Barring any possible announcement during PDXcon, and following a similar vein of the Espionage thread, I was wondering how Diplomacy should work when you're dealing with unpleasant Empires. Right now, it's either they like you, or don't. But this doesn't happen in real life, and limits your options in the game, to the point that if RNG isn't kind, your budding megacorp can't put down much, if any, branch offices; because either everyone hates you, or by the time you find a friendly Empire, another one got to them first.
Within current game diplomatic options, I see this (possible examples):
Rivals can't hold things like
Unfriendly/Wary empires can't hold
Neutral Empires can't hold EDIT
Now, what are some diplomatic functions - in real life, or other games - that are missing, which could fit in Stellaris?
I also think the effects of a diplomatic agreement should change based on your relationship with a given Empire. So a non-aggression pact with a rival is a bit different than one with a friendly Empire.
Within current game diplomatic options, I see this (possible examples):
Rivals can't hold things like
- Defensive pacts
- Migration treaties
- Research agreements
- A Federation
- Commercial pacts (Unless you're a megacorp, or you can, but branch offices are disabled. Thoughts?)
- Non-aggression pact. But it may be interesting to introduce things like border skirmishes despite having this, and proxy wars, so you aren't directly fighting.
Unfriendly/Wary empires can't hold
- Defensive pacts (unless there's a mutual threat)
- Migration treaties
- A Federation
- Research agreements
- Commercial pacts (even if you're a Megacorp)
- Non-aggression pact
Neutral Empires can't hold EDIT
- Nothing
Now, what are some diplomatic functions - in real life, or other games - that are missing, which could fit in Stellaris?
I also think the effects of a diplomatic agreement should change based on your relationship with a given Empire. So a non-aggression pact with a rival is a bit different than one with a friendly Empire.
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