Arctic Empire, Blight Empire, etc. cover the map with their climate, originating from the center of cities and Fortresses of the caster.
The current rate of growth or expansion from the center seems pretty slow to me.
I checked the mod tools and there are two parameters for the effect:
- Max Spread Distance = 15 (the climate won't expand further than 15 hexes from the city or Fortress center)
- Proportion of Ring to Fill = 0.33 (proportion of adjacent hex to fill)
That matches empiric observations that it takes about 3-4 turns / hex of radius from the center. Here is a screenshot showing the progress of the ice turn after turn:
It means if you want to push the boundaries of the Arctic climate 10 hexes from your city, you would need to wait 30-40 turns... Most games are finished by that time (since you cast the spell only around turn 40). And 15 hexes from the center is quite limited: it means the climate will never reach your opponents' cities which are usually much further away.
So here are some suggestions:
- What about doubling the rate of expansion to 0.66: it should translate into expanding to a new hex of radius every 1.5 turns.
- And what about at least doubling the range to 30 hexes?
The current rate of growth or expansion from the center seems pretty slow to me.
I checked the mod tools and there are two parameters for the effect:
- Max Spread Distance = 15 (the climate won't expand further than 15 hexes from the city or Fortress center)
- Proportion of Ring to Fill = 0.33 (proportion of adjacent hex to fill)
That matches empiric observations that it takes about 3-4 turns / hex of radius from the center. Here is a screenshot showing the progress of the ice turn after turn:
It means if you want to push the boundaries of the Arctic climate 10 hexes from your city, you would need to wait 30-40 turns... Most games are finished by that time (since you cast the spell only around turn 40). And 15 hexes from the center is quite limited: it means the climate will never reach your opponents' cities which are usually much further away.
So here are some suggestions:
- What about doubling the rate of expansion to 0.66: it should translate into expanding to a new hex of radius every 1.5 turns.
- And what about at least doubling the range to 30 hexes?
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