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Greetings, fellow city-builders, and welcome to another Sunset Harbor Dev Diary! This time we'll check out the free content coming with the update.

Overground Metro

Imagine a busy city center, people walking towards a metro station and a metro train passing by in the background... That's right! One of the most highly-anticipated features, the overground metro, is coming to Cities: Skylines! Now you finally have the ability to build street level metro tracks or even raise them off the ground entirely! Plus, there are two new metro stations and a brand new metro vehicle as well. The new stations can naturally be connected to your old metro lines and underground metro network. These new buildings unlock at Milestone 6.

Since the metro vehicle model now looks more realistic and is longer than the old one, some changes were made to the underground metro stations and pathfinding. This feature won't affect old saves, however you won't be able to make the tracks turn as sharply as was previously possible. Metro lines can still be created the same way as before, by selecting the line tool and adding nodes on metro stations. You can change the elevation of the metro tracks with the same old Page Up and Page Down keys as always. Have fun planning new overground metro lines in your cities!

DevDiary_OvergroundMetro.png

Elevated metro station takes citizens to new heights.

New Healthcare City Services

As a part of the free content update, we offer a place for all elderly people to gather and spend time together, take part in hobbies and get treatment for the various ailments old age brings. Studies show that placing an Eldercare facility in your city increases the health of all elders, heals sick elders and increases the average lifespan of all citizens. Building Eldercare buildings might also attract more elders to move into your city.

In addition to looking after the elderly, there is also another healthcare city service. The Child Health Center increases the health and, ultimately, the happiness of all children and teenagers in the neighborhood and increases the birth rate nearby. There is also a high chance of a sick minor getting cured when visiting the building. Together, these new additions come with a new Advisor text and an updated Health infoview.

DevDiary_EldercareAndCHC.png

Eldercare and Child Health Center to care for the elderly and children.

Improvements

On top of the free content mentioned above, Sunset Harbor also includes lots of smaller improvements. The biggest of them all is the Tutorial Message Log. You know how sometimes you forget a tutorial text that popped up a moment ago and you want to read it again more thoroughly but can't find it anywhere? Well, now you can access all unlocked tutorial messages from a neat new log! The Tutorial Message Log can be found in the pause menu. It even comes with a search bar and categories to make searching easier when there are lots of unlocked tutorials.

DevDiary_TutorialLog.png

The Tutorial Message Log stores all tutorials.

Another handy new feature is the possibility of loading a game and having it start in a paused state. No more rushing to pause the game immediately after loading. This option will be on by default, and you can turn it off anytime from the Gameplay Options. The camera position can also now be saved when saving the game. This means you get to continue exactly where you left off when you load a saved game. If you save the game while zoomed in on a certain building for example, you will continue from the exact same place when you load the game again.

Placing buildings on curved roads and slopes has also been made simpler with more flexible building placement. Building onto the inside curve of a curved road, for example, is not challenging anymore. Building pedestrian paths is easier now, too.

And last but not least, we have walkable quays. Quays can now be edited in the Asset Editor to allow pedestrian paths on top of them. This makes quays work like pedestrian paths, which is a nice addition to city-planning and allows for detailing the shoreline in-game.

And this wraps up Sunset Harbor DLC Dev Diaries! In addition to this free content, there are a lot of new features available ranging from the Fishing Industry all the way to Trolleybuses, the Waste Transfer System and Inland Water Treatment Plants. Are you already excited for Cities Skylines: Sunset Harbor? It's coming out soon, so you can already start planning on how to incorporate all these neat features into your new or existing cities!

Best regards,

Your Colossal Order dev team
 
1)
"Quays can now be edited in the Asset Editor"
So the quays on consoles are not walkable, because asset editor is not included?

2) Is there actually any differentce between trains and metros excpet the train model? Or will it be the same after the new update?
 
Although I'll still use MOM (love those grimy looking steel tracks!) I do approve of everyone getting a simplified version.

The new healthcare facilities just seem fairly sauna-ish to me. I will continue with the Senior Citizens centre mod (unless I read that wrong and Eldercare DOES gather all the oldies in one place)

Not too fussed about the tutorial thing.

Glad that it's easier to plop buildings on an inside curve, and YES to walkable quays!

Looks like a buy at midnight!
 
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2) Is there actually any differentce between trains and metros excpet the train model? Or will it be the same after the new update?

Currently they have different capacities
 
Awwwww, no sunken station for the metro :(.

Oh, well, to the ModMobile!
 
Awwwww, no sunken station for the metro :(.

Oh, well, to the ModMobile!

I'm always a fan of the open air stations.

But if you get MOM, it comes with a station converter, you can use that and get some pretty nifty sunken train stations then turn them into sunken metro stations.
 
I like the free features so much. No longer needed to use a mod just to pause on load. While I can use those quays as a nice waterfront area with pedestrians walking in them. No need to put a nearby pedestrian path for them. Nice work Colossal Order and Paradox Interactive!

However, in my opinion, the Child Health Center should have been named as Children's Hospital, as I never heard real-life buildings use that term (in my country at least).

Edit: No photo showing the differences of placing buildings on curves? Aww. :(

2nd edit: Question, @co_emmi, but what will happen on previous metro lines on old saves that has very sharp turns? Do they redraw themselves or I have to redraw them manually?
 
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Also another question that I asked in first Sunset Harbour dev diary - how these buildings impact deathwaves?

Is there actually any differentce between trains and metros excpet the train model? Or will it be the same after the new update?
There is no external subway connection, only external rail connection.

what will happen on previous metro lines on old saves that has very sharp turns? Do they redraw themselves or I have to redraw them manually?
They will almost certainly stay intact, just like the roads built with Road Anarchy mod.
 
However, in my opinion, the Child Health Center should have been named as Children's Hospital, as I never heard real-life buildings use that term (in my country at least).

It's not an uncommon name in the US. They are different from hospitals in that they are solely pediatric primary care and do not provide inpatient or emergency services.
 
@co_emmi
Questions:

1.) You say "the (brand new) metro vehicle model now looks more realistic and is longer than the old one." Does this also mean it holds more people?
2.) Will having the metro line overground, mean that it will produce noise pollution along the entire track?
3.) You say "Building Eldercare buildings might also attract more elders to move into your city." Is this not a negative, because it will increase the dreadful amount of constant corpses that need picking-up?

Thanks for all the hard work.
 
today , around pm.
though i didn't expect it and discovered it near th eend of the live
wondering what types are the japanese buildings and what are the improvements... (traffic improvements? plz)

Just ploppable unique buildings from the looks of things. A few restaurants with large car parks, some offices, a hospital and some admittedly cool looking skyscrapers. Not worth it IMO.

The new transport hubs look great (besides the train-metro one) though.
 
1.) You say "the (brand new) metro vehicle model now looks more realistic and is longer than the old one." Does this also mean it holds more people?
2.) Will having the metro line overground, mean that it will produce noise pollution along the entire track?
Based on a Twitch stream of the early copy:
1. They seem to hold less people, capacity is now 150. Maybe they agreed the metro was a bit too OP.
2. The track itself doesn't produce noise, but metro trains probably do like any other vehicle.
 
Good stuff.

Does that mean that the existing quays in the game do not have the paths added?

I don't know about the default one, but adding paths to custom quays didn't do anything. The AI simply didn't support the pedestrian lanes, so people wouldn't use them. I didn't add any to my quays, but someone who did might not have to update for them to be used by pedestrians.

Do you already have prices set for other countries? (e.g. Brazil)

Yes, and it will cost 28.99 BRL :)