V1.102 - Stegosaurus Hotfix
Updates
General
- When calculating XP, the system will cap XP from very one sided battles as if each of the victorious units only killed 2 units (therefore the cap only affects the battle where the victor is outnumbered more than 2 to 1). This is to slow down heroes power leveling by soloing armies.
- Players can now indefinitely use combat retries for a specific combat in singleplayer.
- Orbital/Forward Relays are no longer shown as destination if they are unavailable.
- Orbital/Forward Relays destination names now show both the sector name and colony.
- Changed operation origins text color from red to sand color in the arsenal interface.
- Anomalous sites now show additional information about their current state in the quest interface.
- AI players will no longer decline truce offers to resolve a war because of only recently having met or only recently having changed diplomatic state.
- AI players no longer send neutral foreshadowing messages to the player.
- Now showing a relation change modifier for faction relations when the war between a player and a faction ends.
- Removed Compelling Presence (Celestian)
- Added Cleansing Light (Celestian); Cost 4, unlocked at level 5
- Echo of the Hivemind (Kir'ko) - Decreased given shields from 2 to 1
- Essence Harvest (Heritor) - can now only grant an essence charge if the unit has none.
- Essence Harvest (Heritor) - Reduced skill cost from 3 to 2
- Kir'ko Engulfer (Unit) - Decreased hit points from 40hp to 35hp
- Kir'ko Adaptive Carapace (Mod) - Decreased allowed stacks from 4 to 3
- Forgotten Rot Proliferation (Tactical Operation) - Decreased Operation Cost from 4 Operation Points to 2 Operation Points
- Vanguard Drone Carrier - Summoned Drones now start with full action points instead of one
Fixes
General
- Fixed issue where Essence Pool visit sites would show up in the Frontier World template
- When an operation is aborted, any freed up points will correctly be directly spent on other priming operations right away. Additionally any paused operations that can be primed will now also use the points.
- Forward base created message is no longer shown for upgrading a forward base to a forward relay base.
- Fixed leader icon rendering in low resolution for the victory condition panel.
- Fixed crash in leader selection/leader editor for when the player had a (custom) leader that used a race or secret tech that no longer exists. This could happen when unsubscribing a mod that added a race/tech.
- Fixed issue where loading an old save game or a multiplayer would crash the research queue
- Variety of game stability fixes
- Fixed a crash in campaign as multiple quest with titles would fail at the same time.
- Fixed localization system issue where sometimes an incorrect piece of text would be shown in campaign.
- Updated Tutorial to reflect the changes made to Sector Annexation
- Fixed issue where an auto move towards a settlement could result in a soft lock
- Fixed issue where bases that are being annexed turn independent when the original owner is defeated
- Fixed issue where the AI was not buying mods and units from factions correctly
- Fixed AI crash related spawner changes save game compatibility.
- Fixed issue where Armies would try to walk over cells that had an active operation running in them, they now path around such locations unless the player wants to directly move onto the location.
- Fixed issue where spawners would only spawn a roaming stack once.
- Fixed issue where walking on a hazard that was being removed didn't count as a hostile action, it now requires the players to be at war.
- Fixed an issue where the Patron empire quest would sometimes give you units from a faction you were at war with.
- Starship Maintenance now grants its bonus to Entropy damage
- Nuclear Fallout now correctly reduces Entropy resistance
- Heroes and Units with Shrug Off Prime rank now correctly resist Entropy Status Effects
- Fixed an issue where a unit wouldn't play their death animation in tactical combat.
- Fixed issue which caused tactical AI to not use Bloated Pustules correctly.
- Fixed issue where the AI would sometimes prioritize standing next to units that had a negative effect on adjacent enemies (such as the Sinister Chorus ability)
- Fixed issue where Cerebral Overmind (and similar actions) would not always refund all move points on units that were placed in overwatch.
- Fixed issue where the player was able to declare war on a faction through the operation hostile action panel even though they had recently made peace and a cooldown was in effect.
- Fixed issue where the game would not properly detect team games if all players were set to team 'None'. This affected the race relations, starting opinions and domination victory.
- Fixed issue where fabricating Casus Belli would always give the player a reputation penalty, this penalty is now only applied if the operation fails.
- Fixed crash in trade history when a sector base or colony of a sector that had recently been traded was razed.
- Fixed issue where walking on a hazard that was being removed didn't count as a hostile action, it now requires the players to be at war.
- Fixed a number of bugs regarding selecting hero skills with a controller.
- Fixed a bug where the new mod icons would also be displayed for units that can't have upgrades, eg. colonizers.
- Fixed a rare softlock when trying to repair a session.
- Fixed various small bugs.
- Fixed various small UX problems with controller.
- Fixed issue where expansion content was displayed in the Imperial Archives for players who do not own the expansion.
- Fixed an issue where getting into and out of a vehicle would cause hit points to be incorrectly displayed
- Condemn to Drained can no longer target Heroes or Commanders.
- High-Lord's camera has been aligned better. That way the background plane's bounds won't be visible.
- Fixed issue where drained units would not obtain a template name and icon when using Mind Possession on another unit.
- Fixed issue where forgotten units were considered wildlife by the imperial archives.
- Fixed issue where the unit rewards for the Forgotten were set up incorrectly
- Rot Proliferation can no longer target Heroes or Commanders
- Rot Proliferation can now be correctly used by the AI.
- Shattered Arc's Corrupt Communion can't target RPR units now
- Fixed the Es'Teq Essence Pool giving more energy income than intended (10 to 5)
- Fixed the Es'Teq Essence Pool description not displaying its income.
- Fixed the Es'Teq Essence Pool description mentioning a bonus to critical hits for entropy attacks that it does not give.
- Fixed the Es'Teq Essence Pool economic overview icon to display the correct income.
- Fixed an issue where the AIVA-3 anomalous site unit could carry firearm ammunition mods.
- All Hero Items unlocked solely through Anomalous Sites can now be equipped while your hero is in a vehicle
- Sunbringer now correctly receives melee mods
- Fixed an issue where the Scavenger doctrine would give very large rewards, the perk now increases rewards of resources (energy, food, etc) by 50% and has no effect on hero items or units (this stacks with the Curator perk)
- Fixed an issue where the Curator perk (part of Star Union Scholar) would give very large rewards, the perk now increases rewards of resources (energy, food, etc) by 50% and has no effect on hero items or units (this stacks with the Scavenger doctrine)