Can you also please include a fix for where there is only one choice for a leader during an election when playing as an oligarchy?
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Yeah, dat issue destroys me, I am tired of it...Ghost reinforcement s**ks hard and destroy my playthrough.Admittedly, this should be somewhat low priority compared to other issues like the ghost reinforcement bug that plagues the Fleet Manager, but... when can we expect to see Lithoids building Lithoid robots like they should?
I wouldn’t say it “destroys” playthroughs per se; reloading the game is all you need to do to solve it in the short term. That being said, one should not have to do that.Yeah, dat issue destroys me, I am tired of it...Ghost reinforcement s**ks hard and destroy my playthrough.
Will 7 partymates will be willing to reload each time one of em starts to have that issue? If that is not destroyng game I dunno what to say then. In SP its easier yes, but what bout MP??I wouldn’t say it “destroys” playthroughs per se; reloading the game is all you need to do to solve it in the short term. That being said, one should not have to do that.
I have a suspicion that needs testing, though, in terms of how to reproduce it. I wonder if auto-upgrades are the culprit here... Like, researching new components tech while you’re constructing new ships, and your design tries to update accordingly but the Fleet Manager gets confused or something.
Point taken. That does exacerbate the issue considerably.Will 7 partymates will be willing to reload each time one of em starts to have that issue? If that is not destroyng game I dunno what to say then. In SP its easier yes, but what bout MP??
If you want to crossplay, you need to use the crossplay_rollback branch and play on 2.7.1 until we release the final 2.7.2Do I understand it right, cross play is not part of this beta branch (It was previously)?
You cannot use these parameters to spawn the player in the middle of the galaxy. These paramters are used to initialize our (lord and savior the) RNG. The RNG provides the source of all randomness in the galaxy, and this lets you it to a specific value. It was created mainly as a debug tool for us,Can a dev answer this please? What are the parameters for the newly added -rng_position and "-rng_seed" ? For example say I want to force spawn the player in the galactic center.
Schrödinger 's Khan, nobody wins, everyone dies.* Fixed a case where the Great Khan could be both dead and not dead at the same time.
You don't need to do this. Just transfer all ships to a new fleet and delete the old fleet.Will 7 partymates will be willing to reload each time one of em starts to have that issue? If that is not destroyng game I dunno what to say then. In SP its easier yes, but what bout MP??
And will only pops that experience happiness rebel, or will that one pop drag all the robots on the planet along (for example) on the path to revolution?* Secessionist rebellions can now only happen on a planet if at least one pop has happiness.
How about you add an option to toggle between the popups and having no popups, same for diplo communications. I find it annoying having pop ups espically for some silly ai wanting a commerical pact.It'll be fixed in the final 2.7.2