them relieve stress in the future and thus reduce the likelihood of having additional Mental Breaks.

Coping Mechanisms
Coping Mechanisms are traits that represent the long-term methods characters have developed to deal with the Stress of their life. Most of them impose some form of minor penalty on a character’s skills, but in exchange they will enhance the potency of all forms of stress loss.

View attachment 590547
[A screenshot showing a selection of 4 Coping Mechanism traits: Rakish, Drunkard, Flagellant, and Comfort Eater]

In addition to the passive effects of each trait, each one also enables a unique Decision characters can take to indulge in their vice and relieve a portion of their accumulated stress.

View attachment 590549
[A screenshot showing the Decision to visit a brothel and lose stress]

Regardless of the form it takes, all Coping Mechanisms are useful in one form or another. Having the ability to make Stressful decisions at-will is often more useful than a few extra points of Diplomacy or Stewardship, and each Coping Mechanism a character acquires makes it progressively easier for them to manage their Stress. It is expected that most rulers will acquire 1 or 2 Coping Mechanisms during their lifetime, though in some rare circumstances a character may end up with more.

Strategic Considerations
As developers, our goal with the Stress system is not to prohibit or punish players for taking certain actions, but rather to make them think twice about otherwise no-brainer decisions. Is it really worth it to execute that foreign claimant when doing so will give you 42 Stress? Maybe, but maybe not! That is a decision you will need to make when the time comes.

In this way, Stress also gives us another tool we can use to balance the various personality traits against each other. Some traits like Ambitious and Compassionate may have higher numerical bonuses, but they cause you to acquire Stress more frequently or in larger amounts. Others like Sadistic may make your vassals loathe you, but your character won’t be bothered by pesky concerns like morality when they have to do what needs to be done. Who knows... they might even enjoy it!

View attachment 590550
[A screenshot showing showing the Skill and Stress differences between the Lazy and Diligent Personality Traits]

Regardless of what personality traits your character has, the optimal strategy with Stress is often not to avoid acquiring Stress at all costs, but rather to strategically acquire certain Coping Mechanisms and leverage them intelligently to keep your character’s Stress at ideal levels. Managing your character’s Stress well will ensure you are always able to take advantage of any opportunities that come your way, while behaving recklessly may leave you Stressed to the point of insanity during a crucial moment of your reign…

View attachment 590551
[A screenshot showing a stressed ruler having their very own Nero moment]

Anyway, that is all I have for you this week. I hope this has given you some insight into how the Stress system works in Crusader Kings III, and that this has inspired everyone to think of new and creative ways to leverage the system to its full potential! Feel free to ask any questions you have in the comments, as I will be sticking around for a few hours to explain and elaborate on the Stress system.
Will there be some characters who have a not so common trait like Mental toughness or Frail mind?
Im thinking, the mind is like the body, and some can push their limits a little bit further, while some people scare easily and are generally nervous.
 
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I think you can play it every way you want and that’s a good thing. I personally play often a char like I think he would be not like his stats.
Wait, you play a character like you 'think' they would be and simply disregard the stats and traits? If that's the case what's the point of playing a role playing game with stats and traits then. You ought to play the sims if you want a game where traits are meaningless.
This is what I am concerned with. If I am playing as a homosexual character, of which I do not have a choice in the matter as the game is currently designed, will I be punished for not doing homosexual things in certain events by gaining stress?
Well, obviously? What do you want, homosexuality to not be included in the game? Do you want it to be done like CK2 where it shows that sexuality is a choice even though it's really not?
 
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Yah, I feel like that entire scene needs different text for each gender (and preference, for that matter), not just gender-dependent placeholder keywords. Otherwise I hope the arm-c... well, lap-candy in question is lighter than poor Matilda. Or she could take up stress-eating too if she insists on doing that.

Crusader Kinks 3
 
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I really really like this new system. It encourages roleplay while not locking you out of choosing to go OOC, and the degrees of stress along with the counterweight of the coping mechanisms give you a lot of ways to avoid having a heart attack, which was one of my absolute least favorite pieces of RNG BS from CK2.

Love that event in the prison as well - you gotta be careful about tossing people in jail willy-nilly or they might just swear to tear your dynasty up by the root to the point where killing your relatives will be a relaxing activity for them.

One question: will realm-level events like being invaded or having no viable heir add stress?
 
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Are we not worried about abuse of the stress system? Oftentimes in CK2 that are situations where I want to accelerate the death of my current character in order to play as my current heir. It sounds like in CK3, I can just purposefully stress my character out to achieve my goal of switching to my heir. Are there any mechanisms in place to discourage abuse like this?
 
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Will there be some characters who have a not so common trait like Mental toughness or Frail mind?
Im thinking, the mind is like the body, and some can push their limits a little bit further, while some people scare easily and are generally nervous.

I thought of testing a trait that, mainly, makes "1" your minimum stress level; something like sensitive: this character is easily overwhelmed by the world. It would still have a noteworthy benefit ;)
 
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Are people seriously thinking male prostitution didn't exist in Catholic lands? Of course it existed, just as of course it is much less documented when homosexuality was considered a major sin and male ascendency was the main justification for legitimacy.

And in more general term even today male prostitution is much less known (it is generally given the better term of "escort") because of the general view on women.

That is of course true, there have always been sex workers of both genders. However, in the highly patriarchal society of medieval Christendom the repercussions for women - highborn women in particular - were considerably greater than they were for men. An English lord gone a-whoring in the 'soaks' over in Lambeth may have been seen as a sinner, but could have bastards aplenty without there being any stain on the inheritance of his trueborn sons; whereas in the view of medieval Christian society a woman's want of chastity was far more grave, as it would have cast all of her children's parentage into doubt.

The same was true for medieval Islam. There are certainly accounts of young male prostitutes, but generally the client was an older man, not a woman, and certainly not a noblewoman, who in most places would have had her honour called into question if she left the haram and entered the public space unveiled and without a chaperone.

Indeed, so serious was this point that some legal cases were cut short when judicial procedure broke the social norm: appearing at court and unveiling even in front of the qadi, let alone his auxiliaries and any witnesses, could be too much of a taboo; jurists therefore came up with various ways of limited or indirect participation for those women who fell into the category of mukhaddara, who were kept in seclusion - as contrasted with the barza women, who were usually lower class and socially allowed to appear in public.

In a culture where the idea that a young woman would take off her face covering for any but her husband and immediate family was enormously scandalous, a woman committing zina - extramarital sex - would have been disgraced and divorced at the very least, at worst she would have been executed.

I therefore hope this stress event and trait is connected to the CK3 religious morality/gender relations system - extramarital sex in a lot of medieval societies, particularly for women, generally would have had repercussions beyond stress!
 
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This FINALLY fixes the biggest problem in CK2: There are objectively "better" choices in events and they are frequently at odds with your character traits. So that kind, humble, trusting ruler of yours that ALWAYS executes foreign Chancellors caught trying to fabricate claims never really made sense.

Now? INCOMING STRESS! It makes raising your children with the right traits SO MUCH BETTER and when you get that imbecile, arbitrary, drunkard king (age: 17), at least you know stress won't be a thing you have to worry about.
 
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