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Hello everyone! We’re getting close to release and there’s not much left to cover in our Development Diaries. So today's diary will be about things I think we’ve missed in previous ones. Even though we have had 57 development diaries, not including this one, there’s still been things that have slipped. So it will be sort of a leftover scraps Dev Diary. First up, shortcut/hotkeys.

So how it used to work in order to set up your own shortcut keys in the interface of EU4 you had to mod the interface files, or download a mod from the Steam Workshop. But we’ve now implemented a way for you to configure these settings inside the game instead. EU4 is a game with a lot of interfaces and buttons so we can’t really have a settings screen listing every single possible shortcut. So instead we added this button in the game.

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Clicking on that will let you then click on any button in the interface that has a shortcut and assign it a new one. Clicking on let’s say the Split in Half button for armies will prompt you with this.

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Letting you pick whatever key shortcut you want for that button.

Next is a pet peeve of many, your subjects using their colonist for settlement growth where or when you don’t want it. So we’ve added a simple little Subject interaction where you can allow or forbid this to specific subjects.

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So not much to say there, so let’s move on to something I’ve seen discussed from time to time within the community, which is the French Vassal Swarm. I thought I had already covered this before but no harm in being extra clear. France starts with a very powerful nobility estate and a special privilege specifically for them.

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Besides being in control of a lot of land from the start, this privilege also gives them +10% Influence making it a hard one to get rid of. There is an equivalent that exists for any other nation that is not French as well, the requirement to pick it requires that you have at least 2 vassals. I hope this clears up any potential misunderstandings from our previous talks about the French Vassal Swarm.

Minority Expulsions have gotten changes to try and make Europe not too homogenous in culture. IT no longer costs diplo power but it also does not convert the home province of the culture/religion. The modifiers that affect its costs are now focused on the money cost instead of the diplo cost. The development that you get in the new world province now also reduces the amount of development that “stays” in the home province to represent the movement of people, and through that sort of making it cheaper for you to culture convert at home. We’ve also made the AI very reluctant to do it overall.

We’ve done some smaller balance changes. First we’ve changed so you can’t overrun an army that can fill out it’s combat width. Overrun being the mechanic where you insta wipe on day 1 if you have 10x the size of the enemy. Going forward we are also looking into redoing some policies values like the 20% Infantry Combat Ability, try and lower the sources of Army Tradition as a whole as we don’t want it to be this easy to get a floor of 100% Army Tradition. We are also looking at reviewing the Hussite modifiers.

I want to end this Development Diary by retracting one of our previous promises, we said at the start of working on this patch that we would solve so you could restart back to the menu. However we have to admit defeat here as we’ve put a lot of resources in trying to fix it but EU4’s architecture simply can’t support resetting it’s game state properly. So even though we thought we had an early victory in getting this to work, after intensive testing it’s shown that we are basically still at square 1. I am very sorry that we have to backtrack on this, especially if it was something you were looking forward to.

Next Dev Diary will be the patch notes for the 1.30 Update.
 
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I want to end this Development Diary by retracting one of our previous promises, we said at the start of working on this patch that we would solve so you could restart back to the menu. However we have to admit defeat here as we’ve put a lot of resources in trying to fix it but EU4’s architecture simply can’t support resetting it’s game state properly. So even though we thought we had an early victory in getting this to work, after intensive testing it’s shown that we are basically still at square 1. I am very sorry that we have to backtrack on this, especially if it was something you were looking forward to.
Thank you for admitting defeat instead of having more bugs in the game because of that. There are already enough bugs when looking at other save games and start dates, some of which probably come from the same architectural problems. So fortunately my prediction from when this feature was announced, was not fulfilled:
It seems like it, but I'm afraid that they won't reset the gamestate completely and that this will introduce many more bugs. But maybe you can create your own startdate exploits that way.
 
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So not much to say there, so let’s move on to something I’ve seen discussed from time to time within the community, which is the French Vassal Swarm. I thought I had already covered this before but no harm in being extra clear. France starts with a very powerful nobility estate and a special privilege specifically for them.

From the picture it can be seen that revoking the privilege now reduces loyalty by 20 instead of resetting it to 0 (as explained in the dev diary on estates). Does this change affect all privileges or only the "French Strong Duchies" one?
 
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Love the ability to toggle subject colonising.

Something I've asked before, and I hope I'm not too late in asking again, is if we could get the ability to toggle whether colonies do or do not colonise outside their colonial regions. Always annoying seeing my colonies snaking into each others' borders, but if the architecture is now in place to control subjects' colonists to a degree would it be possible for this to be implemented as well?
 
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I can’t wait
For the CB that allows the emperor to force nations into the empire, is it always able to use or do you unlock it after a certain reform?

I’m definitely looking forward to this feature. Will I be able to force nations of any size into the empire?
 
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From the picture it can be seen that revoking the privilege now reduces loyalty by 20 instead of resetting it to 0 (as explained in the dev diary on estates). Does this change affect all privileges or only the "French Strong Duchies" one?

Ah yes missed covering that, yes it applies to all privileges.
 
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Will the wiki going to be updated on Mission Trees simultaneously with the 1.30 or will it happen over the weeks? It'd be really nice to view and think about the mission trees over the wiki.
 
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Will the wiki going to be updated on Mission Trees simultaneously with the 1.30 or will it happen over the weeks? It'd be really nice to view and think about the mission trees over the wiki.
The wiki is not updated by the developers.It's the community who regularly update it.So there will probably be a delay.
 
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@Groogy So no unit modells for Emperor? :(

There will be but I felt it was important to cover things like the restart not being implemented so that we are as transparent as possible. I'll see for when we can squeeze in the renders.
 
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@Groogy regarding your small balance changes have you considered looking at how Religious Zeal is applied? It feels strange to have an option to be all about fighting the Reformation when RZ makes it that you can't actually do anything for 30 years.
 
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