Gestalt's could do with a nice rework. And I've been getting some ideas lately.
Purpose
Any thoughts or changes to make?
Purpose
- Hive minds should be able to choose 1 ethic point, this is their "purpose." I'm not really sure what Materialist/Spiritualist Hives should be able to do, since you can't make them cyborgs or psionic, but for the others it could work fine I think.
- This also gives the potential for new mechanics and civics to further diversify them. Xenophile Hives may want to fit in as much as possible. So they'd want to get migration treaties with everyone (you could get unity and society research points, and/or bonuses for each species you get). And if there was ever a reason for giving Gestalts trade, this would be it.
- Xenophobe/Pacifist Gestalts could get a civic "similar" in some ways to Inwards perfectionist. A Xenophobe Hive would have very limited diplomacy with everyone, except maybe other Hives. A Pacifist Hive may tolerate diplomacy more with other Empires, but both would be against going to war if they can help it.
- This is basically the "happiness" modifier for Gestalts. But it works in the opposite direction, the higher it is, the worse they'll "feel."
- Having low restlessness means that they're more likely to remain mindless drones, toiling in whatever they're doing. But the higher it is, the sharper deviancy could rise (compared to crime in regular Empires)
- Restlessness rises from deviating from their purpose. Going to war as a pacifist, avoiding it as a Militarist, and so on. But it's lower if you don't go against it, and near-zero if you abide by it.
- Low planetary restlessness should result in planets having higher stability, unity, and pop growth.
- Since Gestalts only have one purpose, and hence one faction, I think the best way to handle this is to make the one faction you do get really hate going against their purpose, and really liking when you do. Unlike other Empires, this faction is there at the start of the game.
- If you continuously go against them, it'll cause a spike in restlessness and deviancy. To the point where they could begin doing things that try and get them back on track.
- For example, are you in an offensive war as a Pacifist? Enjoy some debuffs to weapon fire rate, ship build speed, and army morale! But if you remain at peace, you could get a temporary modifier every x years, raising growth speed, and unity gain.
- The less restless you unifaction is, the more influence you gain.
- There could be an option to change your purpose, and hence your unifaction, but it should be a painful process for your Empire.
- Deviant drones are largely caused by you going against their purpose, though sometimes it can be regular deviant drones.
- When your unifaction has high restlessness, most, if not almost all of your pops will be deviant, so handling them will need new mechanics and decisions. Armies would be required to maintain peace, and you shouldn't be surprised if you start facing more debuffs, and even getting events like a Queen being killed and replaced if you don't correct your Empire's course.
Any thoughts or changes to make?
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