From time to time I get an ammo detonation, and I assume I've fired into structure where ammo is located. Are there any particular weapons that increase the chance of an ammo detonation? I just watched a YouTube BattleTech episode, where it appears that lasers were good at causing a detonation. Is there a strategy for getting a detonation, besides looking to see where the ammo is stored and using a call shot to target that location?
Also, it's always been my understanding that each evasion pip is a 5% reduction in chance to hit, but I've been looking at my weapon debuffs and I'm starting to think they are worth 10%. BTW, I am by no means a professional with this game, and I'm still at the stage where I'm trying to piece everything together, learn what to look for when shooting, etc.
On the surface the UAC looks like a good deal, since they are auto-cannons that fire twice. Twice the damage, twice the stability damage, and not too much extra heat. I have to admit that after starting over and working with stock UAC's with no "-2 refire" bonuses, I'm finding that I can only fire ever other shot. If I fire a regular auto-cannon, then the next time I fire I tend to see +1 Refire. I don't know if that stacks and becomes +2 for the next shot, but I was quite surprised to see +3 refire on the second shot from my UAC. I guess that sequential firing has a cost? I don't know what happens if I fire three times in a row, because I took it off after noticing the debuff in accuracy, which is quite a bit for low skill mech drivers to overcome.
Am I right about the +3 debuff on the UAC? Does it stack and become +6, then +9 with the third and fourth consecutive shot or is it a constant +3 on the second shot? What about the shotgun versions of the AC? Do they have a similar debuff or is there a reason to use them over a standard AC?
Also, it's always been my understanding that each evasion pip is a 5% reduction in chance to hit, but I've been looking at my weapon debuffs and I'm starting to think they are worth 10%. BTW, I am by no means a professional with this game, and I'm still at the stage where I'm trying to piece everything together, learn what to look for when shooting, etc.
On the surface the UAC looks like a good deal, since they are auto-cannons that fire twice. Twice the damage, twice the stability damage, and not too much extra heat. I have to admit that after starting over and working with stock UAC's with no "-2 refire" bonuses, I'm finding that I can only fire ever other shot. If I fire a regular auto-cannon, then the next time I fire I tend to see +1 Refire. I don't know if that stacks and becomes +2 for the next shot, but I was quite surprised to see +3 refire on the second shot from my UAC. I guess that sequential firing has a cost? I don't know what happens if I fire three times in a row, because I took it off after noticing the debuff in accuracy, which is quite a bit for low skill mech drivers to overcome.
Am I right about the +3 debuff on the UAC? Does it stack and become +6, then +9 with the third and fourth consecutive shot or is it a constant +3 on the second shot? What about the shotgun versions of the AC? Do they have a similar debuff or is there a reason to use them over a standard AC?