I need to ask - is the "typo" keeping the BL-6b-KNT from showing up fixed? Edit: I noticed someone posting saying "yes it was fixed" so I'm good now.
However, to add:
It's less stupid when you consider you couldn't mix Singles and Doubles, at all. Unless you had enough Doubles to do a full replacement job . . . well, sucks doesn't it? I'd like for this to be a thing with HBS' game, but I understand why it's not.
Also, worse rules exist in the arcane "Infantry Platoon construction rules". No. Seriously. Calculus III was less demanding.
However, to add:
Personally, I think that's a shame. I consider being able to double your heat sinking capacity just by saying "this mech uses double heat sinks" to be the stupidest rule ever made in the entire BattleTech universe. (Though admittedly, there are many rulebooks I haven't read, so it's entirely possible that I missed something worse... despite the fact that I find it difficult to imagine anyone coming up with something that IS worse.)
Edit: Though come to think of it, I definitely like the fact that it means the internal engine heat sink variable in the JSON files is working now. That gives more flexibility and I can implement house rules with it.
It's less stupid when you consider you couldn't mix Singles and Doubles, at all. Unless you had enough Doubles to do a full replacement job . . . well, sucks doesn't it? I'd like for this to be a thing with HBS' game, but I understand why it's not.
Also, worse rules exist in the arcane "Infantry Platoon construction rules". No. Seriously. Calculus III was less demanding.
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