Witcher Kings 0.11.0 is now released, and compatible with vanilla 3.2.1 !
Mod checksum: 3.2.1 (FQOF)
It is probably NOT save-compatible with previous version.
For any questions check out first the mod wiki page: https://ck2.paradoxwikis.com/Witcher_Kings
And don't hesitate to report bugs, or provide feedback and ideas !
Automatic .exe installer (recommended for Windows): Witcher_Kings_0.11.0.exe.zip
Installation instructions:
Manual install (Windows/Linux/Mac): Witcher_Kings_0.11.0.zip
Installation instructions:
Known bugs:
- Game performances degrade after 200 years, due to too many immortal race (dwarves and dryads) courtiers. You should also consider disabling "court size" game rule if going for a long game to not penalize dwarf or dryad realms.
- Random worlds scenarios may be buggy (no witchers nor sorcerers, ...)
Full 0.11.0 changelog:
Mod checksum: 3.2.1 (FQOF)
It is probably NOT save-compatible with previous version.
For any questions check out first the mod wiki page: https://ck2.paradoxwikis.com/Witcher_Kings
And don't hesitate to report bugs, or provide feedback and ideas !
Automatic .exe installer (recommended for Windows): Witcher_Kings_0.11.0.exe.zip
Installation instructions:
- Launch the Witcher_Kings_0.11.0.exe
- Select your CK2 mod folder, in case it is not the default one (Documents\Paradox Interactive\Crusader Kings II\mod)
- Wait for the installation to complete.
- Launch CK2
- Select the mod "Witcher Kings" in the Mod tab
- Play!
- Select your CK2 mod folder, in case it is not the default one (Documents\Paradox Interactive\Crusader Kings II\mod)
- Wait for the installation to complete.
- Launch CK2
- Select the mod "Witcher Kings" in the Mod tab
- Play!
Manual install (Windows/Linux/Mac): Witcher_Kings_0.11.0.zip
Installation instructions:
- Very important: remove any Witcher mod folder and .mod file inside Documents\Paradox Interactive\Crusader Kings II\mod
- Clear your gfx cache, by deleting the folder Documents\Paradox Interactive\Crusader Kings II\Witcher\gfx
- Extract the downloaded zip archive
- Copy its content (Witcher.mod file and Witcher folder) to Documents\Paradox Interactive\Crusader Kings II\mod
- Launch CK2
- Select the mod "Witcher Kings" in the Mod tab
- Play!
- Clear your gfx cache, by deleting the folder Documents\Paradox Interactive\Crusader Kings II\Witcher\gfx
- Extract the downloaded zip archive
- Copy its content (Witcher.mod file and Witcher folder) to Documents\Paradox Interactive\Crusader Kings II\mod
- Launch CK2
- Select the mod "Witcher Kings" in the Mod tab
- Play!
Known bugs:
- Game performances degrade after 200 years, due to too many immortal race (dwarves and dryads) courtiers. You should also consider disabling "court size" game rule if going for a long game to not penalize dwarf or dryad realms.
- Random worlds scenarios may be buggy (no witchers nor sorcerers, ...)
Full 0.11.0 changelog:
----------------------------------------------------------------------------------------------------------------
v0.11.0 2019-09-29
----------------------------------------------------------------------------------------------------------------
Compatibility with vanilla 3.2.1 #129
This release is probably NOT save-compatible with previous releases (map changes).
Feature:
- Add maritime trade route with Ofier #55
- Integrate vanilla great works
- Configure some historical great works #130
- Nudge positions.txt to display great works on the map
- Adapt great works conditions to the lore
- Disable great works within mage towers and wilderness provinces
- Add dark/satanist cults #41
- Transform Coram Agh Tera religion into a dark cult based off vanilla Lucifer's Own society
- Add Svalblod cult, based off vanilla Fellowship of Hel society
- Add Lilit cult, based off vanilla Plaguebringers society
- Adapt vanilla Hermetics into Alchemists guild #45
- Add a placeholder Witcher society #42
- Add Hugo of Rivia (32410)
- Add "the Seer" nickname
- Add personality traits to some canon characters
- Add settlment and title decisions to grant an abandoned de jure mage tower to an unlanded sorcerer in court #96
- Add icons for diplomatic decisions
- Rename druidic temples into circles
- Change the faith of Toussaint to Prophet Lebioda, and re-arrange its holy sites
Bugfix:
- Fix Blood of Dezmod by making Bienvenu La Louve marriage matrilineal
- Disallow bastards for historical bloodlines #116
- Fix Bran not being King of Skellige on W2 timeframe
- Fix imperial elective in Nilfgaard title history, causing reset to feudal government
- Fix "Veronica" name from lyrian culture starting with lowercase
- Fix rulers unable to appoint court chaplains #117
- Remove prosperity/depopulation mechanics for mage towers and wilderness provinces
- Fix nomad agitation triggering on mage towers or temple-only provinces and making province tribal/nomadic #119 #121
- Disable elf/dwarf courtier marriages for the AI to avoid court bloating
- Remove negative wealth events for wilderness
- Make c_thanedd de jure vassal of d_gors_velen, to solve de jure drift issues #96
- Reduce MTTH for son wants to become druid event #123
- Reduce AI chances to convert to druidic religion #123
- Reduce MTTH for druid spawning if no druidic province or holy site in realm
- Fix druidic circle holdings picture
- Fix Lover's Pox not being cured by magic #108
- Fix heal spell not removing Reaper's Due on-going treatments or disease levels
- Add a menopause hidden modifier
- Move artifacts generation from events to startup spawning, to prevent infinite generation
- Exclude witchers from "order to take the vows" and "assemble mercenary company"
- Fix duplicated "Preposterous, woman can't be a Marshal!" event options for all jobs
- Remove broken usage of job_mage as a localization scope #105
- Fix bad scope in drowners letter event #97
- Fix some missing pre-rendered portraits. Now using only vanilla layers p11 and p36, for better compatibility with portrait DLCs.
- Tweak government flavors to avoid defaulting to Indian Absolute Kingdom
v0.11.0 2019-09-29
----------------------------------------------------------------------------------------------------------------
Compatibility with vanilla 3.2.1 #129
This release is probably NOT save-compatible with previous releases (map changes).
Feature:
- Add maritime trade route with Ofier #55
- Integrate vanilla great works
- Configure some historical great works #130
- Nudge positions.txt to display great works on the map
- Adapt great works conditions to the lore
- Disable great works within mage towers and wilderness provinces
- Add dark/satanist cults #41
- Transform Coram Agh Tera religion into a dark cult based off vanilla Lucifer's Own society
- Add Svalblod cult, based off vanilla Fellowship of Hel society
- Add Lilit cult, based off vanilla Plaguebringers society
- Adapt vanilla Hermetics into Alchemists guild #45
- Add a placeholder Witcher society #42
- Add Hugo of Rivia (32410)
- Add "the Seer" nickname
- Add personality traits to some canon characters
- Add settlment and title decisions to grant an abandoned de jure mage tower to an unlanded sorcerer in court #96
- Add icons for diplomatic decisions
- Rename druidic temples into circles
- Change the faith of Toussaint to Prophet Lebioda, and re-arrange its holy sites
Bugfix:
- Fix Blood of Dezmod by making Bienvenu La Louve marriage matrilineal
- Disallow bastards for historical bloodlines #116
- Fix Bran not being King of Skellige on W2 timeframe
- Fix imperial elective in Nilfgaard title history, causing reset to feudal government
- Fix "Veronica" name from lyrian culture starting with lowercase
- Fix rulers unable to appoint court chaplains #117
- Remove prosperity/depopulation mechanics for mage towers and wilderness provinces
- Fix nomad agitation triggering on mage towers or temple-only provinces and making province tribal/nomadic #119 #121
- Disable elf/dwarf courtier marriages for the AI to avoid court bloating
- Remove negative wealth events for wilderness
- Make c_thanedd de jure vassal of d_gors_velen, to solve de jure drift issues #96
- Reduce MTTH for son wants to become druid event #123
- Reduce AI chances to convert to druidic religion #123
- Reduce MTTH for druid spawning if no druidic province or holy site in realm
- Fix druidic circle holdings picture
- Fix Lover's Pox not being cured by magic #108
- Fix heal spell not removing Reaper's Due on-going treatments or disease levels
- Add a menopause hidden modifier
- Move artifacts generation from events to startup spawning, to prevent infinite generation
- Exclude witchers from "order to take the vows" and "assemble mercenary company"
- Fix duplicated "Preposterous, woman can't be a Marshal!" event options for all jobs
- Remove broken usage of job_mage as a localization scope #105
- Fix bad scope in drowners letter event #97
- Fix some missing pre-rendered portraits. Now using only vanilla layers p11 and p36, for better compatibility with portrait DLCs.
- Tweak government flavors to avoid defaulting to Indian Absolute Kingdom