Hello Everyone,
This is a special post as we are announcing a new game! My name is Kenneth Mei, and I am a Product Manager at Paradox. I will be sharing details about our new mobile game announced just today -- Stellaris: Galaxy Command!
Stellaris: Galaxy Command is a persistent massive multiplayer mobile strategy game based on the Stellaris universe. The game is available immediately for beta testing in Canada, Australia, New Zealand, and Sweden. If you live in those countries, you are in luck! You will be able to try the game immediately! If you live outside of those regions, stay tuned! This initial rollout to just a few countries allows us to gather player feedback, make adjustments, and work out some kinks before releasing the game into the hands of all players. This also means a lot can change between now and the global release.
We know you have a number of questions about what Stellaris: Galaxy Command is, and that’s the great part about a beta: we can show you what we’ve got, and you can tell us how you feel about it. So, let’s dive right in!
An independent team
Some of you may have correctly pieced together that Stellaris: Galaxy Command is not being developed internally. We are developing this game in collaboration with an external studio called Gamebear. We picked Gamebear for a number of reasons, but one of the first and foremost is that they turned out to be huge fans of Paradox and Stellaris from the get-go! They were incredibly eager to work with us, so we issued them a challenge: Can you develop a mobile game with complex ethics and decisions, interactive alliance mechanics, full-fledged empire management, a player-driven economy, and with an intricate trading system? Gamebear quickly accepted the challenge.
With Gamebear hard at work, we offered our guidance and suggestions to keep this game an authentic Stellaris experience, but they've taken on all aspects of development, leaving the Stellaris team at Paradox to stay focused on the core game (stay tuned for news from them, by the way)!
A game for a different part of your day
In considering which Paradox game would work well on mobile, Stellaris always felt like an obvious choice, but it needed to feel both like an authentic Stellaris experience while also feeling right for a mobile game. We built a game based on the same universe, but one that fills a very different part of your day. Stellaris: Galaxy Command is a game with a grand scale in a new format.
Mobile games are frequently played in short bursts. Maybe you are waiting for friends for dinner, at the airport, or even on your way home to play Stellaris on PC. Galaxy Command allows you to scratch that strategy itch wherever you are, any time. Your empire can wait a while for you to handle your day-to-day non-conquering tasks, and will be there when you’re ready to return.
A living and changing universe
We wanted to build a persistent and living universe shared by thousands, where territorial control, economy, warfare, and trade are all player-driven. As with any Paradox game, you will still get to paint the map, but this time you’re not painting alone!
In Stellaris: Galaxy Command, we pushed the concept of forming alliances into overdrive. Effectively, you will work with others to build an empire rather than doing it on your own. As an alliance, you can pick your own name and flag, set your own political system, colonize planets, build defensive structures, sign trade treaties with other alliances, initiate blockades against hostile factions, declare war, and impose your will on others.
You'll experience a familiar Stellaris universe that evolves daily based on player actions. What you do will have very real consequences for the entire galaxy.
Unlike most mobile strategy games on the market, where you merely read battle reports, here you must play through battles in real-time. This creates a much more engaging dynamic where you can reinforce the battle as the situation develops. This also allows for strategies such as sending in a robust defensive fleet to trap your enemy and then deploying a high damage fleet to hit your enemies hard—a very effective tactic during an alliance war.
Ethics, which are a core pillar of Stellaris, make a comeback in Galaxy Command as well, albeit with a twist. Instead of picking ethics at the start of the game, your behavior in-game will directly influence your ethics.
Empire customization is an important part of Galaxy Command with some new spins on familiar systems. We'll talk more about them in the future.
As an alliance leader, you will have a variety of political systems, featuring unique decrees, to choose from, depending on the collective ethics of your members.
Besides fighting an actual war, you have many political options to settle differences among alliances. While we won't go into detail about this today, there is a reason why there are so many trade-related options here.
If you decide to go to war, you can force others to accept your terms.
This is just a start to give you a glimpse of what is coming. In the future, we will discuss many more features, including base building, trade, alliances, war mechanics, and monetization, etc. Stellaris: Galaxy Command has an in-game news system and forum, accessible through the game and on the web, where we will be sharing further updates!
One last thing before I leave you to the rest of your day—I want to reiterate the reason that we are offering a beta right now. As this is our first major mobile game that allows for a different gaming experience, it will depend on your feedback. We would like to hear your constructive suggestions and criticisms. As you'll see in the gameplay, some systems were streamlined, while others are expanded. This is the opportunity for you to tell us where you would like to see deeper mechanics.
We have big ambitions for our first major mobile game and hope that you'll see the same potential in Stellaris: Galaxy Command that we do!
This is a special post as we are announcing a new game! My name is Kenneth Mei, and I am a Product Manager at Paradox. I will be sharing details about our new mobile game announced just today -- Stellaris: Galaxy Command!
Stellaris: Galaxy Command is a persistent massive multiplayer mobile strategy game based on the Stellaris universe. The game is available immediately for beta testing in Canada, Australia, New Zealand, and Sweden. If you live in those countries, you are in luck! You will be able to try the game immediately! If you live outside of those regions, stay tuned! This initial rollout to just a few countries allows us to gather player feedback, make adjustments, and work out some kinks before releasing the game into the hands of all players. This also means a lot can change between now and the global release.
We know you have a number of questions about what Stellaris: Galaxy Command is, and that’s the great part about a beta: we can show you what we’ve got, and you can tell us how you feel about it. So, let’s dive right in!
An independent team
Some of you may have correctly pieced together that Stellaris: Galaxy Command is not being developed internally. We are developing this game in collaboration with an external studio called Gamebear. We picked Gamebear for a number of reasons, but one of the first and foremost is that they turned out to be huge fans of Paradox and Stellaris from the get-go! They were incredibly eager to work with us, so we issued them a challenge: Can you develop a mobile game with complex ethics and decisions, interactive alliance mechanics, full-fledged empire management, a player-driven economy, and with an intricate trading system? Gamebear quickly accepted the challenge.
With Gamebear hard at work, we offered our guidance and suggestions to keep this game an authentic Stellaris experience, but they've taken on all aspects of development, leaving the Stellaris team at Paradox to stay focused on the core game (stay tuned for news from them, by the way)!
A game for a different part of your day
In considering which Paradox game would work well on mobile, Stellaris always felt like an obvious choice, but it needed to feel both like an authentic Stellaris experience while also feeling right for a mobile game. We built a game based on the same universe, but one that fills a very different part of your day. Stellaris: Galaxy Command is a game with a grand scale in a new format.
Mobile games are frequently played in short bursts. Maybe you are waiting for friends for dinner, at the airport, or even on your way home to play Stellaris on PC. Galaxy Command allows you to scratch that strategy itch wherever you are, any time. Your empire can wait a while for you to handle your day-to-day non-conquering tasks, and will be there when you’re ready to return.
A living and changing universe
We wanted to build a persistent and living universe shared by thousands, where territorial control, economy, warfare, and trade are all player-driven. As with any Paradox game, you will still get to paint the map, but this time you’re not painting alone!
In Stellaris: Galaxy Command, we pushed the concept of forming alliances into overdrive. Effectively, you will work with others to build an empire rather than doing it on your own. As an alliance, you can pick your own name and flag, set your own political system, colonize planets, build defensive structures, sign trade treaties with other alliances, initiate blockades against hostile factions, declare war, and impose your will on others.
You'll experience a familiar Stellaris universe that evolves daily based on player actions. What you do will have very real consequences for the entire galaxy.
Unlike most mobile strategy games on the market, where you merely read battle reports, here you must play through battles in real-time. This creates a much more engaging dynamic where you can reinforce the battle as the situation develops. This also allows for strategies such as sending in a robust defensive fleet to trap your enemy and then deploying a high damage fleet to hit your enemies hard—a very effective tactic during an alliance war.
Ethics, which are a core pillar of Stellaris, make a comeback in Galaxy Command as well, albeit with a twist. Instead of picking ethics at the start of the game, your behavior in-game will directly influence your ethics.
Empire customization is an important part of Galaxy Command with some new spins on familiar systems. We'll talk more about them in the future.
As an alliance leader, you will have a variety of political systems, featuring unique decrees, to choose from, depending on the collective ethics of your members.
Besides fighting an actual war, you have many political options to settle differences among alliances. While we won't go into detail about this today, there is a reason why there are so many trade-related options here.
If you decide to go to war, you can force others to accept your terms.
This is just a start to give you a glimpse of what is coming. In the future, we will discuss many more features, including base building, trade, alliances, war mechanics, and monetization, etc. Stellaris: Galaxy Command has an in-game news system and forum, accessible through the game and on the web, where we will be sharing further updates!
One last thing before I leave you to the rest of your day—I want to reiterate the reason that we are offering a beta right now. As this is our first major mobile game that allows for a different gaming experience, it will depend on your feedback. We would like to hear your constructive suggestions and criticisms. As you'll see in the gameplay, some systems were streamlined, while others are expanded. This is the opportunity for you to tell us where you would like to see deeper mechanics.
We have big ambitions for our first major mobile game and hope that you'll see the same potential in Stellaris: Galaxy Command that we do!
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