Next month's session played through, will start screenshot editing and writing up. Some replies to comments on the last chapter I hadn't responded to yet:
I did a long test run at high speed and AI control on an old Talking Turkey save file that worked perfectly, then this month-long run without the slightest hitch. All is now good, it seems.
@Surt: had already responded to the posts about supply, and there will be more info produced at the end of the next chapter. Happy at that point to take any additional advice from all readers who may have a better practical understanding of the supply system than me, and any simple/standard actions that can be taken to reduce demand and operate more efficiently. It's a big operation now to be conducting at the end of a very long supply line, especially when the AI has most of the day-to-day control on the ground and in the air.
Yes, not too bad, with hopes the still-arriving reinforcements (the ones in the north do have a long way to travel through fairly poor infra once off the Trans-Siberian Railway) will bring the Japanese to a halt, before we can start to roll them back.All in all a very good month. The front line is mostly stable, with some quite hopeful episodes.
Yes, the only Pacific port at the moment is in Kamchatka - not much use! In the meantime, I'll just have to do my best with supply tech improvements and not over-crowding the Far East with more units than can be effectively supplies. Small spoiler: perhaps investing in a little infrastructure improvement may help - a northern branch line for the the T-S Railway? I'm sure @Surt will approve!The objectives given, and troops allocated, look like they should do the trick. The big issue in the far east is definitely getting the supplies there, and until you secure a port on the Pacific coast, supplying the troops will get more expensive and more patchy as they move east.
Yes, prosecuting it quite hard. Manchukuo is proving a bit of a handful too!Loving the spy-game. Keeping a full 10 spies in Japan definitely requires a lot of investment, but when you're actively fighting them it's a nice thing to have, and you seem to be able to afford it.
I'm sure AI USSR would have had similar issues in the GPW against Germany until the French knocked them out: if it hadn't been for that, in this game I think the Soviets would have been toast without that continuous First Front.Only 7.46 Leadership on officer training. And you're keeping up with demand? In my game, Officer training is at 12 Leadership, and I'm barely keeping up with losses, if you add in new units, my officer ratio is actually going down since the GPW started.
Oh now it makes sense... You suffered fewer losses in a month than I suffered in 10 days... In 'Odin's world, the Red Army is suffering ca. 24-25.000 casualties every 10 days, at least in the first month of the GPW... and that's not counting POWs... That really puts things into perspective... Those numbers are definitely favourable, you can take those kinds of losses for a long time, and the casualty ratio is significantly in your favour.
The stockpile wasn't as large as it seemed: even with a lot of IC invested - well over the 'needed' amount - I was getting daily swings of more than -3,000 and occasional 'supply will run out in 20 days' warnings! And that's before I start egging the AI commanders onto the offensive. I'm hoping the completion of SR movement east will decrease the drain somewhat (SR is supply intensive, I believe). But I've never been much of a supply expert - I do heed it, it's just that I only partly/fuzzily understand the HOI3 supply mechanics.I couldn't help but notice your supplies stockpile is over 50.000. That's really healthy. If you need a temporary boost in IC for something else (like a nuclear reactor) you could probably cut back a bit on supply production until it reaches about 30.000, in my experience that still gives you a decent buffer against the up- and downswings of the supply system, and your troops should remain in supply (unless the Infrastructure can't keep up which is a different problem entirely).
I now have! The session I played on this game last night was on the PC: it turned out the only further fix I needed was to install the podcat.exe! I'd never needed/used it before (as the old set-up on Win7 PC and Win10 laptop had worked fine without it). I'd heard of it before; read up a bit yesterday on basic HOI3 in Win10 crash treatment; saw it was the logical next step; and was able to find it easily due to @Surt 's very helpful link to the HOI3 Megathread in their signature line! Thanks man!!Glad you got your computer issues somewhat sorted.
I did a long test run at high speed and AI control on an old Talking Turkey save file that worked perfectly, then this month-long run without the slightest hitch. All is now good, it seems.
It's close to lost, reliant on whether the Japanese keep advancing north/east up there. You'll see how they go in the next update.Just keeping on having an open corridor to a Pacific port would have to do for now but I'm worried that might be lost as well
@Surt: had already responded to the posts about supply, and there will be more info produced at the end of the next chapter. Happy at that point to take any additional advice from all readers who may have a better practical understanding of the supply system than me, and any simple/standard actions that can be taken to reduce demand and operate more efficiently. It's a big operation now to be conducting at the end of a very long supply line, especially when the AI has most of the day-to-day control on the ground and in the air.