Sure.... but it makes choices very straight forward and boring... there are often only ONE optimal way to do stuff
Before we tried logistics and transportation, this is where I would start.
I think a logistics system is still absolutely critical in warfare (and wildly overdue), but I'm not as excited about one for the economy. I think the bigger issue is that everything is still built around an optimization game with one clear, best solution for pretty much every mechanic.
I'd like to see far more tradeoffs. I'd like every player choice to come with real consequences beyond just "X costs Y." It's actually why I really, really like the planet building system they introduced. Population grows so slowly that each building choice you make is a real decision. If the rest of the economy worked that way I think it would be a huge improvement.
- 1