You’re telling me!?
You’re telling me!?
Hopefully you’ll be up, running and even streaming again shortly. :bow:I haven't seen the Black Widow yet. Look, I just have been wrestling with the laptop this week as it suddenly developed . . . a minor issue. I'm going to have to suss out what it is, but . . . it's cut down my play time some
(Also my post-Restoration save has me making a damn beeline for the Prototype FP now that it showed up again.)
Hopefully you’ll be up, running and even streaming again shortly. :bow:
While my old laptop is getting the job done, after months of having my gaming laptop inop, I finally admitted defeat and took it into my old friends at Best Buy. #fingerscrossed
On top of that, still doing CBT tabletop!
I just added the Alpha strike manual to my collection, I've been wanting to get more efficient use out of my mini collection by actually putting some more of them on the table at a time, with a reasonable play window in the rare occasions where I get a game in.
We'll see how that goes.
Not a problem now... we've migrated.This all still counts as "heavy metal" if I'm not using the plastic ones, right?
Law of Physics
This is a video game.
Laws of Physics don't apply here.
then why the big deal over things like Physx and games touting realistic or true physics?
your statement is too broad as there are plenty of video games where laws of physics apply.
Yep. Because first and foremost it is a game, not a simulation of reality. Furthermore, it is a game originally designed to be playable in a couple of hours on a rec-room or kitchen table, with a few friends, some cardboard maps and units, and a couple of dice.BT has always played fast and loose with the "rules of reality" to suit the game itself.
Okay, let's qualify it more.
This is a game with machines of questionably improbable designs and viability of mechanical engineering, maybe we should not worry about physics . . . especially when they only selectively matter to serve a game-based function? (Even in tabletop.)
Tabletop did not have "recoil" as a mechanic, and there was rarely any consideration of difference between how a 20 ton 'Mech and a 100 ton 'Mech would interact with the battlefield. Despite it being pretty curious how something with five times the mass has the same impact on the ground...
BT has always played fast and loose with the "rules of reality" to suit the game itself.
I would posit that your definition of what "the laws of physics don't apply" applies to is overly broad, and should be narrowed for proper context and meaning.nah i get that and am fine with that.
my issue was that it has been said that this is a video game.....laws of physics dont apply....
i have trouble with that since it is very general and encompasses all video games
programing a video game requires the laws of physics...dont always exactly like what we have in reality...but physics are there still the same
a big deal has been made about video games with 'real' physics....Havoc or PhysX anyone?
also i can name at least a dozen games across many genres and platforms released in last couple years that use realistic physics.
so ya the laws of physics do apply...in one form or another.
I would posit that your definition of what "the laws of physics don't apply" applies to is overly broad, and should be narrowed for proper context and meaning.
Little known fact: The laws of physics works much like the Ravenous Bugblatter Beast of Traal*; if you don't acknowledge them, they don't apply to you.I wouldn't worry about that, the laws of physics don't apply to it.
I spent four years advocating for melee mechanics in MWO, so don't get your hopes up.If MWO got a melee mechanic