If this (or the next) patch is for QoL features, then I may as well add a few more I've noticed:
1) Add an option to restrict city population growth. With the pop/happiness mechanic similar to Civ, one feature Civ had was you could check a box in the city interface to stop a city from growing. This would be useful if a city is "capped" on population by its happiness.
2) Add an option to switch between heroes the same way you can switch between armies using the arrows on the UI. AoW3 had this and it was super convenient when trying to find where your hero stacks were.
3) Make it so you can adjust tactical combat speed mid-fight instead of just at the beginning. The arrows that adjust combat animation speed only appear when the fight starts, can't seem to bring them up mid-fight. Also, a "force high speed tactical combat" rule in the game settings would be nice, like in AoW3.
4) Healing abilities (like Dvar Foreman's heal) don't seem to heal outside combat, unlike in AoW3. Is this intended or just a bug? Making them do so would also make support units a bit better (currently they seem a bit underpowered to me, compared to one extra infantry unit instead).