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Tohron

Sergeant
2 Badges
May 19, 2016
74
8
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Some of you might have heard about how you can get the mech-unique perk parts (like the Marauder's Lance Command Module) for use on other mechs as long as they aren't in the CT by enabling Mech Destruction then having the relevant mech get cored in a mission. Not sure if it still works in 1.9, but it did in 1.8 and I still have the parts to create this monstrosity from the Phoenix Hawk 1B:

Vorpal-Bunny.png


It has an alpha of 568 whenever it jumps, and each weapon can 1-shot a head with no defensive bonuses. If things ever get hot, 6 jump jets with a +60% jump range bonus mean it can fully disengage and cool down in moments. Here's a video of it soloing a 5 skull Assassination contract with 2 supporting lances:
Those OPFOR pilots won't be getting their rabbit stew...

So, have any of you played around with giving other mechs the perk modules? Got anything that compares to this monster?
 
It has an alpha of 568 whenever it jumps, and each weapon can 1-shot a head with no defensive bonuses. If things ever get hot, 6 jump jets with a +60% jump range bonus mean it can fully disengage and cool down in moments. Here's a video of it soloing a 5 skull Assassination contract with 2 supporting lances:
You can do that with a regular PHX-1B, no extra quirk modules.

20200328054513_1.jpg
 
Optimized Capacitors are in the Warhammer CT, so sadly, they cannot be recovered via Mech Destruction
Since 1.9 these quirks can be salvaged by changing in SimGameConstants.json the key "UniqueSalvageTag" to something other than "BUILTIN", say "JUFFO-WUP".
 
<snip>
Here's a video of it soloing a 5 skull Assassination contract with 2 supporting lances:
</snip>

That was absolutely filthy, disgusting, excessive and an abomination to watch.

I tip my hat to you. Well done.
 
just tried a griifin 2n with 2x lrm 20s (+2 dmg) and 5x vectored thrust. each lrm does 9 damage with no DR, so effectively same damage as an LRM60 heavy boat but better dmg vs targets with DR
 
Nnnnnngaaaa!!!! I am *squeezing* the *juice*.
You have become too close. You are *sick* for the last time!
Nnnnnnggggaaaaaa!! It is not enough for *happy days* I am sure.
More and more *juice!*

Seriously guys, if you plan on mucking up the JSONs might as well make the vectored thrust kits take up 1 space, weigh 0 tonnes, and while we are at it mount 3x 1 unit/0 tonne unexplodable Gauss rifles capable of indirect fire with baked in +100 to hit, with a single ammo bin holding a million slugs doing 1000 damage + 500 heat damage (with a salvaged EWE Module for lulz?). Just fly across the map behind the bad guys, multishot 3 targets from behind (or any direction, at that damage) per turn, in a 20 tonne mech that can mount 1000 jump jet modules in each leg, and multiplies vision and sensor range 5-fold, has no internal weight and sports more weightless armor and structural than 10 Atlases (and melee and DFA damage to match 10 Atlases). Call it the LAM variant, since you don't need a Leopard at the end of the mission, just jump straight into the Argos from the planet, leaving shattered, red hot burning mechs everywhere.

Careful not to crack the planet's crust if you miss a shot.

:rolleyes:
 
I now have the urge to build a Highlander b with vectored thrust kit. And a double ac 20. For the lulz.
Unfortunately for that, Vectored Thrust Kits are treated like S Jump Jets in that they can only be fit on lights and mediums. Hence, the most effective option for most purposes would either be the Phoenix Hawk 1B, or the Griffin 2N.
 
Seriously guys, if you plan on mucking up the JSONs might as well make the vectored thrust kits take up 1 space, weigh 0 tonnes, and while we are at it mount 3x 1 unit/0 tonne unexplodable Gauss rifles capable of indirect fire with baked in +100 to hit, with a single ammo bin holding a million slugs doing 1000 damage + 500 heat damage (with a salvaged EWE Module for lulz?). Just fly across the map behind the bad guys, multishot 3 targets from behind (or any direction, at that damage) per turn, in a 20 tonne mech that can mount 1000 jump jet modules in each leg, and multiplies vision and sensor range 5-fold, has no internal weight and sports more weightless armor and structural than 10 Atlases (and melee and DFA damage to match 10 Atlases). Call it the LAM variant, since you don't need a Leopard at the end of the mission, just jump straight into the Argos from the planet, leaving shattered, red hot burning mechs everywhere.

Careful not to crack the planet's crust if you miss a shot.

:rolleyes:
pretty sure the opening post build only requires having CT destruction turned on? And patience.