I find the system of administrative limit and fleet unattractive, so here are some ideas to improve that, in my opinion.
Administration :
The administration is at three levels: local, sectoral and "imperial".
Local administration :
The local administration is the administrative apparatus of a planet, habitat or segment of a ring world.
It is produced first through capital buildings through administrators and equivalents.
The administrative needs of a planet increases for each sector and building built, some buildings require more administrative capacity.
A planet with an administrative deficit will be less effective, the pops will consume more to satisfy their personal and employment needs, they will produce less, buildings will be more expensive, construction is slowed down, crime increases, stability drops ...
The capital building will not be enough to satisfy the administrative needs of a developing planet.
Fortunately, a planet with a planetary administration can build administrative offices.
These buildings create jobs for officer who will increase the local administrative capacity.
But the officers consume goods, unity and scientific research.
Yes, the public administration is voracious!
The administrative office can be improved in administrative agency on the planets with a planetary capital.
The local administrative capacity can not be "exported".
Developing the administrative capacity at cost, but not developing it too, everyone is free to find his balance between the two extremes of an "anarchist" world to a bureaucrat autocracy.
Sectoral administration :
The sectoral administration is the administrative capacity of a sector. This makes it possible to meet the needs of the planets in local administrative deficits.
It is produced by high officer, it is like basic officer, but more voracious.
These jobs are created by the bureaucratic complex (planetary capital) and the mega bureaucratic complex (system capital-complex ).
The local administration is more economical, but it occupies space on the planet and workers.
The sectoral administration is more expensive, but it can be relocated to other worlds. It becomes possible to specialize entire planets in bureaucracy. The ideal place for unforgettable family vacation.
The governor of a sector according to its level (traits and others) provides some sectoral administrative capacity.
Imperial administration :
The imperial administration is essentially generated by the ruler of various empire modifiers.
One can also imagine another level of even more voracious officer who provides an imperial administrative capacity.
The imperial administrative capacity is to use for edicts (edicts still have a cost in influence or others, but also consumes during the time of the imperial administration), they can also be allocated to sectors to increase their sectoral administrative capacity.
The administrative capacity is no longer a non-interactive element that arbitrarily increases by a fixed number with such and such a bonus, that one ends up simply forgetting.
It becomes an interactive system allowing choices.
To have administrative deficits bring penalties, but to develop the administrative capacity at a cost which can become very elevated, if one wants no deficit.
But this is no longer global, a sector or planet to have a serious administrative deficit, while another sector or planet can be perfectly administered. This offers various choices and strategies.
Technology, civics and others will help improve the efficiency of the administration, but a bureaucratic apparatus will always remain voracious.
Civil and military logistics
The logistics capacity is the ability of the empire to maintain its spatial structures and fleets.
It is not abstract, simple bonuses with numbers. It requires an infrastructure, resources and personal ...
Civil logistics :
Civil logistics capacity is used for the operation of mining and other stations, starbases and megastructures (including habitats and gateways).
The more a starbase is developed, the more modules and buildings it has, the more they consume civil logistic capabilities.
Civil logistics capacity is produced by logisticians. These consume alloys and goods.
Some logisticians jobs are created by the capital buildings, but to fill the needs of a real space empire, it will be necessary to build: small warehouse or warehouse.
These buildings also consume a significant administrative capacity.
Habitats require a high level of logistics, but once developed, the balance can be positive.
The trade district creates as employment: 1 merchant, 2 clerks and 2 logisticians. The Gestalt Consciousness would have an equivalent.
The megastructures would have a phenomenal logistical need, but it would no longer be limited in number.
Civil logistics is managed by sector. However, surpluses are redistributed throughout the empire.
A spatial structure with a logistical deficit works less well, until it becomes inactive, if less than 25% of its needs are met.
Habitat with less than 25% of its needs will be completely inactive and habitability will be 0 for organics, if they are not relocated or if the problem is not resolved. Organic pops will start to die.
A special decision that costs the influence makes it possible to mount an emergency evacuation operation, the pops will be relocated elsewhere, but they will be traumatized for a moment, a major loss of mood.
It is possible to disable spatial structures and define priority spatial structures.
Military Logistics :
The military logistics is similar to civilian logistics, but it is dedicated to the maintenance of space fleets.
The soldiers no longer increase the naval capacity, but they generate instead a little unity while consuming alloys.
The military logistics is created by sailors by consuming alloys and goods.
These jobs are created by the small military base and the military base.
Like warehouses, they consume a significant administrative capacity.
If the military logistics capacity is exceeded, some ships will suffer from a deficient maintenance (be less effective). At the bottom of 25%, the ship become inactive.
Priority fleets can be defined. Dockside fleets consume less logistics.
A fleet can be decommissioned, its logistic capacity and maintenance will be greatly reduced, but its shields will be deactivated and the armor and hull will be 25%.
Administration :
The administration is at three levels: local, sectoral and "imperial".
Local administration :
The local administration is the administrative apparatus of a planet, habitat or segment of a ring world.
It is produced first through capital buildings through administrators and equivalents.
The administrative needs of a planet increases for each sector and building built, some buildings require more administrative capacity.
A planet with an administrative deficit will be less effective, the pops will consume more to satisfy their personal and employment needs, they will produce less, buildings will be more expensive, construction is slowed down, crime increases, stability drops ...
The capital building will not be enough to satisfy the administrative needs of a developing planet.
Fortunately, a planet with a planetary administration can build administrative offices.
These buildings create jobs for officer who will increase the local administrative capacity.
But the officers consume goods, unity and scientific research.
Yes, the public administration is voracious!
The administrative office can be improved in administrative agency on the planets with a planetary capital.
The local administrative capacity can not be "exported".
Developing the administrative capacity at cost, but not developing it too, everyone is free to find his balance between the two extremes of an "anarchist" world to a bureaucrat autocracy.
Sectoral administration :
The sectoral administration is the administrative capacity of a sector. This makes it possible to meet the needs of the planets in local administrative deficits.
It is produced by high officer, it is like basic officer, but more voracious.
These jobs are created by the bureaucratic complex (planetary capital) and the mega bureaucratic complex (system capital-complex ).
The local administration is more economical, but it occupies space on the planet and workers.
The sectoral administration is more expensive, but it can be relocated to other worlds. It becomes possible to specialize entire planets in bureaucracy. The ideal place for unforgettable family vacation.
The governor of a sector according to its level (traits and others) provides some sectoral administrative capacity.
Imperial administration :
The imperial administration is essentially generated by the ruler of various empire modifiers.
One can also imagine another level of even more voracious officer who provides an imperial administrative capacity.
The imperial administrative capacity is to use for edicts (edicts still have a cost in influence or others, but also consumes during the time of the imperial administration), they can also be allocated to sectors to increase their sectoral administrative capacity.
The administrative capacity is no longer a non-interactive element that arbitrarily increases by a fixed number with such and such a bonus, that one ends up simply forgetting.
It becomes an interactive system allowing choices.
To have administrative deficits bring penalties, but to develop the administrative capacity at a cost which can become very elevated, if one wants no deficit.
But this is no longer global, a sector or planet to have a serious administrative deficit, while another sector or planet can be perfectly administered. This offers various choices and strategies.
Technology, civics and others will help improve the efficiency of the administration, but a bureaucratic apparatus will always remain voracious.
Civil and military logistics
The logistics capacity is the ability of the empire to maintain its spatial structures and fleets.
It is not abstract, simple bonuses with numbers. It requires an infrastructure, resources and personal ...
Civil logistics :
Civil logistics capacity is used for the operation of mining and other stations, starbases and megastructures (including habitats and gateways).
The more a starbase is developed, the more modules and buildings it has, the more they consume civil logistic capabilities.
Civil logistics capacity is produced by logisticians. These consume alloys and goods.
Some logisticians jobs are created by the capital buildings, but to fill the needs of a real space empire, it will be necessary to build: small warehouse or warehouse.
These buildings also consume a significant administrative capacity.
Habitats require a high level of logistics, but once developed, the balance can be positive.
The trade district creates as employment: 1 merchant, 2 clerks and 2 logisticians. The Gestalt Consciousness would have an equivalent.
The megastructures would have a phenomenal logistical need, but it would no longer be limited in number.
Civil logistics is managed by sector. However, surpluses are redistributed throughout the empire.
A spatial structure with a logistical deficit works less well, until it becomes inactive, if less than 25% of its needs are met.
Habitat with less than 25% of its needs will be completely inactive and habitability will be 0 for organics, if they are not relocated or if the problem is not resolved. Organic pops will start to die.
A special decision that costs the influence makes it possible to mount an emergency evacuation operation, the pops will be relocated elsewhere, but they will be traumatized for a moment, a major loss of mood.
It is possible to disable spatial structures and define priority spatial structures.
Military Logistics :
The military logistics is similar to civilian logistics, but it is dedicated to the maintenance of space fleets.
The soldiers no longer increase the naval capacity, but they generate instead a little unity while consuming alloys.
The military logistics is created by sailors by consuming alloys and goods.
These jobs are created by the small military base and the military base.
Like warehouses, they consume a significant administrative capacity.
If the military logistics capacity is exceeded, some ships will suffer from a deficient maintenance (be less effective). At the bottom of 25%, the ship become inactive.
Priority fleets can be defined. Dockside fleets consume less logistics.
A fleet can be decommissioned, its logistic capacity and maintenance will be greatly reduced, but its shields will be deactivated and the armor and hull will be 25%.
Upvote
0