The Neptune hate was strong. Caligula had his praetorians grab sea shells and had them in a triumph as proof he defeated the god of the sea.
The storms are a nice addition, will make the map more lively. I wodner if it's possible to make marching armies (perhaps even more so for the ones marching through hostile territory) suffer higher bad weather attrition than those just standing in their friendly territory?
As for the storms, they will at most affect you for two attrition ticks and, since forts now block minimum attrition modifiers a friendly fort will protect you completely from them.
Has anyone else besides me noticed that the volcanic eruption animation looks more like a basaltic Hawaiian volcano than a Plinian eruption, which Vesuvius was.
Has anyone else besides me noticed that the volcanic eruption animation looks more like a basaltic Hawaiian volcano than a Plinian eruption, which Vesuvius was. Plinian eruptions would have had less lava, but are more explosive and would have giant columns of ash and devastating pyroclastic flows). I know lava looks cool, but if we're being scientifically accurate...
I'm really surprised with the addition of the storms I did not expect it, now you can take advantage and invade a territory that ended up going through a sandstorm since the troops of that region will be more weakened for example ( logically that maybe you is the unlucky and storm is in you territory )
Has anyone else besides me noticed that the volcanic eruption animation looks more like a basaltic Hawaiian volcano than a Plinian eruption, which Vesuvius was. Plinian eruptions would have had less lava, but are more explosive and would have giant columns of ash and devastating pyroclastic flows). I know lava looks cool, but if we're being scientifically accurate...
Has anyone else besides me noticed that the volcanic eruption animation looks more like a basaltic Hawaiian volcano than a Plinian eruption, which Vesuvius was. Plinian eruptions would have had less lava, but are more explosive and would have giant columns of ash and devastating pyroclastic flows). I know lava looks cool, but if we're being scientifically accurate...
If you havent, please raise a bug report with this and a save gameI mean it
They already mentioned something like that provided you are in an area protected by a fort (not sure if that means just the fort city or adjacent ones too).
If you are stand in the middle of nowhere it doesn’t matter if it is friendly or hostile territory.
Yeah I've seen it. Have not actually considered that all of the fort ZoC could mitigate the effect but tbh it doesn't make much sense IMO.
If you STAND in the middle of nowhere - sure. But if you try to hide from extreme weather conditions (that's what it would be, sorry for the shortcut) in the middle of nowhere? Highly debatable.
Now, I may have not been clear enough on this but my main focus was the marching (through a strorm) part. Whether the territory's friendly or not, or in fact other possible and sensible modifiers (like eg civilization level or overall city pop happiness if the city's a friendly territory ) are secondary at best.
Since there isn’t a difference right now with desert or winter attrition based on if the unit is moving I don’t think there will be one for storms. Currently even the forced march penalty exists while not marching.
Unlike Mercenaries however the locations where Pirates call home are predetermined. They will exist in Pirate Havens all around the map. These havens provide a small benefit to the owner of the port but they are also the permanent home for a group of Pirates as long as they are not at sea.
Now not everyone likes Pirates. In times of war a unit in a Pirate Haven will be able to cleanse that city of its Haven and remove the Pirates permanently. Every country will also have access to a law to outlaw piracy, which will give them a Casus Belli on all countries that harbor pirates.
Likewise every country will have access to a law to condone Piracy, which will create a new Pirate Haven in one of your ports.
Pirates as they are presented are between Barbarian and Mercenary.Are there other means for new pirate havens to appear? B.c. this sound slike over time pirate havens will become more rare and rare.